connect.game

Connect.game

#93,023 Global
Connect.Game - Daily Word Connections Puzzle
Last Updated 7 mins ago
     
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Domain Summary

What is the traffic rank for Connect.game?

Connect.game ranks #93,023 globally on HypeStat.

What percent of global Internet users visit Connect.game?

0.000106% of global Internet users visit Connect.game

How many people visit Connect.game each day?

Connect.game receives approximately 6.4K visitors and 32,009 page impressions per day.

Which countries does Connect.game receive most of its visitors from?

Connect.game is mostly visited by people located in United States,United Kingdom,India.

How much Connect.game can earn?

Connect.game should earn about $75.23/day from advertising revenue.

What is Connect.game estimated value?

Estimated value of Connect.game is $73,146.51.

What IP addresses does Connect.game resolve to?

Connect.game resolves to the IP addresses 65.108.78.181.

Where are Connect.game servers located in?

Connect.game has servers located in Helsinki, Uusimaa, 00221, Finland.

connect.game Profile

Title
Connect.Game - Daily Word Connections Puzzle
Description
Play Connect.Game - the free daily word connection puzzle where you group 16 words into 4 hidden categories. A new challenge every day. How fast can you solve it?
Connect.game is an online platform designed to facilitate social interaction and collaboration among gamers through various engaging activities and features. Its primary purpose is to create a vibrant community where users can connect, share experiences, and participate in multiplayer games. Key features include matchmaking systems, user profiles, chat functionalities, and leaderboards that enhance competitive play. The user interface is designed with a sleek, modern aesthetic, characterized by intuitive navigation and responsive design elements that cater to both novice and experienced gamers. Overall, Connect.game aims to foster a sense of camaraderie and competition within the gaming community.

What technologies does connect.game use?

These are the technologies used at connect.game. connect.game has a total of 9 technologies installed in 9 different categories.

connect.game Traffic Analysis

Connect.game is ranked #93,023 in the world. This website is viewed by an estimated 6.4K visitors daily, generating a total of 32K pageviews. This equates to about 192.9K monthly visitors.

Daily Visitors
6.4K
6,367 unique
Monthly Visits
192.9K
Daily Pageviews
32K
32,009 pageviews
Pages per Visit
5.03
Visit Duration
04:49
Bounce Rate
40.28%
Daily Unique Visitors
6,367
Monthly Visits
192,920
Pages per Visit
5.03
Daily Pageviews
32,009
Avg. Visit Duration
04:49
Bounce Rate
40.28%
Global Reach
0.000106%
HypeRank
93,023
Organic Keywords (SEMrush)
1,091
Organic Traffic (SEMrush)
9,879
Organic Traffic Value (SEMrush)
$10,967
SEMrush Rank
172,542
Monthly Visits (SimilarWeb)
189,129
SimilarWeb Rank
169,509
Country Rank (SimilarWeb)
93,443
Category Rank (SimilarWeb)
132

Monthly Visits

166.8K
AUG
192.9K
SEP
192.9K
OCT

Visitors by Country

CountryUsers %
United States 38.62%
United Kingdom 14.37%
India 9.78%
Canada 5.42%
Netherlands 4.16%

*All traffic values are estimates only.

SEO

Which sites are competitors to connect.game?

Websites similar to connect.game are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.

DomainDaily Visitors
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Monetization

Revenue Report

connect.game would generate approximately $75.2 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $2.3K and annual gross revenue of approximately $27.5K. Based on these figures, the site's net worth is estimated at around $73.1K.

How much would connect.game make?

Daily Revenue
$75.23
Monthly Revenue
$2,256.90
Yearly Revenue
$27,458.95

How much is connect.game worth?

Website Value
$73.1K

*All earnings values are estimates only.

Daily Earning by Country

CountryPageviewsEarning
United States 12,361 $48.96
United Kingdom 4,599 $10.35
Canada 1,734 $7.86
Netherlands 1,332 $2.11
India 3,131 $0.86

Daily Revenue Loss by Country

CountryBlockedLost
United States 2,225 $10.75
Canada 434 $2.62
United Kingdom 736 $1.97
Netherlands 227 $0.43
India 877 $0.33

Impact of Ad Blockers

Daily Revenue Loss
$16.10
Monthly Revenue Loss
$483.12
Yearly Revenue Loss
$5,877.91
Daily Pageviews Blocked
4,498
Monthly Pageviews Blocked
134,928
Yearly Pageviews Blocked
1,641,627

Ad Experience Report

Summary of the ad and abusive experience ratings Google assigns to connect.game, per platform.

Mobile Summary

Root Domain
connect.game
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Desktop Summary

Root Domain
connect.game
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Abusive Experience

Root Domain
connect.game
EnforcementChrome is not preventing your site from opening new windows or tabs.
Off
StatusReviewed for abusive experiences
Not reviewed
Technical

Where is connect.game hosted?

