Gameyard.de
GAMEYARD: Gaming & *** Blog mit Tests, Tipps & Videos
Domain Summary
What is the traffic rank for Gameyard.de?
• Gameyard.de ranks #7,047,095 globally on HypeStat.
What percent of global Internet users visit Gameyard.de?
• 2.0E-7% of global Internet users visit Gameyard.de
How many people visit Gameyard.de each day?
• Gameyard.de receives approximately 8 visitors and 8 page impressions per day.
Which countries does Gameyard.de receive most of its visitors from?
• Gameyard.de is mostly visited by people located in Germany.
How much Gameyard.de can earn?
• Gameyard.de should earn about $0.01/day from advertising revenue.
What is Gameyard.de estimated value?
• Estimated value of Gameyard.de is $10.17.
What IP addresses does Gameyard.de resolve to?
• Gameyard.de resolves to the IP addresses 162.159.134.42.
Where are Gameyard.de servers located in?
• Gameyard.de has servers located in Germany.
gameyard.de Profile

About:
Gameyard.de is a website dedicated to gaming enthusiasts, offering a variety of content tailored for players of all levels. The site features game reviews, news updates, and articles on the latest gaming trends. It also includes comprehensive guides and tips for popular games, helping players improve their skills and enjoy their gaming experience more fully. The design is user-friendly, making it easy for visitors to navigate through different sections and find the information they need. Whether you're a casual gamer or a hardcore player, Gameyard.de aims to provide valuable insights and entertainment related to the gaming world.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info
What technologies does gameyard.de use?
These are the technologies used at gameyard.de. gameyard.de has a total of 19 technologies installed in 18 different categories.gameyard.de Traffic Analysis
Gameyard.de is ranked #7,047,095 in the world. This website is viewed by an estimated 8 visitors daily, generating a total of 8 pageviews. This equates to about 242.4 monthly visitors.Daily Visitors8
Monthly Visits242.4
Pages per Visit n/a
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 8
- Monthly Visits:
- 242
- Pages per Visit:
- n/a
- Daily Pageviews:
- 8
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 2.0E-7%
- Monthly Visits (SEMrush):
- 5,158
- Monthly Visits (SimilarWeb):
- 238
- HypeRank:
- 7,047,095
- SEMrush Rank:
- 26,490,158
- SimilarWeb Rank:
- 34,822,494
Traffic sources
- Direct:
- 0%
- Referral:
- 0%
- Search:
- 100.00%
- Social:
- 0%
- Paid:
- 0%
Visitors by country
- Country
- Users%
- Germany 89.4%
Where do visitors go on gameyard.de?
- Reach%Pageviews%PerUser
- gameyard.de
- 100.00%100.00%1
Backlinks Report ▼
Gameyard.de has a total of 413 backlinks from 288 referring domains and most of them comes from Singapore.- Total Backlinks:
- 413
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 288
- Referring IPs:
- 84
- Authority Domain Score:
- 4
Backlinks by country
- Country
- Domains
- Singapore 174
- United States 35
- Russian Federation 4
- Romania 4
- Germany 3
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 132
- .in
- 48
- .top
- 24
- .edu
- 0
- .gov
- 0
Which sites are competitors to gameyard.de?
Websites similar to gameyard.de are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- gutefrage.net
- Compare >1.6M
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- Compare >440.2K
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- Compare >274.9K
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- Compare >201.3K
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- Compare >150.9K
- eurogamer.de
- Compare >127.7K
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- Compare >107.4K
- buffed.de
- Compare >63.9K
- gameswelt.de
- Compare >63.2K
- elitepvpers.com
- Compare >43.9K
- bisafans.de
- Compare >33.5K
- ingame.de
- Compare >16.5K
- 4players.de
- Compare >10K
- simviation.com
- Compare >5.9K
- filb.de
- Compare >4.2K
- aeriagames.com
- Compare >1.7K
- gamezone.de
- Compare >844
- spieletipps.de
- Compare >434
- gamigo.de
- Compare >21
- looki.de
- Compare >12
Last update was 34 days ago
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*HypeStat.com is not promoting or affiliated with gameyard.de in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 1,220
- Bing Index:
- 191
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- gameyard.de
- Rank:
(Rank based on keywords, cost and organic traffic) - 26,490,158
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 2
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 5
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $1.00
Revenue report ▼
Google.com would generate approximately $0 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $0.3 and annual gross revenue of approximately $3.7. Based on these figures, the site's net worth is estimated at around $10.2.How much would gameyard.de make?
