1v1-lol.gitlab.io

1v1-lol.gitlab.io

#482,443 Global
1v1.LOL
Last Updated 7 mins ago
     
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Domain Summary

What is the traffic rank for 1v1-lol.gitlab.io?

1v1-lol.gitlab.io ranks #482,443 globally on HypeStat.

What percent of global Internet users visit 1v1-lol.gitlab.io?

0.000011% of global Internet users visit 1v1-lol.gitlab.io

How many people visit 1v1-lol.gitlab.io each day?

1v1-lol.gitlab.io receives approximately 681 visitors and 1,197 page impressions per day.

Which countries does 1v1-lol.gitlab.io receive most of its visitors from?

1v1-lol.gitlab.io is mostly visited by people located in United States,Australia,United Arab Emirates.

How much 1v1-lol.gitlab.io can earn?

1v1-lol.gitlab.io should earn about $3.26/day from advertising revenue.

What is 1v1-lol.gitlab.io estimated value?

Estimated value of 1v1-lol.gitlab.io is $2,860.08.

What IP addresses does 1v1-lol.gitlab.io resolve to?

1v1-lol.gitlab.io resolves to the IP addresses 35.185.44.232.

Where are 1v1-lol.gitlab.io servers located in?

1v1-lol.gitlab.io has servers located in North Charleston, South Carolina, 29415, United States.

1v1-lol.gitlab.io Profile

Title
1v1.LOL
Description
Experience the ultimate gaming thrill with 1v1.LOL 6x! Play directly in your browser, enjoy fullscreen mode, and immerse yourself in uninterrupted gameplay – completely ad-free. Dive into the adventure today!
The website 1v1-lol.gitlab.io serves as an online platform for a multiplayer battle game that allows users to engage in one-on-one combat with others in real-time. The primary purpose of the site is to facilitate competitive gameplay in a straightforward and accessible manner. Key features include customizable characters, various game modes, and a user-friendly interface that emphasizes ease of navigation and quick access to gameplay options. The design is minimalistic, allowing players to focus on the gaming experience without unnecessary distractions. Overall, the site caters to both casual and competitive gamers seeking an engaging online combat experience.

What technologies does 1v1-lol.gitlab.io use?

These are the technologies used at 1v1-lol.gitlab.io. 1v1-lol.gitlab.io has a total of 12 technologies installed in 7 different categories.

1v1-lol.gitlab.io Traffic Analysis

1v1-lol.gitlab.io is ranked #482,443 in the world. This website is viewed by an estimated 681 visitors daily, generating a total of 1.2K pageviews. This equates to about 20.6K monthly visitors. 1v1-lol.gitlab.io traffic has increased by 85.44% compared to last month.

Daily Visitors
681
681 unique
▲ 27.51%
Monthly Visits
20.6K
▲ 85.44%
Daily Pageviews
1.2K
1,197 pageviews
Pages per Visit
1.76
▼ 11.54%
Visit Duration
01:45
▲ 84.24%
Bounce Rate
57.62%
▲ 23.02%
Daily Unique Visitors
681
Monthly Visits
20,634
Pages per Visit
1.76
Daily Pageviews
1,197
Avg. Visit Duration
01:45
Bounce Rate
57.62%
Global Reach
0.000011%
Monthly Visits (SEMrush)
61,949
Monthly Unique Visitors (SEMrush)
34,367
Monthly Visits (SimilarWeb)
20,017
HypeRank
482,443
SEMrush Rank
500,340

*All traffic values are estimates only.

Traffic Sources

Direct45.02%
Referral1.18%
Search53.45%
Social0.35%
Paid0%

Desktop vs Mobile

Desktop
85.58%
Mobile
14.42%

Monthly Visits

18.4K
JUL
11.1K
AUG
20.6K
SEP

Visitors by Country

CountryUsers %
United States 52.76%
Australia 9.01%
United Arab Emirates 7.40%
Spain 3.63%
United Kingdom 3.34%
SEO

1v1-lol.gitlab.io SEMrush Overview

SEMrush is a complete online advertising and marketing platform that gives a wide variety of tools and features to help businesses and marketers improve their online visibility and optimize their digital marketing strategies.

