playercount.dev

Playercount.dev

#1,834,274 Global
RuneScape Player Count
Last Updated 38 mins ago
     
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Domain Summary

What is the traffic rank for Playercount.dev?

Playercount.dev ranks #1,834,274 globally on HypeStat.

What percent of global Internet users visit Playercount.dev?

<0.000001% of global Internet users visit Playercount.dev

How many people visit Playercount.dev each day?

Playercount.dev receives approximately 26 visitors and 26 page impressions per day.

Which countries does Playercount.dev receive most of its visitors from?

Playercount.dev is mostly visited by people located in United States,Brazil,Germany.

How much Playercount.dev can earn?

Playercount.dev should earn about $0.08/day from advertising revenue.

What is Playercount.dev estimated value?

Estimated value of Playercount.dev is $72.65.

What IP addresses does Playercount.dev resolve to?

Playercount.dev resolves to the IP addresses 165.227.177.132.

Where are Playercount.dev servers located in?

Playercount.dev has servers located in Clifton, New Jersey, 07014, United States.

playercount.dev Profile

Title
RuneScape Player Count
Description
RuneScape, RS3 and OSRS, player count logged every 15 minutes.
Playercount.dev is a web-based platform designed to provide real-time statistics on player counts for various online multiplayer games. Its primary purpose is to offer gamers, developers, and researchers access to accurate and timely data regarding player engagement across different titles. Key features include a comprehensive database of games, visualizations of player trends over time, and the ability to filter data by game genre or platform. The user interface is characterized by a clean and intuitive design, allowing users to navigate easily through information and access detailed analytics without unnecessary complexity. This makes Playercount.dev a valuable resource for understanding gaming demographics and trends.
Edit Site Info

What technologies does playercount.dev use?

These are the technologies used at playercount.dev. playercount.dev has a total of 5 technologies installed in 5 different categories.

playercount.dev Traffic Analysis

Playercount.dev is ranked #1,834,274 in the world. This website is viewed by an estimated 26 visitors daily, generating a total of 26 pageviews. This equates to about 787.8 monthly visitors.

Daily Visitors
26
26 unique
Monthly Visits
787.8
Pages per Visit
1.02
Visit Duration
n/a
Bounce Rate
47.13%
Is this your site?Verify your site's metrics.
Daily Unique Visitors
26
Monthly Visits
788
Pages per Visit
1.02
Daily Pageviews
26
Avg. Visit Duration
n/a
Bounce Rate
47.13%
Global Reach
<0.000001%
Monthly Visits (SimilarWeb)
767
HypeRank
1,834,274
SEMrush Rank
11,558,904
SimilarWeb Rank
5,039,082

*All traffic values are estimates only.

Monthly Visits

4.3K
JUL
788
AUG
788
SEP

Visitors by Country

CountryUsers %
United States 64.75%
Brazil 26.20%
Germany 9.06%
SEO

playercount.dev SEMrush Overview

SEMrush is a complete online advertising and marketing platform that gives a wide variety of tools and features to help businesses and marketers improve their online visibility and optimize their digital marketing strategies.

SemRushSemRush
Domain
playercount.dev
RankBased on keywords, cost and organic traffic
11,558,904
Organic KeywordsKeywords in top 20 Google SERP
25
Organic TrafficVisitors coming from top 20 search results
2
Organic CostEquivalent Google Ads spend for the same traffic
$0.00
Full SEMrush Report →
Monetization

Revenue Report

playercount.dev would generate approximately $0.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $2.4 and annual gross revenue of approximately $29.2. Based on these figures, the site's net worth is estimated at around $72.7.

How much would playercount.dev make?

Daily Revenue
$0.08
Monthly Revenue
$2.40
Yearly Revenue
$29.20

How much is playercount.dev worth?

Website Value
$72.7

*All earnings values are estimates only.

