Gamefront.de
Gamefront: Gaming News zu PS5, Xbox, Switch seit 1995
Domain Summary
What is the traffic rank for Gamefront.de?
• Gamefront.de ranks #2,658,377 globally on HypeStat.
What percent of global Internet users visit Gamefront.de?
• 5.51E-5% of global Internet users visit Gamefront.de
How many people visit Gamefront.de each day?
• Gamefront.de receives approximately 2.7K visitors and 4,938 page impressions per day.
Which countries does Gamefront.de receive most of its visitors from?
• Gamefront.de is mostly visited by people located in Germany,Switzerland,Austria.
How much Gamefront.de can earn?
• Gamefront.de should earn about $9.34/day from advertising revenue.
What is Gamefront.de estimated value?
• Estimated value of Gamefront.de is $8,749.51.
What IP addresses does Gamefront.de resolve to?
• Gamefront.de resolves to the IP addresses 217.160.0.85.
Where are Gamefront.de servers located in?
• Gamefront.de has servers located in Germany.
gamefront.de Profile

About:
Gamefront.de is a German website dedicated to video game news, reviews, and other gaming-related content. It covers a wide range of topics including updates on the latest game releases, industry news, hardware reviews, and game trailers. The site is a popular destination for gamers in Germany looking for up-to-date information and detailed insights into the gaming world. It often features content in both text and video formats, catering to a diverse audience interested in various gaming platforms such as PC, consoles, and mobile devices.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info
What technologies does gamefront.de use?
These are the technologies used at gamefront.de. gamefront.de has a total of 6 technologies installed in 6 different categories.gamefront.de Traffic Analysis
Gamefront.de is ranked #2,658,377 in the world. This website is viewed by an estimated 2.7K visitors daily, generating a total of 4.9K pageviews. This equates to about 82.4K monthly visitors. Gamefront.de traffic has decreased by 22.75% compared to last month.Daily Visitors2.7K
17.42%
Monthly Visits82.4K
22.75%
Pages per Visit1.82
3.16%
Visit duration02:26
9.39%
Bounce Rate59.74%
8.19%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 2,718
- Monthly Visits:
- 82,355
- Pages per Visit:
- 1.82
- Daily Pageviews:
- 4,938
- Avg. visit duration:
- 02:26
- Bounce rate:
- 59.74%
- Global Reach:
- 5.51E-5%
- Monthly Visits (SEMrush):
- 135,295
- Monthly Unique Visitors (SEMrush):
- 33,932
- Monthly Visits (SimilarWeb):
- 83,204
- HypeRank:
- 2,658,377
- SEMrush Rank:
- 8,517,948
- SimilarWeb Rank:
- 494,017
Traffic sources
- Direct:
- 76.93%
- Referral:
- 9.60%
- Search:
- 12.67%
- Social:
- 0.79%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 63.95%
- Mobile:
- 36.05%
Total Visits Last 3 Months
118.4K
FEB
106.6K
MAR
82.4K
APR
Visitors by country
- Country
- Users%
- Germany 84.75%
- Switzerland 9.66%
- Austria 2.37%
- United States 0.73%
- Ukraine 0.42%
Where do visitors go on gamefront.de?
- Reach%Pageviews%PerUser
- gamefront.de
- 100.00%100.00%1.5
Backlinks Report ▼
Gamefront.de has a total of 18,725 backlinks from 1,228 referring domains and most of them comes from United States.- Total Backlinks:
- 18,725
- Follow Links:
- 4,684
- Nofollow Links:
- 14,040
- Referring Domains:
- 1,228
- Referring IPs:
- 1,173
- Authority Domain Score:
- 32
Backlinks by country
- Country
- Domains
- United States 263
- Singapore 196
- Germany 180
- France 57
- United Kingdom 29
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 510
- .de
- 142
- .net
- 81
- .edu
- 1
- .gov
- 0
Which sites are competitors to gamefront.de?
Websites similar to gamefront.de are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- steamcommunity.com
- Compare >5.8M
- ign.com
- Compare >4M
- eurogamer.net
- Compare >280.6K
- play3.de
- Compare >137.6K
- eurogamer.de
- Compare >127.7K
- 4players.de
- Compare >10K
- consolewars.de
- Compare >6.1K
- dlh.net
- Compare >3.3K
- gamersyde.com
- Compare >2.2K
- worthplaying.com
- Compare >1.9K
Last update was 28 days ago
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*HypeStat.com is not promoting or affiliated with gamefront.de in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 13,100
- Bing Index:
- 2,230
- Baidu Index:
- 27
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- gamefront.de
- Rank:
(Rank based on keywords, cost and organic traffic) - 8,517,948
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 816
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 6
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $9.00
Revenue report ▼
Google.com would generate approximately $9.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $280.2 and annual gross revenue of approximately $3.4K. Based on these figures, the site's net worth is estimated at around $8.7K.How much would gamefront.de make?
- Daily Revenue:
- $9.34
- Monthly Revenue:
- $280.20
- Yearly Revenue:
- $3,409.10
Daily earning by country
- CountryPageviewsEarning
- Germany 4,185$5.86
- Switzerland 477$2.65
- Austria 117$0.24
- United States 36$0.17
- Ukraine 21$0.01
Loss of money due to Adblock?