SemRushSemRush
Domain
1v1-lol.gitlab.io
RankBased on keywords, cost and organic traffic
500,340
Organic KeywordsKeywords in top 20 Google SERP
522
Organic TrafficVisitors coming from top 20 search results
2,892
Organic CostEquivalent Google Ads spend for the same traffic
$1,480.00
Full SEMrush Report →
Monetization

Revenue Report

1v1-lol.gitlab.io would generate approximately $3.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $97.8 and annual gross revenue of approximately $1.2K. Based on these figures, the site's net worth is estimated at around $2.9K.

How much would 1v1-lol.gitlab.io make?

Daily Revenue
$3.26
Monthly Revenue
$97.80
Yearly Revenue
$1,189.90

How much is 1v1-lol.gitlab.io worth?

Website Value
$2.9K

*All earnings values are estimates only.

Daily Earning by Country

CountryPageviewsEarning
United States 632 $2.50
Australia 108 $0.42
United Kingdom 40 $0.09
United Arab Emirates 89 $0.07
Spain 43 $0.02

Daily Revenue Loss by Country

CountryBlockedLost
United States 114 $0.55
Australia 22 $0.10
United Kingdom 6 $0.02
United Arab Emirates 12 $0.01
Spain 8 $0.00

Impact of Ad Blockers

Daily Revenue Loss
$0.69
Monthly Revenue Loss
$20.58
Yearly Revenue Loss
$250.39
Daily Pageviews Blocked
162
Monthly Pageviews Blocked
4,869
Yearly Pageviews Blocked
59,244

Ad Networks

ads.txt lists the companies authorized to sell advertising on a website. 1v1-lol.gitlab.io lists 123 authorized seller entries, 15 of them direct.

Ad Experience Report

Summary of the ad and abusive experience ratings Google assigns to 1v1-lol.gitlab.io, per platform.

Mobile Summary

Root Domain
1v1-lol.gitlab.io
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Desktop Summary

Root Domain
1v1-lol.gitlab.io
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Abusive Experience

Root Domain
1v1-lol.gitlab.io
EnforcementChrome is not preventing your site from opening new windows or tabs.
Off
StatusReviewed for abusive experiences
Not reviewed
Technical

Where is 1v1-lol.gitlab.io hosted?

1v1-lol.gitlab.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.

Server IP
35.185.44.232
Server Location
North Charleston
South Carolina, SC
29415
United States, US

Other sites hosted on 35.185.44.232

How fast does 1v1-lol.gitlab.io load?

The average loading time of 1v1-lol.gitlab.io is 430 ms. The Desktop speed index is 67 and mobile speed index is 60.

67
Needs Work
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
430 ms

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
4ms
92% fast4% avg3% slow
TTFBTime To First Byte
927ms
61% fast35% avg3% slow
FCPFirst Contentful Paint
1.6s
80% fast15% avg3% slow
INPInteraction To Next Paint
152ms
82% fast7% avg10% slow
LCPLargest Contentful Paint
2.7s
71% fast19% avg8% slow

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

CLSCumulative Layout Shift
5ms
84% fast10% avg4% slow
TTFBTime To First Byte
737ms
81% fast17% avg1% slow
FCPFirst Contentful Paint
1.1s
93% fast4% avg1% slow
INPInteraction To Next Paint
124ms
88% fast6% avg4% slow
LCPLargest Contentful Paint
1.9s
86% fast9% avg4% slow
INP breakdown
Start investigating by looking at the longest subpart how to improve INP
First Contentful Paint0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive3.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint3.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index2.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time260 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay130 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
60
Needs Work
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
430 ms

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
3ms
87% fast7% avg5% slow
TTFBTime To First Byte
839ms
67% fast26% avg5% slow
FCPFirst Contentful Paint
2.0s
66% fast25% avg8% slow
INPInteraction To Next Paint
380ms
54% fast24% avg20% slow
LCPLargest Contentful Paint
3.2s
56% fast26% avg17% slow

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

Time to Interactive14.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Contentful Paint4.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Speed Index7.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time70 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP breakdown
Start investigating by looking at the longest subpart how to improve INP
Max Potential First Input Delay100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Largest Contentful Paint14.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric

Does 1v1-lol.gitlab.io use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience.