Connect.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.

Server IP
65.108.78.181
Server Location
Helsinki
Uusimaa, 18
00221
Finland, FI

Other sites hosted on 65.108.78.181

How fast does connect.game load?

The average loading time of connect.game is 202 ms. The Desktop speed index is 74 and mobile speed index is 93.

74
Needs Work
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
202 ms

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
36ms
48% fast7% avg43% slow
TTFBTime To First Byte
1.1s
56% fast35% avg8% slow
FCPFirst Contentful Paint
2.0s
67% fast21% avg10% slow
INPInteraction To Next Paint
93ms
91% fast5% avg2% slow
LCPLargest Contentful Paint
2.7s
71% fast11% avg16% slow

All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

CLSCumulative Layout Shift
30ms
66% fast5% avg27% slow
TTFBTime To First Byte
806ms
74% fast20% avg4% slow
FCPFirst Contentful Paint
1.2s
86% fast8% avg4% slow
INPInteraction To Next Paint
88ms
93% fast4% avg2% slow
LCPLargest Contentful Paint
1.8s
81% fast5% avg12% slow
First Contentful Paint0.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
LCP request discovery
by making the LCP image discoverable from the HTML immediately, and avoiding lazy-loading Optimize LCP
Speed Index1.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Time to Interactive1.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
INP breakdown
Start investigating by looking at the longest subpart how to improve INP
Total Blocking Time80 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint1.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
93
Good
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
202 ms

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
10ms
70% fast26% avg2% slow
TTFBTime To First Byte
1.1s
60% fast29% avg10% slow
FCPFirst Contentful Paint
2.0s
69% fast19% avg10% slow
INPInteraction To Next Paint
190ms
77% fast19% avg3% slow
LCPLargest Contentful Paint
5.2s
57% fast12% avg29% slow

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

CLSCumulative Layout Shift
9ms
81% fast17% avg1% slow
TTFBTime To First Byte
868ms
71% fast21% avg6% slow
FCPFirst Contentful Paint
1.4s
82% fast11% avg6% slow
INPInteraction To Next Paint
189ms
77% fast19% avg3% slow
LCPLargest Contentful Paint
2.7s
73% fast7% avg19% slow
LCP request discovery
by making the LCP image discoverable from the HTML immediately, and avoiding lazy-loading Optimize LCP
Largest Contentful Paint2.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
INP breakdown
Start investigating by looking at the longest subpart how to improve INP
Speed Index4.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time100 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint2.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive6.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Max Potential First Input Delay90 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric

Does connect.game use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on connect.game are reduced by 80%.

80%
Reduced
Original
70.92 KB
Compressed
14.09 KB

Saved 56.83 KB off the original size

connect.game use gzip compression.

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.

This site is not currently listed as suspicious

WOT MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.

Status
SAFE

SSL Checker SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. connect.game supports HTTPS.

connect.game supports HTTPS
Verifying SSL Support. Please wait...
Common Name: connect.game
Organization:
Location:
Issuer: YR2
Valid from: Nov 5 00:14:46 2026 GMT
Valid until: Feb 3 00:14:45 2027 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: YR2
Organization: Let's Encrypt
Location: US
Issuer: Root YR
Valid from: Sep 3 00:00:00 2025 GMT
Valid until: Sep 2 23:59:59 2028 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Root YR
Organization: ISRG
Location: US
Issuer: ISRG Root X1
Valid from: May 13 00:00:00 2026 GMT
Valid until: Sep 2 23:59:59 2032 GMT
Authority: CA:TRUE
Keysize: 4096 Bits

Security Headers

HTTP security headers tell browsers how to protect visitors: force HTTPS, block clickjacking and limit what scripts can do. connect.game sends 0 of the 6 recommended security headers, and its SSL certificate is issued by Let's Encrypt.

F Security headers grade
Strict-Transport-Security
missing
Content-Security-Policy
missing
X-Frame-Options
missing
X-Content-Type-Options
missing
Referrer-Policy
missing
Permissions-Policy
missing
SSL issuer
Let's Encrypt
SSL expires
2027-02-03 in 79 days

Email Security

SPF, DKIM and DMARC are DNS records that prove which servers may send email for a domain and tell receivers what to do with forged messages. Missing or weak records make emails from connect.game more likely to land in spam and the domain easier to spoof.

Email provider
own mail server
SPF
present
DMARC
none (monitoring only)
DKIM
found
DNSSEC
not signed
v=spf1 ip4:65.108.78.181 a mx ~all

AI Crawlers

Websites use robots.txt to allow or block AI crawlers that collect content for training and AI search. connect.game does not block any known AI crawler.

llms.txt
not found

Verify HTTP/2 & HTTP/3 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. HTTP/3 goes a step further and runs over QUIC instead of TCP, for faster connections and better performance on unreliable networks.

connect.game does not support HTTP/2
connect.game does not support HTTP/3
Verifying HTTP/2 and HTTP/3 Support. Please wait...
Details

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.