- Daily Revenue:
- $0.01
- Monthly Revenue:
- $0.30
- Yearly Revenue:
- $3.65
Daily earning by country
- CountryPageviewsEarning
- Germany 7$0.01
Daily revenue loss by country
- CountryBlockedLost Money
- Germany 2$0.00
How much is gameyard.de worth?
- Website Value:
- $10.2
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- gameyard.de
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- gameyard.de
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- gameyard.de
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is gameyard.de hosted? ▼
Gameyard.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 162.159.134.42
- ASN:
- AS13335
- ISP:
- Cloudflare Inc
- Server Location:
Germany, DE
Other sites hosted on 162.159.134.42
How fast does gameyard.de load? ▼
The average loading time of gameyard.de is 878 ms. The Desktop speed index is 94 and mobile speed index is 69.- Average Load Time:
- 878 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)699ms
First Contentful Paint (FCP)1.4s
First Input Delay (FID)0
Interaction To Next Paint (INP)56ms
Largest Contentful Paint (LCP)1.5s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)699ms
First Contentful Paint (FCP)1.4s
First Input Delay (FID)0
Interaction To Next Paint (INP)56ms
Largest Contentful Paint (LCP)1.5s
Lab Data
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Largest Contentful Paint 1.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Time to Interactive 1.4 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Speed Index 1.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)253ms
First Contentful Paint (FCP)975ms
First Input Delay (FID)0
Interactive To Next Paint (INP)125ms
Largest Contentful Paint (LCP)1.0s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)253ms
First Contentful Paint (FCP)975ms
First Input Delay (FID)0
Interactive To Next Paint (INP)125ms
Largest Contentful Paint (LCP)1.0s
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Largest Contentful Paint 6.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Speed Index 6.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Time to Interactive 6.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Does gameyard.de use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gameyard.de are reduced by 83%.
gameyard.de use br compression.
Original size: 381.08 KB
Compressed size: 64.76 KB
File reduced by: 316.33 KB (83%)
Compressed size: 64.76 KB
File reduced by: 316.33 KB (83%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gameyard.de supports HTTPS. gameyard.de supports HTTPS
Verifying SSL Support. Please wait...
Common Name: gameyard.org
Organization:
Location:
Issuer: WE1
Valid from: May 13 22:12:42 2025 GMT
Valid until: Aug 11 23:12:38 2025 GMT
Authority: CA:FALSE
Keysize:
Organization:
Location:
Issuer: WE1
Valid from: May 13 22:12:42 2025 GMT
Valid until: Aug 11 23:12:38 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: WE1
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Common Name: GTS Root R4
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. gameyard.de supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Thu, 15 May 2025 02:06:33 GMT
content-type: text/html
content-length: 162
location: https://www.gameyard.games/
cf-ray: 93ff13a34f1790cb-ORD
cf-cache-status: BYPASS
vary: Accept-Encoding
ki-cf-cache-status: BYPASS
ki-edge: v=21.0.0;mv=4.1.4
x-content-type-options: nosniff
x-edge-location-klb: 1