- Daily Revenue Loss:
- $2.27
- Monthly Revenue Loss:
- $68.10
- Yearly Revenue Loss:
- $828.54
- Daily Pageviews Blocked:
- 1,339
- Monthly Pageviews Blocked:
- 40,177
- Yearly Pageviews Blocked:
- 488,815
Daily revenue loss by country
- CountryBlockedLost Money
- Germany 1,214$1.70
- Switzerland 86$0.48
- Austria 30$0.06
- United States 7$0.03
- Ukraine 3$0.00
How much is gamefront.de worth?
- Website Value:
- $8.7K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- gamefront.de
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- gamefront.de
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- gamefront.de
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is gamefront.de hosted? ▼
Gamefront.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 217.160.0.85
- ASN:
- AS8560
- ISP:
- 1&1 Internet SE
- Server Location:
Germany, DE
Other sites hosted on 217.160.0.85
How fast does gamefront.de load? ▼
The average loading time of gamefront.de is 578 ms. The Desktop speed index is 92 and mobile speed index is 82.- Average Load Time:
- 578 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)6ms
Time To First Byte (TTFB)280ms
First Contentful Paint (FCP)487ms
First Input Delay (FID)0
Interaction To Next Paint (INP)34ms
Largest Contentful Paint (LCP)499ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)6ms
Time To First Byte (TTFB)249ms
First Contentful Paint (FCP)462ms
First Input Delay (FID)0
Interaction To Next Paint (INP)37ms
Largest Contentful Paint (LCP)517ms
Lab Data
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Long critical network tree
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
CSS Selector costs
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Speed Index 1.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Forced reflow
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)3ms
Time To First Byte (TTFB)363ms
First Contentful Paint (FCP)646ms
First Input Delay (FID)0
Interactive To Next Paint (INP)80ms
Largest Contentful Paint (LCP)866ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)5ms
Time To First Byte (TTFB)326ms
First Contentful Paint (FCP)617ms
First Input Delay (FID)0
Interactive To Next Paint (INP)95ms
Largest Contentful Paint (LCP)810ms
Lab Data
Forced reflow
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Largest Contentful Paint 1.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Long critical network tree
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Time to Interactive 5.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
CSS Selector costs
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Speed Index 4.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Does gamefront.de use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gamefront.de are reduced by 63%.
gamefront.de use gzip compression.
Original size: 109.12 KB
Compressed size: 39.7 KB
File reduced by: 69.41 KB (63%)
Compressed size: 39.7 KB
File reduced by: 69.41 KB (63%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. gamefront.de has 90 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 90
- Safety Confidence:
- 33
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gamefront.de supports HTTPS. gamefront.de supports HTTPS
Verifying SSL Support. Please wait...
Common Name: *.gamefront.de
Organization:
Location:
Issuer: Encryption Everywhere DV TLS CA - G2
Valid from: Jun 8 00:00:00 2024 GMT
Valid until: Jun 21 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: Encryption Everywhere DV TLS CA - G2
Valid from: Jun 8 00:00:00 2024 GMT
Valid until: Jun 21 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Encryption Everywhere DV TLS CA - G2
Organization: DigiCert Inc, OU = www.digicert.com
Location: US
Issuer: DigiCert Global Root G2
Valid from: Nov 27 12:46:40 2017 GMT
Valid until: Nov 27 12:46:40 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: DigiCert Inc, OU = www.digicert.com
Location: US
Issuer: DigiCert Global Root G2
Valid from: Nov 27 12:46:40 2017 GMT
Valid until: Nov 27 12:46:40 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. gamefront.de supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- Computerspiele/Zeitschriften und Online-Magazine
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.content-type: text/html
content-length: 40657
x-ws-ratelimit-limit: 1000
x-ws-ratelimit-remaining: 999
date: Fri, 16 May 2025 08:06:17 GMT
server: Apache
last-modified: Fri, 16 May 2025 07:31:00 GMT
etag: "1b478-6353bc38ad30b-gzip"
accept-ranges: bytes
cache-control: no-store, no-cache, must-revalidate
expires: 0
vary: Accept-Encoding
content-encoding: gzip
pragma: no-cache
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
SOA | 86400 | ||
Mname | ns1050.ui-dns.com | ||
Rname | hostmaster.schlund.de | ||
Serial Number | 2016042811 | ||
Refresh | 28800 | ||
Retry | 7200 | ||
Expire | 604800 | ||
Minimum TTL | 300 | ||
TXT | 3600 | ||
TXT | 3600 | ||
MX | 3600 | ||
MX | 3600 | ||
A | 217.160.0.85 | 3511 | |
NS | 86311 | ||
NS | 86311 | ||
NS | 86311 | ||
NS | 86311 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- Domain Updated:
- 2018-09-06
- WhoIs:
% Restricted rights. % % Terms and Conditions of Use % % The above data may only be used within the scope of technical or % administrative necessities of Internet operation or to remedy legal % problems. % The use for other purposes, in particular for advertising, is not permitted. % % The DENIC whois service on port 43 doesn't disclose any information concerning % the domain holder, general request and abuse contact. % This information can be obtained through use of our web-based whois service % available at the DENIC website: % http://www.denic.de/en/domains/whois-service/web-whois.html % % Domain: gamefront.de Nserver: ns1050.ui-dns.biz Nserver: ns1050.ui-dns.com Nserver: ns1050.ui-dns.de Nserver: ns1050.ui-dns.org Status: connect Changed: 2018-09-06T18:03:01+02:00