gamenewsaus.com.au Gamenewsaus.com.au

   
Ausgamers

Domain Summary

What is the traffic rank for Gamenewsaus.com.au?

• Gamenewsaus.com.au ranks #6,955,263 globally on HypeStat.

What percent of global Internet users visit Gamenewsaus.com.au?

1.0E-7% of global Internet users visit Gamenewsaus.com.au

How many people visit Gamenewsaus.com.au each day?

• Gamenewsaus.com.au receives approximately 4 visitors and 4 page impressions per day.

How much Gamenewsaus.com.au can earn?

• Gamenewsaus.com.au should earn about $0.01/day from advertising revenue.

What is Gamenewsaus.com.au estimated value?

• Estimated value of Gamenewsaus.com.au is $13.59.

What IP addresses does Gamenewsaus.com.au resolve to?

• Gamenewsaus.com.au resolves to the IP addresses 35.213.202.239.

Where are Gamenewsaus.com.au servers located in?

• Gamenewsaus.com.au has servers located in Sydney, New South Wales, 2000, Australia.

gamenewsaus.com.au Profile

Title:ausgamers
Description:all the latest video game news for australian's. ps5/4, xbox x/s, switch & pc gaming news. game and tech reviews. australian gaming news from gamenewsaus.
Tags:
About: Gamenewsaus.com.au is an Australian-based website that focuses on delivering the latest news, reviews, and updates related to video games. The site covers a wide range of topics within the gaming industry including game releases, developer insights, console updates, and eSports. It serves as a hub for gamers looking to stay informed about new trends, upcoming titles, and technological advancements. Additionally, the platform often features in-depth reviews and analyses, offering a critical perspective on both mainstream and indie games. The site aims to cater to a diverse audience ranging from casual players to hardcore enthusiasts.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info

What technologies does gamenewsaus.com.au use?

These are the technologies used at gamenewsaus.com.au. gamenewsaus.com.au has a total of 10 technologies installed in 10 different categories.

gamenewsaus.com.au Traffic Analysis

Gamenewsaus.com.au is ranked #6,955,263 in the world. This website is viewed by an estimated 4 visitors daily, generating a total of 4 pageviews. This equates to about 121.2 monthly visitors.
Daily Visitors4
Monthly Visits121.2
Pages per Visit1.03
Visit duration n/a
Bounce Rate33.94%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
4
Monthly Visits:
121
Pages per Visit:
1.03
Daily Pageviews:
4
Avg. visit duration:
n/a
Bounce rate:
33.94%
Global Reach:
1.0E-7%
Monthly Visits (SEMrush):
142
Monthly Visits (SimilarWeb):
108
HypeRank:
6,955,263
SEMrush Rank:
28,914,066
SimilarWeb Rank:
19,864,646
*All traffic values are estimates only.

Traffic sources

Direct:
0%
Referral:
100.00%
Search:
0%
Social:
0%
Paid:
0%

Total Visits Last 3 Months

0
NOV
121.2
DEC
121.2
JAN
Last update was 30 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with gamenewsaus.com.au in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
1
Bing Index:
818
Baidu Index:
1

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  gamenewsaus.com.au
Rank:
(Rank based on keywords, cost and organic traffic)
  28,914,066
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  1
Organic Traffic:
(Number of visitors coming from top 20 search results)
  1
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $3.00

Revenue report

Google.com would generate approximately $0 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $0.3 and annual gross revenue of approximately $3.7. Based on these figures, the site's net worth is estimated at around $13.6.

How much would gamenewsaus.com.au make?

Daily Revenue:
$0.01
Monthly Revenue:
$0.30
Yearly Revenue:
$3.65
*All earnings values are estimates only.

How much is gamenewsaus.com.au worth?

Website Value:
$13.6

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
gamenewsaus.com.au
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
gamenewsaus.com.au
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
gamenewsaus.com.au
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is gamenewsaus.com.au hosted?

Gamenewsaus.com.au may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
35.213.202.239
ASN:
AS15169 
ISP:
Google LLC 
Server Location:
Sydney
New South Wales, NSW
2000
Australia, AU
 

Other sites hosted on 35.213.202.239

How fast does gamenewsaus.com.au load?