0%
Reduced
Original
27.69 KB
Compressed
n/a

Saved off the original size

1v1-lol.gitlab.io does not use compression.

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.

This site is not currently listed as suspicious

WOT MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.

Status
SAFE

SSL Checker SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. 1v1-lol.gitlab.io supports HTTPS.

1v1-lol.gitlab.io supports HTTPS
Verifying SSL Support. Please wait...
Common Name: *.gitlab.io
Organization:
Location:
Issuer: GlobalSign GCC R6 AlphaSSL CA 2025
Valid from: Jan 16 19:03:23 2026 GMT
Valid until: Feb 15 07:59:59 2027 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: GlobalSign GCC R6 AlphaSSL CA 2025
Organization: GlobalSign nv-sa
Location: BE
Issuer: GlobalSign
Valid from: May 21 02:36:52 2025 GMT
Valid until: May 21 00:00:00 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: GlobalSign
Organization: GlobalSign
Location:
Issuer: GlobalSign Root CA
Valid from: Jun 19 00:00:00 2019 GMT
Valid until: Jan 28 12:00:00 2028 GMT
Authority: CA:TRUE
Keysize: 4096 Bits

Security Headers

HTTP security headers tell browsers how to protect visitors: force HTTPS, block clickjacking and limit what scripts can do. 1v1-lol.gitlab.io sends 1 of the 6 recommended security headers, and its SSL certificate is issued by GlobalSign nv-sa.

E Security headers grade
Strict-Transport-Security
missing
Content-Security-Policy
missing
X-Frame-Options
missing
X-Content-Type-Options
missing
Referrer-Policy
missing
Permissions-Policy
present
SSL issuer
GlobalSign nv-sa
SSL expires
2027-02-15 in 100 days

Email Security

SPF, DKIM and DMARC are DNS records that prove which servers may send email for a domain and tell receivers what to do with forged messages. 1v1-lol.gitlab.io does not receive email, and without SPF/DMARC its name can still be spoofed in emails.

Email provider
no mail server (MX)
SPF
missing
DMARC
missing
DKIM
not found on common selectors
DNSSEC
not signed

AI Crawlers

Websites use robots.txt to allow or block AI crawlers that collect content for training and AI search. 1v1-lol.gitlab.io does not block any known AI crawler.

llms.txt
not found

Verify HTTP/2 & HTTP/3 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. HTTP/3 goes a step further and runs over QUIC instead of TCP, for faster connections and better performance on unreliable networks.

1v1-lol.gitlab.io supports HTTP/2
1v1-lol.gitlab.io does not support HTTP/3
Verifying HTTP/2 and HTTP/3 Support. Please wait...
Details

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.

HTTP/1.1
cache-control: max-age=600
content-type: text/html; charset=utf-8
etag: "6bcdbba2afc73b83428c907f70b9fc5e52dc5140884a92c8c9621d3b9ce589c6"
expires: Fri, 06 Nov 2026 22:22:03 UTC
last-modified: Thu, 19 Feb 2026 02:46:29 GMT
permissions-policy: interest-cohort=()
vary: Origin
vary: Accept-Encoding
x-request-id: 01M6SEPF79SSYG7H6C7ATQZGFF
content-length: 28355
date: Fri, 06 Nov 2026 22:12:03 GMT

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.

TypeIPTarget / TXTTTL
A 35.185.44.232 280

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.

WHOIS
Malformed request.
>>> Last update of WHOIS database: 2026-11-06T22:12:19Z 

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Custom Widget

1v1-lol.gitlab.io
Daily Visitors 681
Monthly Visits 20.6K
Pages / Visit 1.76
HypeRank #482,443
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