gameswelt.de Gameswelt.de

   
Gameswelt - Dein Spielemagazin mit News, Tests, Specials, Videos, Tipps und Lösungen für PC, PS3, PS4, Xbox 360, Xbox One, Wii, Wii U, 3DS und Nintendo Switch

Domain Summary

What is the traffic rank for Gameswelt.de?

• Gameswelt.de ranks #385,635 globally on HypeStat.

What percent of global Internet users visit Gameswelt.de?

0.0006803% of global Internet users visit Gameswelt.de

How many people visit Gameswelt.de each day?

• Gameswelt.de receives approximately 33.5K visitors and 66,561 page impressions per day.

Which countries does Gameswelt.de receive most of its visitors from?

• Gameswelt.de is mostly visited by people located in Germany,Austria,Switzerland.

How much Gameswelt.de can earn?

• Gameswelt.de should earn about $106.46/day from advertising revenue.

What is Gameswelt.de estimated value?

• Estimated value of Gameswelt.de is $97,130.60.

What IP addresses does Gameswelt.de resolve to?

• Gameswelt.de resolves to the IP addresses 2606:4700:20::681a:863, 104.26.9.99.

Where are Gameswelt.de servers located in?

• Gameswelt.de has servers located in United States.

gameswelt.de Profile

Title:Gameswelt - Dein Spielemagazin mit News, Tests, Specials, Videos, Tipps und Lösungen für PC, PS3, PS4, Xbox 360, Xbox One, Wii, Wii U, 3DS und Nintendo Switch
Description:startseite
Tags:
Category:Games / Video Games Consoles and Accessories
About: Gameswelt.de is a German website dedicated to video games and the gaming community. It offers a variety of content including news, reviews, previews, videos, and special features focusing on both current and classic games. The site covers a wide range of platforms such as PC, PlayStation, Xbox, and Nintendo. In addition to written content, Gameswelt.de also provides video content like gameplay videos, trailers, and live streams, appealing to a broad audience of gaming enthusiasts. The community aspect of the site is strengthened through forums and user interactions, making it a hub for gamers to discuss their favorite titles and stay updated on industry trends. With a focus on high-quality journalism and in-depth analysis, Gameswelt.de aims to be a trusted source for gamers looking for comprehensive information and insights about the gaming world.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info

What technologies does gameswelt.de use?

These are the technologies used at gameswelt.de. gameswelt.de has a total of 8 technologies installed in 7 different categories.

gameswelt.de Traffic Analysis

Gameswelt.de is ranked #385,635 in the world. This website is viewed by an estimated 33.5K visitors daily, generating a total of 66.6K pageviews. This equates to about 1M monthly visitors. Gameswelt.de traffic has increased by 20.78% compared to last month.
Daily Visitors33.5K
9.78%
Monthly Visits1M
20.78%
Pages per Visit1.98
21.59%
Visit duration02:13
3.49%
Bounce Rate61.69%
17.26%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
33,536
Monthly Visits:
1,016,141
Pages per Visit:
1.98
Daily Pageviews:
66,561
Avg. visit duration:
02:13
Bounce rate:
61.69%
Global Reach:
0.0006803%
Monthly Visits (SEMrush):
1,194,274
Monthly Unique Visitors (SEMrush):
555,136
Monthly Visits (SimilarWeb):
1,026,617
HypeRank:
385,635
SEMrush Rank:
3,295,944
SimilarWeb Rank:
68,988
*All traffic values are estimates only.

Traffic sources

Direct:
68.98%
Referral:
10.02%
Search:
19.97%
Social:
0.93%
Paid:
0.10%

Desktop vs Mobile

Desktop:
36.90%
Mobile:
63.10%

Total Visits Last 3 Months

1.3M
JAN
841.3K
FEB
1M
MAR

Visitors by country

Country
Users%
 
Germany 90.00%
 
Austria 4.44%
 
Switzerland 1.65%
 
United States 0.71%
 
United Kingdom 0.48%

Where do visitors go on gameswelt.de?