Daily Earning by Country

CountryPageviewsEarning
United States 17 $0.07
Brazil 7 $0.01
Germany 2 $0.00

Daily Revenue Loss by Country

CountryBlockedLost
United States 3 $0.01
Germany 1 $0.00
Brazil 0 $0.00

Impact of Ad Blockers

Daily Revenue Loss
$0.02
Monthly Revenue Loss
$0.48
Yearly Revenue Loss
$5.89
Daily Pageviews Blocked
4
Monthly Pageviews Blocked
124
Yearly Pageviews Blocked
1,504

Ad Experience Report

Summary of the ad and abusive experience ratings Google assigns to playercount.dev, per platform.

Mobile Summary

Root Domain
playercount.dev
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Desktop Summary

Root Domain
playercount.dev
Ad FilteringChrome is not filtering ads on your site.
Off
StatusReviewed against the Better Ads Standards
Not reviewed

Abusive Experience

Root Domain
playercount.dev
EnforcementChrome is not preventing your site from opening new windows or tabs.
Off
StatusReviewed for abusive experiences
Not reviewed
Technical

Where is playercount.dev hosted?

Playercount.dev may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.

Server Location
Clifton
New Jersey, NJ
07014
United States, US

Other sites hosted on 165.227.177.132

There are no other sites hosted on this IP.

How fast does playercount.dev load?

The average loading time of playercount.dev is 270 ms. The Desktop speed index is 100 and mobile speed index is 99.

100
Good
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
270 ms

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
0
0% fast0% avg0% slow
TTFBTime To First Byte
0
0% fast0% avg0% slow
FCPFirst Contentful Paint
0
0% fast0% avg0% slow
FIDFirst Input Delay
0
0% fast0% avg0% slow
INPInteraction To Next Paint
0
0% fast0% avg0% slow
LCPLargest Contentful Paint
0
0% fast0% avg0% slow

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

CLSCumulative Layout Shift
0
0% fast0% avg0% slow
TTFBTime To First Byte
0
0% fast0% avg0% slow
FCPFirst Contentful Paint
0
0% fast0% avg0% slow
FIDFirst Input Delay
0
0% fast0% avg0% slow
INPInteraction To Next Paint
0
0% fast0% avg0% slow
LCPLargest Contentful Paint
0
0% fast0% avg0% slow
Speed Index0.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Document request latency
Your first network request is the most important. by avoiding redirects, ensuring a fast server response, and enabling text compression. Reduce its latency
Max Potential First Input Delay20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
INP breakdown
Start investigating by looking at the longest subpart. how to improve INP
First Contentful Paint0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint0.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Total Blocking Time0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Initial server response time was short
Keep the server response time for the main document short because all other requests depend on it. Learn more about the Time to First Byte metric
Time to Interactive0.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
99
Good
0–49 · Poor
50–89 · Needs Improvement
90–100 · Good
How is this scored? →
Average Load Time
270 ms

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report. We are showing the 90th percentile of FCP and the 95th percentile of FID.

CLSCumulative Layout Shift
0
0% fast0% avg0% slow
TTFBTime To First Byte
0
0% fast0% avg0% slow
FCPFirst Contentful Paint
0
0% fast0% avg0% slow
FIDFirst Input Delay
0
0% fast0% avg0% slow
INPInteraction To Next Paint
0
0% fast0% avg0% slow
LCPLargest Contentful Paint
0
0% fast0% avg0% slow

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report over the last 30 days. To view suggestions tailored to each page, analyze individual page URLs.

CLSCumulative Layout Shift
0
0% fast0% avg0% slow
TTFBTime To First Byte
0
0% fast0% avg0% slow
FCPFirst Contentful Paint
0
0% fast0% avg0% slow
FIDFirst Input Delay
0
0% fast0% avg0% slow
INPInteraction To Next Paint
0
0% fast0% avg0% slow
LCPLargest Contentful Paint
0
0% fast0% avg0% slow
LCP request discovery
by making the LCP image discoverable from the HTML immediately, and avoiding lazy-loading Optimize LCP
Document request latency
Your first network request is the most important. by avoiding redirects, ensuring a fast server response, and enabling text compression. Reduce its latency
Max Potential First Input Delay20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint1.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint1.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive1.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
INP breakdown
Start investigating by looking at the longest subpart. how to improve INP
Initial server response time was short
Keep the server response time for the main document short because all other requests depend on it. Learn more about the Time to First Byte metric
Total Blocking Time0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Speed Index1.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric

Does playercount.dev use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on playercount.dev are reduced by 50%.