HTTP/1.1
Server: nginx/1.28.1
Content-Type: text/html; charset=UTF-8
Transfer-Encoding: chunked
Connection: keep-alive
Cache-Control: no-cache, private
Date: Sun, 15 Nov 2026 16:37:32 GMT
Set-Cookie: XSRF-TOKEN=eyJpdiI6IklpWGE2UWhKU0VaYWtCMGhVMVdaRmc9PSIsInZhbHVlIjoiYTVhNFVxMmJMZGFib1BxUmlPeE11NFBob0EyaU55UENTUEtTL3IrTm1iY0tWckJ3ZkRDOGlnMncyREVnYXk1dzNROFVTOTM0Mmh1YlJPSGpUYUhzejZXc0pTZTFWRnNhUlpFOW1LS2Z5REt3ZVR0cisyRFlNRTJCTFZOMEx2MTciLCJtYWMiOiJmM2VkZjlhMGViYWNkNTk0ZWQwMzQ0MDE0YWI4YzJkZTY2ZTNlYTczMWU3NTA4MWM4YTdjYTc0Zjg4Mjc1ZmVhIn0%3D; expires=Sun, 15-Nov-2026 18:37:32 GMT; Max-Age=7200; path=/; samesite=lax
Set-Cookie: connectgame_session=eyJpdiI6IlpCenZOM0xiQ0txbmRxc0FjWEhuT0E9PSIsInZhbHVlIjoiUGVLV0JtYm5pZXR4NGdSbFhEMDFnQTh6c1dBZVJpTy80MEtCSmY1bVMyL1lXU0oxYWU0ak02emtKTVhYMW55OHpaeEhjTGE1T1ZvblRKMVlyc1I2UmNTWkVlRVRjT09yOEo5U0hkcE80amlWc2g3RFMweXo1dEhDbmU4RU55cUEiLCJtYWMiOiI2YzI4NTFmNTVkMDJmNTdiNjE5MjNiMWE0ZGNkMTU4MmJhMDAzNTAxNjIwYmMzZTUxMWUyNmI3NmJiZmE3MDYxIn0%3D; expires=Sun, 15-Nov-2026 18:37:32 GMT; Max-Age=7200; path=/; httponly; samesite=lax
Set-Cookie: VjR5pwUyjOEubLDWKo0IImdiNllEcH0zMInr4645=eyJpdiI6IkRPbGpjQzJDaDZwV0xxbm9STW82VkE9PSIsInZhbHVlIjoiUUxhSlJBMHhpUmFQak1kRUtZUGpCQWxCZWRqM2tJMHUvb2VsdEsyUkRFZUM3NS9aM1V6Y1hKTE85dDk4dy9jcFVEYXk3ekV0emJ4ZDg0WlRDNm5maVpJdktheWw1UEEwMnl1dDVYK094T0p3RUNrRGl1OU5Yc0dBaitDSXZGaHoraWZRc2RyWlE0d1c5cklRalNMQnJOc2NWUHdIT0hwQ3diT2F0NVZqTkRUR1ZmTS85SGc1K2IvY2hiek5iYVpEdUJRZE1UNGQyd21JeGFBUXkveWxXMml6M1k4WDJpTnM1TmhFWU9oaytzZEFaTXRmRS9JZFJWc3hxYTNQaEVoWEIxRkQvL3hIbytMU1BBd2hWWFZLaFpJVEVZOW9yUjlwYlZEN2FBY0duSkt5djJwK3BLMkpnMXVIaVFBUUZTVUpWQ2RwV1piSC9SeEtNS09YN0hrdXF1ckgzcTFUUG5LQXAyWWViMVVreWtvPSIsIm1hYyI6ImJhOTI1NDY4NGUxMThiZGQ0YjUzMjA2MDFmMGI3NzBkYzg5MWMzMjJkMTBhMTcyMjIzYzYzODQzMmM2MGE1MjEifQ%3D%3D; expires=Sun, 15-Nov-2026 18:37:32 GMT; Max-Age=7200; path=/; httponly; samesite=lax
Content-Encoding: gzip

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.

TypeIPTarget / TXTTTL
SOA 3600
Mname dns.fastdns24.com
Rname support.fastvps.hosting
Serial Number 2026031101
Refresh 10800
Retry 3600
Expire 604800
Minimum TTL 3600

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.

WHOIS
Domain Name: connect.game

>>> This name is not available for registration:

>>> Tld not supported by this registry interface

>>> Last update of WHOIS database: 2026-11-15T16:37:55.807Z 

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Resources

Custom Widget

connect.game
Daily Visitors 6.4K
Monthly Visits 192.9K
Pages / Visit 5.03
HypeRank #93,023
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