Dailygame.at
DailyGame.AT - Dein Video-Games-Magazin aus Österreich
Domain Summary
What is the traffic rank for Dailygame.at?
• Dailygame.at ranks #3,977,760 globally on HypeStat.
What percent of global Internet users visit Dailygame.at?
• 5.75E-5% of global Internet users visit Dailygame.at
How many people visit Dailygame.at each day?
• Dailygame.at receives approximately 2.8K visitors and 3,738 page impressions per day.
Which countries does Dailygame.at receive most of its visitors from?
• Dailygame.at is mostly visited by people located in Germany,Austria,Switzerland.
How much Dailygame.at can earn?
• Dailygame.at should earn about $8.05/day from advertising revenue.
What is Dailygame.at estimated value?
• Estimated value of Dailygame.at is $7,363.60.
What IP addresses does Dailygame.at resolve to?
• Dailygame.at resolves to the IP addresses 2a00:1c98:60:1031::648d:51b0, 185.175.196.19.
Where are Dailygame.at servers located in?
• Dailygame.at has servers located in Mainz, Rheinland-Pfalz, 55122, The Netherlands.
dailygame.at Profile

About:
Dailygame.at is a comprehensive online platform that focuses on delivering the latest news, reviews, and updates related to video games and the gaming industry. It covers a wide range of topics including new game releases, industry events, hardware reviews, and gaming culture. The site caters to both casual gamers and hardcore enthusiasts by offering insightful articles, opinion pieces, and in-depth analyses. Additionally, it often features interviews with industry professionals and developers, providing readers with unique insights into the world of gaming. The design and user interface are typically geared towards easy navigation, making it accessible and engaging for its audience.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info
What technologies does dailygame.at use?
These are the technologies used at dailygame.at. dailygame.at has a total of 15 technologies installed in 14 different categories.dailygame.at Traffic Analysis
Dailygame.at is ranked #3,977,760 in the world. This website is viewed by an estimated 2.8K visitors daily, generating a total of 3.7K pageviews. This equates to about 85.9K monthly visitors. Dailygame.at traffic has decreased by 29.57% compared to last month.Daily Visitors2.8K
35.04%
Monthly Visits85.9K
29.57%
Pages per Visit1.32
9.87%
Visit duration00:05
5.93%
Bounce Rate51.68%
8.87%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 2,836
- Monthly Visits:
- 85,931
- Pages per Visit:
- 1.32
- Daily Pageviews:
- 3,738
- Avg. visit duration:
- 00:05
- Bounce rate:
- 51.68%
- Global Reach:
- 5.75E-5%
- Monthly Visits (SEMrush):
- 103,734
- Monthly Unique Visitors (SEMrush):
- 77,260
- Monthly Visits (SimilarWeb):
- 83,400
- HypeRank:
- 3,977,760
- SEMrush Rank:
- 6,354,837
- SimilarWeb Rank:
- 470,448
Traffic sources
- Direct:
- 35.87%
- Referral:
- 2.43%
- Search:
- 60.92%
- Social:
- 0%
- Paid:
- 0.79%
Desktop vs Mobile
- Desktop:
- 38.60%
- Mobile:
- 61.40%
Total Visits Last 3 Months
100.2K
MAR
122K
APR
85.9K
MAY
Visitors by country
- Country
- Users%
- Germany 67.19%
- Austria 11.72%
- Switzerland 7.76%
- United States 3.06%
- United Kingdom 1.60%
Where do visitors go on dailygame.at?
- Reach%Pageviews%PerUser
- dailygame.at
- 100.00%100.00%1
Backlinks Report ▼
Dailygame.at has a total of 73,176 backlinks from 4,003 referring domains and most of them comes from United States.- Total Backlinks:
- 73,176
- Follow Links:
- 17,110
- Nofollow Links:
- 56,065
- Referring Domains:
- 4,003
- Referring IPs:
- 2,075
- Authority Domain Score:
- 39
Backlinks by country
- Country
- Domains
- United States 2,450
- Germany 207
- France 87
- Russian Federation 56
- Singapore 49
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 2,533
- .dev
- 348
- .online
- 262
- .edu
- 1
- .gov
- 0
Which sites are competitors to dailygame.at?
