videogametourism.at Videogametourism.at

   
Videogametourism.at |

Domain Summary

What is the traffic rank for Videogametourism.at?

• Videogametourism.at ranks #5,892,863 globally on HypeStat.

How many people visit Videogametourism.at each day?

• Videogametourism.at receives approximately 1 visitors and 1 page impressions per day.

Which countries does Videogametourism.at receive most of its visitors from?

• Videogametourism.at is mostly visited by people located in Philippines.

What is Videogametourism.at estimated value?

• Estimated value of Videogametourism.at is $0.46.

What IP addresses does Videogametourism.at resolve to?

• Videogametourism.at resolves to the IP addresses 85.13.128.25.

Where are Videogametourism.at servers located in?

• Videogametourism.at has servers located in Loebau, Saxony, 02708, Germany.

videogametourism.at Profile

Title:videogametourism.at | Description:Das Blog berichtet feuilletonistisch über die Videospieleszene.
Tags:
Category:Games / Video Games Consoles and Accessories
About: Videogametourism.at is a platform dedicated to exploring and analyzing video games through a cultural and critical lens. The website delves into a wide range of topics within the gaming world, including game design, narrative structures, player experiences, and the broader social implications of video games. By offering in-depth articles, essays, and interviews, the site aims to elevate the discourse around video games, treating them as a significant form of art and entertainment. It's a valuable resource for gamers, scholars, and anyone interested in the intersection of gaming and culture.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info

What technologies does videogametourism.at use?

These are the technologies used at videogametourism.at. videogametourism.at has a total of 8 technologies installed in 7 different categories.

videogametourism.at Traffic Analysis

Videogametourism.at is ranked #5,892,863 in the world. This website is viewed by an estimated 1 visitors daily, generating a total of 1 pageviews. This equates to about 30.3 monthly visitors. Videogametourism.at traffic has increased by 1556.76% compared to last month.
Daily Visitors1
381.08%
Monthly Visits30.3
1556.76%
Pages per Visit1.04
473%
Visit duration17:51
Bounce Rate35.40%
94.62%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
1
Monthly Visits:
30
Pages per Visit:
1.04
Daily Pageviews:
1
Avg. visit duration:
17:51
Bounce rate:
35.40%
Global Reach:
 n/a
Monthly Visits (SEMrush):
613
Monthly Unique Visitors (SEMrush):
178
Monthly Visits (SimilarWeb):
33
HypeRank:
5,892,863
SEMrush Rank:
6,840,883
SimilarWeb Rank:
10,435,863
*All traffic values are estimates only.

Traffic sources

Direct:
94.62%
Referral:
0%
Search:
5.38%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
100.00%
Mobile:
0%

Total Visits Last 3 Months

1.3K
MAR
1.8
APR
30.3
MAY

Visitors by country

Country
Users%
 
Philippines 82.5%

Where do visitors go on videogametourism.at?

 
Reach%Pageviews%PerUser
videogametourism.at
100.00%100.00%4

Which sites are competitors to videogametourism.at?

Websites similar to videogametourism.at are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 18 days ago
     
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*HypeStat.com is not promoting or affiliated with videogametourism.at in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
694
Bing Index:
739
Baidu Index:
29

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  videogametourism.at
Rank:
(Rank based on keywords, cost and organic traffic)
  6,840,883
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  115
Organic Traffic:
(Number of visitors coming from top 20 search results)
  15
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $7.00

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
videogametourism.at
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
videogametourism.at
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
videogametourism.at
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is videogametourism.at hosted?

Videogametourism.at may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
85.13.128.25
ASN:
AS34788 
ISP:
Neue Medien Muennich GmbH 
Server Location:
Loebau
Saxony, SN
02708
Germany, DE
 

Other sites hosted on 85.13.128.25

How fast does videogametourism.at load?