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v4?s=%2BJYGHAO6oSK8hCML62FQwABInm%2BsilC0snNWL4WuUfok6y8PS34vkFSq3qR%2B7OYbSbIs4nYiEd7lzVZqnY4fD0L7omG%2FkCTb%2FIi4jI24fMV0Y1rtvAZVlDzQwUIu"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0.01,"report_to":"cf-nel","max_age":604800}
server: cloudflare
alt-svc: h3=":443"; ma=86400
HTTP/2 301
date: Thu, 15 May 2025 02:06:34 GMT
content-type: text/html
content-length: 162
location: https://www.gameyard.org/
cf-ray: 93ff13a5aa2e6166-ORD
cf-cache-status: BYPASS
vary: Accept-Encoding
ki-cf-cache-status: BYPASS
ki-edge: v=21.0.0;mv=4.1.4
x-content-type-options: nosniff
x-edge-location-klb: 1
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v4?s=zJT1N5Ph0SH6dCbh%2F0w7wlAa2tTuMnc50ZM1xcnyzdkRUe1VwqfFQUGx1n0GJtLor9wgG4jXZw7Qwju4uSPlNHHkES7LY1l5nLaTDYk4TRzvKONdQ%2B39f8yJ31Qn%2Fo0XfFoCbA%3D%3D"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0.01,"report_to":"cf-nel","max_age":604800}
server: cloudflare
alt-svc: h3=":443"; ma=86400
HTTP/2 200
date: Thu, 15 May 2025 02:06:34 GMT
content-type: text/html; charset=UTF-8
cf-ray: 93ff13a8288261bf-ORD
cf-cache-status: HIT
cache-control: public, max-age=0, s-maxage=3600
content-encoding: br
last-modified: Thu, 15 May 2025 01:26:13 GMT
link: <https://www.gameyard.org/wp-json/>; rel="https://api.w.org/", <https://www.gameyard.org/wp-json/wp/v2/pages/96>; rel="alternate"; title="JSON"; type="application/json", <https://www.gameyard.org/>; rel=shortlink
vary: Accept-Encoding
cache-tag: f128ea21-23ab-43c8-be0b-2d592efe000f,23eda040de96dbea245ef325bf6717f88d318b3bf35662f5fc8b53e8a7d4b08f
ki-cache-tag: f128ea21-23ab-43c8-be0b-2d592efe000f,23eda040de96dbea245ef325bf6717f88d318b3bf35662f5fc8b53e8a7d4b08f
ki-cache-type: Edge
ki-cf-cache-status: HIT
ki-edge: v=21.0.0;mv=4.1.4
x-content-type-options: nosniff
x-edge-location-klb: 1
x-kinsta-cache: HIT
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v4?s=74ToEGIXOT4MFtqJ3fLU5%2B84BLt99ueCxw3EiM%2BjeQrhftCmedco8C6FnxJMgwxnVjtxmf1gd1ZySL6g6cHr7oJAjbXJdmSzFIbXb8E5ZdA59PSboJEgcFqQTiJj5QJ8Hjk%3D"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0.01,"report_to":"cf-nel","max_age":604800}
server: cloudflare
alt-svc: h3=":443"; ma=86400
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
TXT | 3600 | ||
TXT | 3600 | ||
MX | 3600 | ||
SOA | 900 | ||
Mname | ns-590.awsdns-09.net | ||
Rname | awsdns-hostmaster.amazon.com | ||
Serial Number | 1 | ||
Refresh | 7200 | ||
Retry | 900 | ||
Expire | 1209600 | ||
Minimum TTL | 86400 | ||
A | 162.159.134.42 | 3530 | |
NS | 86330 | ||
NS | 86330 | ||
NS | 86330 | ||
NS | 86330 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- Domain Updated:
- 2023-05-30
- WhoIs:
% Restricted rights. % % Terms and Conditions of Use % % The above data may only be used within the scope of technical or % administrative necessities of Internet operation or to remedy legal % problems. % The use for other purposes, in particular for advertising, is not permitted. % % The DENIC whois service on port 43 doesn't disclose any information concerning % the domain holder, general request and abuse contact. % This information can be obtained through use of our web-based whois service % available at the DENIC website: % http://www.denic.de/en/domains/whois-service/web-whois.html % % Domain: gameyard.de Nserver: ns-1404.awsdns-47.org Nserver: ns-1898.awsdns-45.co.uk Nserver: ns-457.awsdns-57.com Nserver: ns-590.awsdns-09.net Status: connect Changed: 2023-05-30T08:31:16+02:00