50%
Reduced
Original
2.32 KB
Compressed
1.15 KB

Saved 1.17 KB off the original size

playercount.dev use gzip compression.

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.

This site is not currently listed as suspicious

WOT MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.

Status
SAFE

SSL Checker SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. playercount.dev supports HTTPS.

playercount.dev supports HTTPS
Verifying SSL Support. Please wait...
Common Name: playercount.dev
Organization:
Location:
Issuer: YE2
Valid from: Oct 26 04:49:16 2026 GMT
Valid until: Jan 24 04:49:15 2027 GMT
Authority: CA:FALSE
Keysize:
Common Name: YE2
Organization: Let's Encrypt
Location: US
Issuer: Root YE
Valid from: Sep 3 00:00:00 2025 GMT
Valid until: Sep 2 23:59:59 2028 GMT
Authority: CA:TRUE
Keysize:
Common Name: Root YE
Organization: ISRG
Location: US
Issuer: ISRG Root X2
Valid from: May 13 00:00:00 2026 GMT
Valid until: Sep 2 23:59:59 2032 GMT
Authority: CA:TRUE
Keysize:
Common Name: ISRG Root X2
Organization: Internet Security Research Group
Location: US
Issuer: ISRG Root X1
Valid from: May 13 00:00:00 2026 GMT
Valid until: Sep 2 23:59:59 2032 GMT
Authority: CA:TRUE
Keysize:

Security Headers

HTTP security headers tell browsers how to protect visitors: force HTTPS, block clickjacking and limit what scripts can do. playercount.dev sends 3 of the 6 recommended security headers, and its SSL certificate is issued by Let's Encrypt.

D Security headers grade
Strict-Transport-Security
missing
Content-Security-Policy
present
X-Frame-Options
present
X-Content-Type-Options
present
Referrer-Policy
missing
Permissions-Policy
missing
SSL issuer
Let's Encrypt
SSL expires
2027-01-24 in 87 days

Email Security

SPF, DKIM and DMARC are DNS records that prove which servers may send email for a domain and tell receivers what to do with forged messages. Missing or weak records make emails from playercount.dev more likely to land in spam and the domain easier to spoof.

Email provider
porkbun.com
SPF
present
DMARC
missing
DKIM
not found on common selectors
DNSSEC
not signed
v=spf1 include:_spf.porkbun.com ~all

AI Crawlers

Websites use robots.txt to allow or block AI crawlers that collect content for training and AI search. playercount.dev does not block any known AI crawler.

llms.txt
not found

Verify HTTP/2 & HTTP/3 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. HTTP/3 goes a step further and runs over QUIC instead of TCP, for faster connections and better performance on unreliable networks.

playercount.dev does not support HTTP/2
playercount.dev does not support HTTP/3
Verifying HTTP/2 and HTTP/3 Support. Please wait...
Details

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.

HTTP/1.1
Date: Wed, 28 Oct 2026 00:55:11 GMT
Server: Apache
Last-Modified: Sat, 04 Jul 2026 00:03:37 GMT
ETag: "943-655bdc5e99fc8-gzip"
Accept-Ranges: bytes
Vary: Accept-Encoding
Content-Encoding: gzip
X-Content-Type-Options: nosniff
Content-Security-Policy: frame-ancestors 'self';
Content-Length: 1174
Content-Type: text/html

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.

TypeIPTarget / TXTTTL
HINFO 3600
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Resources

Custom Widget

playercount.dev
Daily Visitors 26
Monthly Visits 787.8
Pages / Visit 1.02
HypeRank #1,834,274
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