The average loading time of videogametourism.at is 227 ms. The Desktop speed index is 100 and mobile speed index is 91.
Average Load Time:
227 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Time to Interactive 1.3 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Legacy JavaScript  
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade

Page Speed (Google PageSpeed Insights) - Mobile

91
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s)Largest Contentful Paint (LCP) 0%

Lab Data

Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 3.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Max Potential First Input Delay 90 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
First Contentful Paint 2.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive 4.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Total Blocking Time 20 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric

Does videogametourism.at use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on videogametourism.at are reduced by 73%.
videogametourism.at use br compression.
Original size: 38.71 KB
Compressed size: 10.35 KB
File reduced by: 28.36 KB (73%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. videogametourism.at has 65 Safety Reputations.
Status:
  UNKNOWN
Safety Reputations:
  65
Safety Confidence:
  5

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. videogametourism.at supports HTTPS.
 videogametourism.at supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: videogametourism.at
Organization:
Location:
Issuer: R11
Valid from: Jun 2 21:19:42 2025 GMT
Valid until: Aug 31 21:19:41 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R11
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 videogametourism.at supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Site Categories

Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.
Nachrichten und Medien/Weblogs

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
x-drupal-cache: MISS
expires: Sun, 19 Nov 1978 05:00:00 GMT
cache-control: no-cache, must-revalidate
x-content-type-options: nosniff
content-language: de
x-frame-options: SAMEORIGIN
x-generator: Drupal 7 (http://drupal.org)
link: <https://videogametourism.at/>; rel="canonical",<https://videogametourism.at/>; rel="shortlink"
set-cookie: SSESS5355b7255207b77d09b2fdf7ba7a3836=th4upiNW6Alx1t3Ey0DwGOedlSPxfbxdKCCbX1P1Jm4; expires=Thu, 17-Jul-2025 13:26:51 GMT; Max-Age=2000000; path=/; domain=.videogametourism.at; secure; HttpOnly
vary: Accept-Encoding,User-Agent
content-encoding: br
content-type: text/html; charset=utf-8
date: Tue, 24 Jun 2025 09:53:31 GMT
server: Apache

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
A 85.13.128.25 6128

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
Domain Updated:
2015-06-08
Domain Registrar:
RegistryGate GmbH ( https://nic.at/registrar/228 )
Domain Owner:
WhoIs:
 

% Copyright (c)2025 by NIC.AT (1)                                       
%
% Restricted rights.
%
% Except  for  agreed Internet  operational  purposes, no  part  of this
% information  may  be reproduced,  stored  in  a  retrieval  system, or
% transmitted, in  any  form  or by  any means,  electronic, mechanical,
% recording, or otherwise, without prior  permission of NIC.AT on behalf
% of itself and/or the copyright  holders.  Any use of this  material to
% target advertising  or similar activities is explicitly  forbidden and
% can be prosecuted.
%
% It is furthermore strictly forbidden to use the Whois-Database in such
% a  way  that  jeopardizes or  could jeopardize  the  stability  of the
% technical  systems of  NIC.AT  under any circumstances. In particular,
% this includes  any misuse  of the  Whois-Database and  any  use of the
% Whois-Database which disturbs its operation.
%
% Should the  user violate  these points,  NIC.AT reserves  the right to
% deactivate  the  Whois-Database   entirely  or  partly  for  the user.
% Moreover,  the  user  shall be  held liable  for  any  and all  damage
% arising from a violation of these points.

domain:         videogametourism.at
registrar:      RegistryGate GmbH ( https://nic.at/registrar/228 )
registrant:     
tech-c:         CS1549647-NICAT
nserver:        ns5.kasserver.com
nserver:        ns6.kasserver.com
changed:        20150608 12:46:38
source:         AT-DOM

personname:     Werner Kaltofen
organization:   Neue Medien Muennich GmbH
street address: Hauptstr. 68
postal code:    D-02742
city:           Friedersdorf
country:        Germany
phone:          
fax-no:         +493587235330
e-mail:         email
nic-hdl:        CS1549647-NICAT
changed:        20120216 16:06:57
source:         AT-DOM