Videogame-heardle.glitch.me - Info videogame-heardle.glitch.me

Domain Summary

What is the traffic rank for Videogame-heardle.glitch.me?

• Videogame-heardle.glitch.me ranks 340,892 globally on Alexa.

What percent of global Internet users visit Videogame-heardle.glitch.me?

0.00021% of global Internet users visit Videogame-heardle.glitch.me

How many people visit Videogame-heardle.glitch.me each day?

• Videogame-heardle.glitch.me receives approximately 10.4K visitors and 10,353 page impressions per day.

Which countries does Videogame-heardle.glitch.me receive most of its visitors from?

• Videogame-heardle.glitch.me is mostly visited by people located in United States.

How much Videogame-heardle.glitch.me can earn?

• Videogame-heardle.glitch.me should earn about $49.20/day from advertising revenue.

What is Videogame-heardle.glitch.me estimated value?

• Estimated value of Videogame-heardle.glitch.me is $43,581.18.

What IP addresses does Videogame-heardle.glitch.me resolve to?

• Videogame-heardle.glitch.me resolves to the IP addresses 52.4.141.177.

Where are Videogame-heardle.glitch.me servers located in?

• Videogame-heardle.glitch.me has servers located in Ashburn, Virginia, 20149, United States.

About - videogame-heardle.glitch.me

What technologies does videogame-heardle.glitch.me use?

Analytics
Google Analytics
Google Analytics

videogame-heardle.glitch.me Profile

Title: Videogame Heardle
Description: Guess the Videogame from the song in as little tries as possible.
Last update was 67 days ago
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*HypeStat.com is not linking to, promoting or affiliated with videogame-heardle.glitch.me in any way. Only publicly available statistics data are displayed.

videogame-heardle.glitch.me Traffic Summary

10.4K daily visitors
Is this your site?
Verify your site's metrics.
Daily Unique Visitors:
10,353
Monthly Visits:
313,696
Pages per Visitor:
1.00
Daily Pageviews:
10,353
Alexa Rank:
340,892
Alexa Reach:
0.00021%   (of global internet users)
Avg. visit duration:
n/a
Bounce rate:
n/a
*All traffic values are estimates only.

Visitors by country

Users%Pageviews%Rank
United States 89.6%89.6%71564

Where do visitors go on videogame-heardle.glitch.me?

Reach%Pageviews%PerUser
videogame-heardle.glitch.me
100.00%100.00%1.0

Competitive Data

Domain:
  videogame-heardle.glitch.me
Rank:
(Rank based on keywords, cost and organic traffic)
  651,567
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  51
Organic Traffic:
(Number of visitors coming from top 20 search results)
  1,763
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $2,206.00

Search Engine Indexes

Google Index:
1

How much would videogame-heardle.glitch.me make?

Daily Revenue:
$49.20
Monthly Revenue:
$1,476.00
Yearly Revenue:
$17,958.00
*All earnings values are estimates only.

Daily earning by country

PageviewsEarning
United States 9,276$44.80

How much money does videogame-heardle.glitch.me lose due to Adblock?

Daily Revenue Loss:
$8.06
Monthly Revenue Loss:
$241.94
Yearly Revenue Loss:
$2,943.65
Daily Pageviews Blocked:
1,670
Monthly Pageviews Blocked:
50,092
Yearly Pageviews Blocked:
609,452
*All earnings values are estimates only.

Daily revenue loss by country

BlockedLost Money
United States 1,670$8.06

How much is videogame-heardle.glitch.me worth?

Website Value:
$43,581.18

Ad Experience Report

Summary of the ad experience rating of a site for a specific platform.

Mobile summary

Root domain:
videogame-heardle.glitch.me
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed


Desktop summary

Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Root domain:
videogame-heardle.glitch.me
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is videogame-heardle.glitch.me hosted?

Server IP:
52.4.141.177
ASN:
AS14618 
ISP:
Amazon.com, Inc. 
Server Location:
Ashburn
Virginia, VA
20149
United States, US
 

Other sites hosted on 52.4.141.177

There are no other sites hosted on this IP

How fast does videogame-heardle.glitch.me load?

