Videogame-heardle.glitch.me - Info 
Domain Summary
What is the traffic rank for Videogame-heardle.glitch.me?
• Videogame-heardle.glitch.me ranks 340,892 globally on Alexa.
What percent of global Internet users visit Videogame-heardle.glitch.me?
• 0.00021% of global Internet users visit Videogame-heardle.glitch.me
How many people visit Videogame-heardle.glitch.me each day?
• Videogame-heardle.glitch.me receives approximately 10.4K visitors and 10,353 page impressions per day.
Which countries does Videogame-heardle.glitch.me receive most of its visitors from?
• Videogame-heardle.glitch.me is mostly visited by people located in United States.
How much Videogame-heardle.glitch.me can earn?
• Videogame-heardle.glitch.me should earn about $49.20/day from advertising revenue.
What is Videogame-heardle.glitch.me estimated value?
• Estimated value of Videogame-heardle.glitch.me is $43,581.18.
What IP addresses does Videogame-heardle.glitch.me resolve to?
• Videogame-heardle.glitch.me resolves to the IP addresses 52.4.141.177.
Where are Videogame-heardle.glitch.me servers located in?
• Videogame-heardle.glitch.me has servers located in Ashburn, Virginia, 20149, United States.
About - videogame-heardle.glitch.me
What technologies does videogame-heardle.glitch.me use?
videogame-heardle.glitch.me Profile
Title: Videogame Heardle
Description: Guess the Videogame from the song in as little tries as possible.
Description: Guess the Videogame from the song in as little tries as possible.
Last update was 67 days ago

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*HypeStat.com is not linking to, promoting or affiliated with videogame-heardle.glitch.me in any way. Only publicly available statistics data are displayed.
videogame-heardle.glitch.me Traffic Summary
10.4K daily visitors
Is this your site?
Verify your site's metrics.
Verify your site's metrics.
- Daily Unique Visitors:
- 10,353
- Monthly Visits:
- 313,696
- Pages per Visitor:
- 1.00
- Daily Pageviews:
- 10,353
- Alexa Rank:
- 340,892
- Alexa Reach:
- 0.00021% (of global internet users)
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
Visitors by country
- Users%Pageviews%Rank
- United States 89.6%89.6%71564
Where do visitors go on videogame-heardle.glitch.me?
- Reach%Pageviews%PerUser
- videogame-heardle.glitch.me
- 100.00%100.00%1.0
Competitive Data
- Domain:
- videogame-heardle.glitch.me
- Rank:
(Rank based on keywords, cost and organic traffic) - 651,567
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 51
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 1,763
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $2,206.00
Backlinks Report ▼
- Total Sites Linking In:
- 20
- Total Backlinks:
- 11,966
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 534
- Referring IPs:
- 429
- Authority Domain Score:
- 37
Backlinks by country
- Domains
- United States 224
- Singapore 129
- Germany 17
- Hong Kong 13
- Netherlands 11
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 280
- .pw
- 64
- .in
- 40
- .edu
- 0
- .gov
- 0
Search Engine Indexes ▼
- Google Index:
- 1
How much would videogame-heardle.glitch.me make? ▼
- Daily Revenue:
- $49.20
- Monthly Revenue:
- $1,476.00
- Yearly Revenue:
- $17,958.00
Daily earning by country
- PageviewsEarning
- United States 9,276$44.80
How much money does videogame-heardle.glitch.me lose due to Adblock?
- Daily Revenue Loss:
- $8.06
- Monthly Revenue Loss:
- $241.94
- Yearly Revenue Loss:
- $2,943.65
- Daily Pageviews Blocked:
- 1,670
- Monthly Pageviews Blocked:
- 50,092
- Yearly Pageviews Blocked:
- 609,452
Daily revenue loss by country
- BlockedLost Money
- United States 1,670$8.06
How much is videogame-heardle.glitch.me worth?
- Website Value:
- $43,581.18
Ad Experience Report ▼
Summary of the ad experience rating of a site for a specific platform.
Mobile summary
- Root domain:
- videogame-heardle.glitch.me
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
- Root domain:
- videogame-heardle.glitch.me
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is videogame-heardle.glitch.me hosted? ▼
- Server IP:
- 52.4.141.177
- ASN:
- AS14618
- ISP:
- Amazon.com, Inc.
- Server Location:
- Ashburn
Virginia, VA
20149
United States, US
Other sites hosted on 52.4.141.177
There are no other sites hosted on this IPHow fast does videogame-heardle.glitch.me load? ▼
- Average Load Time:
- n/a ms n/a % of sites are slower
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)1.3s
First Input Delay (FID)1ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)1.3s
First Input Delay (FID)1ms
Lab Data
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
First Contentful Paint 1.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
Has a `` tag with `width` or `initial-scale`
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Time to Interactive 1.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Largest Contentful Paint 1.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)1.5s
First Input Delay (FID)13ms
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)1.5s
First Input Delay (FID)13ms
Lab Data
Max Potential First Input Delay 160 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Time to Interactive 9.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Largest Contentful Paint 4.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Speed Index 4.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Has a `` tag with `width` or `initial-scale`
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Total Blocking Time 270 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
First Contentful Paint 2.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
First Contentful Paint (3G) 5790 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more.
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more.
First Meaningful Paint 3.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
Does videogame-heardle.glitch.me use compression? ▼
videogame-heardle.glitch.me does not use compression.
Original size: 2.36 KB
Compressed size: n/a
File reduced by: n/a
Compressed size: n/a
File reduced by: n/a
Google Safe Browsing ▼
SSL Checker - SSL Certificate Verify ▼
videogame-heardle.glitch.me supports HTTPS