 
Reach%Pageviews%PerUser
gameswelt.de
83.33%76.81%2.0
m.gameswelt.de
19.08%21.00%2.4
OTHER
0%2.19%0

Which sites are competitors to gameswelt.de?

Websites similar to gameswelt.de are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 4 days ago
     
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*HypeStat.com is not promoting or affiliated with gameswelt.de in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
578,000
Bing Index:
2,400
Baidu Index:
21

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  gameswelt.de
Rank:
(Rank based on keywords, cost and organic traffic)
  3,295,944
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  2,379
Organic Traffic:
(Number of visitors coming from top 20 search results)
  120
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $22.00

Revenue report

Google.com would generate approximately $106.5 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $3.2K and annual gross revenue of approximately $38.9K. Based on these figures, the site's net worth is estimated at around $97.1K.

How much would gameswelt.de make?

Daily Revenue:
$106.46
Monthly Revenue:
$3,193.80
Yearly Revenue:
$38,857.90
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
Germany 59,905$83.87
 
Switzerland 1,096$6.08
 
Austria 2,954$5.97
 
United States 470$2.27
 
United Kingdom 317$0.85

Loss of money due to Adblock?

Daily Revenue Loss:
$27.51
Monthly Revenue Loss:
$825.38
Yearly Revenue Loss:
$10,042.15
Daily Pageviews Blocked:
18,473
Monthly Pageviews Blocked:
554,195
Yearly Pageviews Blocked:
6,742,703

Daily revenue loss by country

 
CountryBlockedLost Money
 
Germany 17,372$24.32
 
Austria 768$1.55
 
Switzerland 197$1.10
 
United States 85$0.41
 
United Kingdom 51$0.14

How much is gameswelt.de worth?

Website Value:
$97.1K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
gameswelt.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
gameswelt.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
gameswelt.de
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is gameswelt.de hosted?

Gameswelt.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
2606:4700:20::681a:863, 104.26.9.99
ASN:
AS13335 
ISP:
Cloudflare Inc 
Server Location:

United States, US
 

Other sites hosted on 104.26.9.99

How fast does gameswelt.de load?

The average loading time of gameswelt.de is 894 ms. The Desktop speed index is 73 and mobile speed index is 59.
Average Load Time:
894 ms

Page Speed (Google PageSpeed Insights) - Desktop

73
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)20ms 66% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 66% 12% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 12% 21% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 21%
Time To First Byte (TTFB)163ms 96% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 96% 1% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 1% 2% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 2%
First Contentful Paint (FCP)526ms 96% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 96% 2% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 2% 0% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)45ms 99% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 99% 0% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)889ms 94% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 94% 3% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 3% 1% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 1%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)3ms 80% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 80% 6% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 6% 13% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 13%
Time To First Byte (TTFB)264ms 96% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 96% 3% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 3% 0% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)672ms 97% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 97% 1% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 1% 0% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)23ms 98% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 98% 0% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)863ms 97% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 97% 1% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 1% 0% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 0%

Lab Data

Speed Index 1.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Time to Interactive 4.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Largest Contentful Paint 4.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Total Blocking Time 100 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric

Page Speed (Google PageSpeed Insights) - Mobile

59
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)19ms 66% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 68% 14% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 14% 16% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 16%
Time To First Byte (TTFB)303ms 96% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 95% 2% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 2% 1% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 1%
First Contentful Paint (FCP)648ms 96% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 96% 2% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 2% 1% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 1%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)101ms 99% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 92% 5% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 5% 2% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 2%
Largest Contentful Paint (LCP)818ms 94% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 96% 2% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 2% 1% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 1%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)5ms 75% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 75% 3% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 3% 20% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 20%
Time To First Byte (TTFB)417ms 94% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 94% 4% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 4% 0% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)745ms 96% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 96% 2% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 2% 1% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 1%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)104ms 92% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 92% 5% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 5% 2% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 2%
Largest Contentful Paint (LCP)897ms 96% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 96% 2% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 2% 1% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 1%

Lab Data

Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Max Potential First Input Delay 180 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Largest Contentful Paint 7.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Speed Index 6.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Time to Interactive 10.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Total Blocking Time 190 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 4.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins

Does gameswelt.de use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gameswelt.de are reduced by 78%.
gameswelt.de use br compression.
Original size: 92.8 KB
Compressed size: 19.57 KB
File reduced by: 73.23 KB (78%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. gameswelt.de has 91 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  91
Safety Confidence:
  49
Child Safety Reputations:
  90
Child Safety Confidence:
  45

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gameswelt.de supports HTTPS.
 gameswelt.de supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: gameswelt.de
Organization:
Location:
Issuer: E5
Valid from: Apr 13 20:36:34 2025 GMT
Valid until: Jul 12 20:36:33 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: E5
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize:

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 gameswelt.de supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Site Categories

Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.
Computerspiele/Zeitschriften und Online-Magazine

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Thu, 24 Apr 2025 12:56:10 GMT
content-length: 0
location: https://www.gameswelt.de/
x-varnish: 134268420
cf-cache-status: DYNAMIC
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nel: {"success_fraction":0,"report_to":"cf-nel","max_age":604800}
strict-transport-security: max-age=15552000; preload
x-content-type-options: nosniff
server: cloudflare
cf-ray: 9355c2544defcefa-ORD
alt-svc: h3=":443"; ma=86400
server-timing: cfL4;desc="?proto=TCP&rtt=7017&min_rtt=1971&rtt_var=10481&sent=8&recv=11&lost=0&retrans=0&sent_bytes=3049&recv_bytes=892&delivery_rate=1469304&cwnd=253&unsent_bytes=0&cid=fb5b2761cde80ce9&ts=407&x=0"

HTTP/2 200 
date: Thu, 24 Apr 2025 12:56:10 GMT
content-type: text/html; charset=UTF-8
x-varnish: 134268422 142760476
age: 138
x-you-cant-stop: the signal
vary: Accept-Encoding,User-Agent
cache-control: public, max-age=7200, must-revalidate
x-robots-tag: max-snippet:-1,max-image-preview:large,max-video-preview:-1
cf-cache-status: DYNAMIC
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v4?s=jDWr0aQj0qlT1G%2B5Maqz5gV9CzW4shOAy16MDhEiAtxnlm5I8njhkt0gtM2OLjsCjt3lB4l8p8qhaXEnRnHMhNuEbvuCS0TXqGAaFKG4TkVbS71xk9YyrHM7UqLRZoW9unc%3D"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0,"report_to":"cf-nel","max_age":604800}
strict-transport-security: max-age=15552000; preload
x-content-type-options: nosniff
server: cloudflare
cf-ray: 9355c256dc8602a2-ORD
content-encoding: br
alt-svc: h3=":443"; ma=86400
server-timing: cfL4;desc="?proto=TCP&rtt=6531&min_rtt=1370&rtt_var=10541&sent=8&recv=11&lost=0&retrans=0&sent_bytes=3050&recv_bytes=895&delivery_rate=2113868&cwnd=207&unsent_bytes=0&cid=19dcddd591293717&ts=369&x=0"

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
AAAA 2606:4700:20::ac43:4881 273
AAAA 2606:4700:20::681a:963 273
AAAA 2606:4700:20::681a:863 273
A 172.67.72.129 273
A 104.26.9.99 273
A 104.26.8.99 273
NS tim.ns.cloudflare.com 86373
NS laura.ns.cloudflare.com 86373
HINFO 3600

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
Domain Updated:
2018-07-20
WhoIs:
 

% Restricted rights.
% 
% Terms and Conditions of Use
% 
% The above data may only be used within the scope of technical or
% administrative necessities of Internet operation or to remedy legal
% problems.
% The use for other purposes, in particular for advertising, is not permitted.
% 
% The DENIC whois service on port 43 doesn't disclose any information concerning
% the domain holder, general request and abuse contact.
% This information can be obtained through use of our web-based whois service
% available at the DENIC website:
% http://www.denic.de/en/domains/whois-service/web-whois.html
% 
% 

Domain: gameswelt.de
Nserver: laura.ns.cloudflare.com
Nserver: tim.ns.cloudflare.com
Status: connect
Changed: 2018-07-20T13:25:36+02:00