Websites similar to dailygame.at are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
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- Compare >111.8K
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- Compare >96K
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- Compare >70K
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- Compare >57.9K
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- Compare >42.5K
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- Compare >19.9K
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- Compare >13.2K
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- Compare >13K
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- Compare >4.9K
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- Compare >2.7K
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- Compare >1.7K
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- Compare >1.3K
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- Compare >1K
Last update was 10 days ago
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*HypeStat.com is not promoting or affiliated with dailygame.at in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 28,400
- Bing Index:
- 2,680
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- dailygame.at
- Rank:
(Rank based on keywords, cost and organic traffic) - 6,354,837
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1,357
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 20
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $4.00
Revenue report ▼
Google.com would generate approximately $8.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $241.5 and annual gross revenue of approximately $2.9K. Based on these figures, the site's net worth is estimated at around $7.4K.How much would dailygame.at make?
- Daily Revenue:
- $8.05
- Monthly Revenue:
- $241.50
- Yearly Revenue:
- $2,938.25
Daily earning by country
- CountryPageviewsEarning
- Germany 2,512$3.52
- Switzerland 290$1.61
- Austria 438$0.88
- United States 114$0.55
- United Kingdom 60$0.16
Loss of money due to Adblock?
- Daily Revenue Loss:
- $1.66
- Monthly Revenue Loss:
- $49.94
- Yearly Revenue Loss:
- $607.66
- Daily Pageviews Blocked:
- 925
- Monthly Pageviews Blocked:
- 27,740
- Yearly Pageviews Blocked:
- 337,499
Daily revenue loss by country
- CountryBlockedLost Money
- Germany 728$1.02
- Switzerland 52$0.29
- Austria 114$0.23
- United States 21$0.10
- United Kingdom 10$0.03
How much is dailygame.at worth?
- Website Value:
- $7.4K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- dailygame.at
- Last Change Time:
(The last time that the site changed status.) - 2022-03-21 10:58:26
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- EnforcementTime:
- 2019-10-25 13:27:53
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Passing
Desktop summary
- Root domain:
- dailygame.at
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- dailygame.at
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Passing
Where is dailygame.at hosted? ▼
Dailygame.at may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 2a00:1c98:60:1031::648d:51b0, 185.175.196.19
- ASN:
- AS34762
- ISP:
- Combell NV
- Server Location:
- Mainz
Rheinland-Pfalz, RP
55122
The Netherlands, NL
Other sites hosted on 185.175.196.19
How fast does dailygame.at load? ▼
The average loading time of dailygame.at is 106 ms. The Desktop speed index is 93 and mobile speed index is 71.- Average Load Time:
- 106 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)1.1s
First Contentful Paint (FCP)1.1s
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.2s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)4ms
Time To First Byte (TTFB)621ms
First Contentful Paint (FCP)1.1s
First Input Delay (FID)0
Interaction To Next Paint (INP)23ms
Largest Contentful Paint (LCP)1.2s
Lab Data
Total Blocking Time 100 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Legacy JavaScript
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 1.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Time to Interactive 1.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)345ms
First Contentful Paint (FCP)567ms
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)701ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)418ms
First Contentful Paint (FCP)857ms
First Input Delay (FID)0
Interactive To Next Paint (INP)174ms
Largest Contentful Paint (LCP)883ms
Lab Data
Largest Contentful Paint 7.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Time to Interactive 7.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Speed Index 4.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Total Blocking Time 110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Legacy JavaScript
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Max Potential First Input Delay 120 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Does dailygame.at use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on dailygame.at are reduced by 78%.
dailygame.at use br compression.