Average Load Time:
n/a ms n/a % of sites are slower

Page Speed (Google PageSpeed Insights) - Desktop

96
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)1.3s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 8% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 8% 2% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 2%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)1.3s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 8% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 8% 2% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 2%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Lab Data

Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
First Contentful Paint 1.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
Has a `` tag with `width` or `initial-scale`
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Time to Interactive 1.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Largest Contentful Paint 1.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.

Page Speed (Google PageSpeed Insights) - Mobile

65
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)1.5s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 84% 10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 10% 5% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 5%
First Input Delay (FID)13ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)1.5s 84% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 84% 10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 10% 5% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 5%
First Input Delay (FID)13ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Lab Data

Max Potential First Input Delay 160 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more.
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
Time to Interactive 9.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more.
Largest Contentful Paint 4.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more.
Speed Index 4.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
Has a `` tag with `width` or `initial-scale`
A `` not only optimizes your app for mobile screen sizes, but also prevents [a 300 millisecond delay to user input](https://developers.google.com/web/updates/2013/12/300ms-tap-delay-gone-away). Learn more.
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more.
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more.
Total Blocking Time 270 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more.
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more.
First Contentful Paint 2.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
First Contentful Paint (3G) 5790 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more.
First Meaningful Paint 3.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.

Does videogame-heardle.glitch.me use compression?

videogame-heardle.glitch.me does not use compression.
Original size: 2.36 KB
Compressed size: n/a
File reduced by: n/a

Google Safe Browsing

This site is not currently listed as suspicious

MyWot.com Reputation Ratings

Status:
  UNKNOWN
Safety Reputations:
  50
Safety Confidence:
  5

SSL Checker - SSL Certificate Verify

videogame-heardle.glitch.me supports HTTPS
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Verifying SSL Support. Please wait...
Common Name: glitch.com
Organization:
Location:
Issuer: Amazon
Valid from: Feb 1 00:00:00 2022 GMT
Valid until: Mar 2 23:59:59 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Amazon
Organization: Amazon, OU = Server CA 1B
Location: US
Issuer: Amazon Root CA 1
Valid from: Oct 22 00:00:00 2015 GMT
Valid until: Oct 19 00:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Amazon Root CA 1
Organization: Amazon
Location: US
Issuer: Starfield Services Root Certificate Authority - G2
Valid from: May 25 12:00:00 2015 GMT
Valid until: Dec 31 01:00:00 2037 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Starfield Services Root Certificate Authority - G2
Organization: "Starfield Technologies, Inc."
Location: Scottsdale, Arizona, US
Issuer:
Valid from: Sep 2 00:00:00 2009 GMT
Valid until: Jun 28 17:39:16 2034 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

videogame-heardle.glitch.me supports HTTP/2
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Verifying HTTP/2.0 Support. Please wait...

Http Header

date: Mon, 28 Nov 2022 09:33:02 GMT
content-type: text/html; charset=utf-8
content-length: 2418
vary: Origin
accept-ranges: bytes
last-modified: Fri, 22 Apr 2022 14:42:24 GMT
cache-control: max-age=0
etag: W/"972-18051b95c80"

DNS Lookup

Type Ip Target/Txt TTL
A 44.196.165.201 0
A 44.199.49.219 0
A 52.4.141.177 0
A 54.209.182.143 0

Whois Lookup

WhoIs:
 

NOT FOUND
>>> Last update of WHOIS database: 2022-11-28T09:33:00Z <<<

Access to WHOIS information is provided to assist persons in determining the contents of a domain name registration record in the registry database. The data in this record is provided by The Registry Operator for informational purposes only, and accuracy is not guaranteed.  This service is intended only for query-based access. You agree that you will use this data only for lawful purposes and that, under no cir***stances will you use this data to (a) allow, enable, or otherwise support the transmission by e-mail, telephone, or facsimile of mass unsolicited, commercial advertising or solicitations to entities other than the data recipient's own existing customers; or (b) enable high volume, automated, electronic processes that send queries or data to the systems of Registry Operator, a Registrar, or Afilias except as reasonably necessary to register domain names or modify existing registrations. All rights reserved. Registry Operator reserves the right to modify these terms at any time. By submitting this query, you agree to abide by this policy.
The Registrar of Record identified in this output may have an RDDS service that can be queried for additional information on how to contact the Registrant, Admin, or Tech contact of the queried domain name.
Last update was 67 days ago
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