Spelbloggen.se
Spelbloggen.se - Välkommen till spelens värld!
Domain Summary
What is the traffic rank for Spelbloggen.se?
• Spelbloggen.se ranks #6,326,501 globally on HypeStat.
What percent of global Internet users visit Spelbloggen.se?
• 1.2E-6% of global Internet users visit Spelbloggen.se
How many people visit Spelbloggen.se each day?
• Spelbloggen.se receives approximately 58 visitors and 92 page impressions per day.
Which countries does Spelbloggen.se receive most of its visitors from?
• Spelbloggen.se is mostly visited by people located in Sweden.
How much Spelbloggen.se can earn?
• Spelbloggen.se should earn about $0.12/day from advertising revenue.
What is Spelbloggen.se estimated value?
• Estimated value of Spelbloggen.se is $130.23.
What IP addresses does Spelbloggen.se resolve to?
• Spelbloggen.se resolves to the IP addresses 64.227.113.32.
Where are Spelbloggen.se servers located in?
• Spelbloggen.se has servers located in Frankfurt am Main, Hesse, 60341, Germany.
spelbloggen.se Profile

About:
Spelbloggen.se is a Swedish website that focuses on a broad range of gaming-related content. The site provides news, reviews, and articles about video games, catering to a Swedish-speaking audience. It covers various gaming platforms including PC, consoles, and mobile devices. The content is often updated to include the latest developments in the gaming world, and the site aims to engage readers with in-depth analysis and commentary on both mainstream and niche titles. In addition to reviews and news, Spelbloggen.se may feature opinion pieces, interviews, and previews of upcoming games. The site is a resource for gamers looking to stay informed about the gaming industry, particularly from a Swedish perspective.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info
What technologies does spelbloggen.se use?
These are the technologies used at spelbloggen.se. spelbloggen.se has a total of 13 technologies installed in 14 different categories.spelbloggen.se Traffic Analysis
Spelbloggen.se is ranked #6,326,501 in the world. This website is viewed by an estimated 58 visitors daily, generating a total of 92 pageviews. This equates to about 1.8K monthly visitors. Spelbloggen.se traffic has increased by 301.65% compared to last month.Daily Visitors58
301.65%
Monthly Visits1.8K
301.65%
Pages per Visit1.59
Visit duration00:32
Bounce Rate42.16%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 58
- Monthly Visits:
- 1,757
- Pages per Visit:
- 1.59
- Daily Pageviews:
- 92
- Avg. visit duration:
- 00:32
- Bounce rate:
- 42.16%
- Global Reach:
- 1.2E-6%
- Monthly Visits (SEMrush):
- 1,217
- Monthly Unique Visitors (SEMrush):
- 1,217
- Monthly Visits (SimilarWeb):
- 1,709
- HypeRank:
- 6,326,501
- SEMrush Rank:
- 17,040,138
- SimilarWeb Rank:
- 7,213,373
Traffic sources
- Direct:
- 0%
- Referral:
- 24.90%
- Search:
- 75.10%
- Social:
- 0%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 100.00%
- Mobile:
- 0%
Total Visits Last 3 Months
2.1K
FEB
437.5
MAR
1.8K
APR
Visitors by country
- Country
- Users%
- Sweden 100.00%
Backlinks Report ▼
Spelbloggen.se has a total of 2,260 backlinks from 432 referring domains and most of them comes from United States.- Total Backlinks:
- 2,260
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 432
- Referring IPs:
- 460
- Authority Domain Score:
- 15
Backlinks by country
- Country
- Domains
- United States 40
- Sweden 19
- Germany 15
- Netherlands 12
- Denmark 7
Backlinks by TLDs
- TLD Distribution
- Domains
- .online
- 178
- .com
- 114
- .se
- 40
- .edu
- 0
- .gov
- 0
Which sites are competitors to spelbloggen.se?
Websites similar to spelbloggen.se are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- friatider.se
- Compare >151.6K
- gamereactor.se
- Compare >54.4K
- fz.se
- Compare >41.8K
- snusbolaget.se
- Compare >18.3K
- bingel.se
- Compare >7.9K
- smoketower.com
- Compare >5.2K
- nintendo.se
- Compare >3.3K
- jgy.se
- Compare >1.5K
- cs-manager.com
- Compare >813
- glosboken.se
- Compare >410
- senses.se
- Compare >408
- nordlivpodcast.se
- Compare >340
- psbloggen.se
- Compare >215
- voxelvoice.com
- Compare >125
- varvat.se
- Compare >106
- vgamerz.com
- Compare >70
- svampriket.se
- Compare >69
- gameelite.se
- Compare >52
- loading.se
- Compare >41
Last update was 10 days ago
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This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with spelbloggen.se in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 2,180
- Bing Index:
- 1,340
- Baidu Index:
- 1
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- spelbloggen.se
- Rank:
(Rank based on keywords, cost and organic traffic) - 17,040,138
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 7
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $0.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $3.6 and annual gross revenue of approximately $43.8. Based on these figures, the site's net worth is estimated at around $130.2.How much would spelbloggen.se make?
- Daily Revenue:
- $0.12
- Monthly Revenue:
- $3.60
- Yearly Revenue:
- $43.80
Daily earning by country
- CountryPageviewsEarning
- Sweden 92$0.12
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.03
- Monthly Revenue Loss:
- $1.04
- Yearly Revenue Loss:
- $12.69
- Daily Pageviews Blocked:
- 26
- Monthly Pageviews Blocked:
- 773
- Yearly Pageviews Blocked:
- 9,402
Daily revenue loss by country
- CountryBlockedLost Money
- Sweden 26$0.03
How much is spelbloggen.se worth?
- Website Value:
- $130.2
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- spelbloggen.se
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- spelbloggen.se
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- spelbloggen.se
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is spelbloggen.se hosted? ▼
Spelbloggen.se may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 64.227.113.32
- ASN:
- AS14061
- ISP:
- DigitalOcean, LLC
- Server Location:
- Frankfurt am Main
Hesse, HE
60341
Germany, DE
Other sites hosted on 64.227.113.32
There are no other sites hosted on this IPHow fast does spelbloggen.se load? ▼
The average loading time of spelbloggen.se is 74 ms. The Desktop speed index is 99 and mobile speed index is 78.- Average Load Time:
- 74 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Largest Contentful Paint 1.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 0.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 1.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
3rd parties
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Time to Interactive 5.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
3rd parties
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Speed Index 2.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Largest Contentful Paint 5.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Does spelbloggen.se use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on spelbloggen.se are reduced by 76%.
spelbloggen.se use gzip compression.
Original size: 98.97 KB
Compressed size: 22.83 KB
File reduced by: 76.14 KB (76%)
Compressed size: 22.83 KB
File reduced by: 76.14 KB (76%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. spelbloggen.se has 63 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 63
- Safety Confidence:
- 7
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. spelbloggen.se supports HTTPS. spelbloggen.se supports HTTPS
Verifying SSL Support. Please wait...
Common Name: spelbloggen.se
Organization:
Location:
Issuer: R10
Valid from: May 31 17:39:48 2025 GMT
Valid until: Aug 29 17:39:47 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R10
Valid from: May 31 17:39:48 2025 GMT
Valid until: Aug 29 17:39:47 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. spelbloggen.se supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: nginx
date: Tue, 03 Jun 2025 16:06:28 GMT
content-type: text/html; charset=UTF-8
content-length: 23382
x-ua-compatible: IE=edge
link: <https://spelbloggen.se/wp-json/>; rel="https://api.w.org/", <https://spelbloggen.se/wp-json/wp/v2/pages/2>; rel="alternate"; title="JSON"; type="application/json", <https://spelbloggen.se/>; rel=shortlink
last-modified: Tue, 03 Jun 2025 15:11:18 GMT
cache-control: max-age=0
expires: Tue, 03 Jun 2025 15:11:17 GMT
vary: Accept-Encoding
content-encoding: gzip
age: 3310
x-cache: HIT
accept-ranges: bytes
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
NS | 987 | ||
NS | 987 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 22, 2007 and will expire on August 6, 2025 if not renewed. This website is now assigned through the registrar One.com. The WHOIS data for this website's domain was last updated on August 4, 2024.- Domain Created:
- 2007-02-22
- Domain Expires:
- 2025-08-06
- Domain Updated:
- 2024-08-04
- Domain Age:
- 18 years 3 months 19 days
- Domain Registrar:
- One.com
- Domain Owner:
- (not shown)
- WhoIs:
# Copyright (c) 1997- The Swedish Internet Foundation. # All rights reserved. # The information obtained through searches, or otherwise, is protected # by the Swedish Copyright Act (1960:729) and international conventions. # It is also subject to database protection according to the Swedish # Copyright Act. # Any use of this material to target advertising or # similar activities is forbidden and will be prosecuted. # If any of the information below is transferred to a third # party, it must be done in its entirety. This server must # not be used as a backend for a search engine. # Result of search for registered domain names under # the .se top level domain. # This whois printout is printed with UTF-8 encoding. # state: active domain: spelbloggen.se holder: (not shown) created: 2007-02-22 modified: 2024-08-04 expires: 2025-08-06 transferred: 2021-07-08 nserver: ns02.one.com nserver: ns01.one.com dnssec: signed delegation registry-lock: unlocked status: ok registrar: One.com