Original size: 204.15 KB
Compressed size: 44.37 KB
File reduced by: 159.78 KB (78%)
Compressed size: 44.37 KB
File reduced by: 159.78 KB (78%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. dailygame.at supports HTTPS. dailygame.at supports HTTPS
Verifying SSL Support. Please wait...
Common Name: dailygame.at
Organization:
Location:
Issuer: R10
Valid from: May 19 20:50:01 2025 GMT
Valid until: Aug 17 20:50:00 2025 GMT
Authority: CA:FALSE
Keysize: 4096 Bits
Organization:
Location:
Issuer: R10
Valid from: May 19 20:50:01 2025 GMT
Valid until: Aug 17 20:50:00 2025 GMT
Authority: CA:FALSE
Keysize: 4096 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. dailygame.at supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- Computerspiele/Zeitschriften und Online-Magazine
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: nginx
date: Sat, 05 Jul 2025 21:53:16 GMT
content-type: text/html; charset=UTF-8
last-modified: Sat, 05 Jul 2025 17:37:33 GMT
cache-control: max-age=0
expires: Sat, 05 Jul 2025 21:38:42 GMT
vary: Accept-Encoding
age: 874
strict-transport-security: max-age=63072000; includeSubDomains; preload
x-varnish-cache: HIT
x-cacheable: YES
x-content-type-options: nosniff
x-frame-options: SAMEORIGIN
x-xss-protection: 1; mode=block
content-encoding: br
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 185.175.196.19 | 3600 | |
AAAA | 2a00:1c98:60:1031::648d:51b0 | 3600 | |
MX | 3600 | ||
MX | 3600 | ||
NS | 86400 | ||
NS | 86400 | ||
NS | 86400 | ||
NS | 86400 | ||
TXT | 3600 | ||
TXT | 3600 | ||
SOA | 86400 | ||
Mname | ns1068.ui-dns.biz | ||
Rname | hostmaster.1und1.com | ||
Serial Number | 2017060117 | ||
Refresh | 28800 | ||
Retry | 7200 | ||
Expire | 604800 | ||
Minimum TTL | 600 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- Domain Updated:
- 2023-11-25
- Domain Registrar:
- IONOS SE ( https://nic.at/registrar/22 )
- Domain Owner:
- WhoIs:
% Copyright (c)2025 by NIC.AT (1) % % Restricted rights. % % Except for agreed Internet operational purposes, no part of this % information may be reproduced, stored in a retrieval system, or % transmitted, in any form or by any means, electronic, mechanical, % recording, or otherwise, without prior permission of NIC.AT on behalf % of itself and/or the copyright holders. Any use of this material to % target advertising or similar activities is explicitly forbidden and % can be prosecuted. % % It is furthermore strictly forbidden to use the Whois-Database in such % a way that jeopardizes or could jeopardize the stability of the % technical systems of NIC.AT under any circumstances. In particular, % this includes any misuse of the Whois-Database and any use of the % Whois-Database which disturbs its operation. % % Should the user violate these points, NIC.AT reserves the right to % deactivate the Whois-Database entirely or partly for the user. % Moreover, the user shall be held liable for any and all damage % arising from a violation of these points. domain: dailygame.at registrar: IONOS SE ( https://nic.at/registrar/22 ) registrant: tech-c: IA8425887-NICAT nserver: ns1031.ui-dns.org nserver: ns1068.ui-dns.biz nserver: ns1094.ui-dns.com nserver: ns1121.ui-dns.de changed: 20231125 20:22:30 source: AT-DOM personname: Hostmaster EINSUNDEINS organization: 1&1 Internet AG street address: Brauerstr. 48 postal code: 76135 city: Karlsruhe country: Germany phone: +497219600 e-mail:nic-hdl: IA8425887-NICAT changed: 20181026 13:18:30 source: AT-DOM