The average loading time of gamenewsaus.com.au is 2392 ms. The Desktop speed index is 89 and mobile speed index is 93.
Average Load Time:
2392 ms

Page Speed (Google PageSpeed Insights) - Desktop

89
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric

Page Speed (Google PageSpeed Insights) - Mobile

93
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s)Largest Contentful Paint (LCP) 0%

Lab Data

First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Max Potential First Input Delay 30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Speed Index 5.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 2.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 2.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements

Does gamenewsaus.com.au use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gamenewsaus.com.au are reduced by 23%.
gamenewsaus.com.au use br compression.
Original size: 36.83 KB
Compressed size: 28.1 KB
File reduced by: 8.74 KB (23%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gamenewsaus.com.au supports HTTPS.
 gamenewsaus.com.au supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.gamenewsaus.com.au
Organization:
Location:
Issuer: R11
Valid from: Jan 10 14:37:26 2025 GMT
Valid until: Apr 10 14:37:25 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R11
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 gamenewsaus.com.au supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
server: nginx
date: Fri, 21 Feb 2025 05:53:22 GMT
content-type: text/html; charset=UTF-8
x-two-optimize: 1
x-two-version: 2.30.9
x-two-cache-date: 1740095781
x-two-webp: 1
x-two-page-is-optimized: 1
link: <https://gamenewsaus.com.au/wp-json/>; rel="https://api.w.org/"
link: <https://gamenewsaus.com.au/wp-json/wp/v2/pages/69>; rel="alternate"; title="JSON"; type="application/json"
link: <https://gamenewsaus.com.au/>; rel=shortlink
expires: Wed, 11 Jan 1984 05:00:00 GMT
cache-control: no-cache, must-revalidate, max-age=0
x-httpd-modphp: 1
host-header: 6b7412fb82ca5edfd0917e3957f05d89
x-proxy-cache: EXPIRED
x-proxy-cache-info: 0 NC:000000 UP:

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
SOA 14400
Mname ns1.siteground.net
Rname admins.siteground.com
Serial Number 53
Refresh 86400
Retry 7200
Expire 3600000
Minimum TTL 86400
MX mx20.antispam.mailspamprotection.com 86400
MX mx30.antispam.mailspamprotection.com 86400
MX mx10.antispam.mailspamprotection.com 86400
TXT v=spf1 +a +mx +ip4:35.213.220.81 include:gamenewsaus.com.au.spf.auto.dnssmarthost.net ~all 14400
A 35.213.202.239 86346
NS ns1.siteground.net 3546
NS ns2.siteground.net 3546

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
Domain Updated:
2024-07-12
Domain Registrar:
DROP.com.au Pty Ltd
Domain Owner:
SIMON OSTAN, ANTONIO
WhoIs:
 

Domain Name: gamenewsaus.com.au
Registry Domain ID: 2a7449f2670243e6a3c37df0b4e609ae-AU
Registrar WHOIS Server: whois.auda.org.au
Registrar URL: https://www.drop.com.au/
Last Modified: 2024-07-12T09:41:09Z
Registrar Name: DROP.com.au Pty Ltd
Registrar Abuse Contact Email: email
Registrar Abuse Contact Phone: +61.395897946
Reseller Name: 
Status: serverRenewProhibited https://identitydigital.au/get-au/whois-status-codes#serverRenewProhibited
Status Reason: Not Currently Eligible For Renewal
Registrant Contact ID: c8107915edf146e789774b3f4c47df5a-AU
Registrant Contact Name: tony  Simon
Tech Contact ID: c8107915edf146e789774b3f4c47df5a-AU
Tech Contact Name: tony  Simon
Name Server: ns1.siteground.net
Name Server: ns2.siteground.net
DNSSEC: unsigned
Registrant: SIMON OSTAN, ANTONIO
Registrant ID: ABN 15327890015
Eligibility Type: Sole Trader
>>> Last update of WHOIS database: 2025-02-21T05:54:12Z