Verifying SSL Support. Please wait...
Common Name: glitch.com
Organization:
Location:
Issuer: Amazon
Valid from: Feb 1 00:00:00 2022 GMT
Valid until: Mar 2 23:59:59 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: Amazon
Valid from: Feb 1 00:00:00 2022 GMT
Valid until: Mar 2 23:59:59 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Amazon
Organization: Amazon, OU = Server CA 1B
Location: US
Issuer: Amazon Root CA 1
Valid from: Oct 22 00:00:00 2015 GMT
Valid until: Oct 19 00:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Amazon, OU = Server CA 1B
Location: US
Issuer: Amazon Root CA 1
Valid from: Oct 22 00:00:00 2015 GMT
Valid until: Oct 19 00:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Amazon Root CA 1
Organization: Amazon
Location: US
Issuer: Starfield Services Root Certificate Authority - G2
Valid from: May 25 12:00:00 2015 GMT
Valid until: Dec 31 01:00:00 2037 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Amazon
Location: US
Issuer: Starfield Services Root Certificate Authority - G2
Valid from: May 25 12:00:00 2015 GMT
Valid until: Dec 31 01:00:00 2037 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Starfield Services Root Certificate Authority - G2
Organization: "Starfield Technologies, Inc."
Location: Scottsdale, Arizona, US
Issuer:
Valid from: Sep 2 00:00:00 2009 GMT
Valid until: Jun 28 17:39:16 2034 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: "Starfield Technologies, Inc."
Location: Scottsdale, Arizona, US
Issuer:
Valid from: Sep 2 00:00:00 2009 GMT
Valid until: Jun 28 17:39:16 2034 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
videogame-heardle.glitch.me supports HTTP/2

Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
date: Mon, 28 Nov 2022 09:33:02 GMT
content-type: text/html; charset=utf-8
content-length: 2418
vary: Origin
accept-ranges: bytes
last-modified: Fri, 22 Apr 2022 14:42:24 GMT
cache-control: max-age=0
etag: W/"972-18051b95c80"
DNS Lookup ▼
Type | Ip | Target/Txt | TTL |
A | 44.196.165.201 | 0 | |
A | 44.199.49.219 | 0 | |
A | 52.4.141.177 | 0 | |
A | 54.209.182.143 | 0 |
Whois Lookup ▼
- WhoIs: