Gamecity.ne.jp
404 Not Found
Domain Summary
What is the traffic rank for Gamecity.ne.jp?
• Gamecity.ne.jp ranks #98,041 globally on HypeStat.
What percent of global Internet users visit Gamecity.ne.jp?
• 0.0011661% of global Internet users visit Gamecity.ne.jp
How many people visit Gamecity.ne.jp each day?
• Gamecity.ne.jp receives approximately 57.5K visitors and 300,866 page impressions per day.
Which countries does Gamecity.ne.jp receive most of its visitors from?
• Gamecity.ne.jp is mostly visited by people located in Japan,Korea, Republic of,China.
How much Gamecity.ne.jp can earn?
• Gamecity.ne.jp should earn about $149.32/day from advertising revenue.
What is Gamecity.ne.jp estimated value?
• Estimated value of Gamecity.ne.jp is $167,370.63.
What IP addresses does Gamecity.ne.jp resolve to?
• Gamecity.ne.jp resolves to the IP addresses 202.214.51.232.
Where are Gamecity.ne.jp servers located in?
• Gamecity.ne.jp has servers located in Egota, Tokyo, 165-0022, Japan.
gamecity.ne.jp Profile

Title:404 Not Found
Description:コーエーテクモゲームスのゲーム、イベント、グッズなど、最新情報をいち早くご紹介します。オンラインショッピングではゲームソフトをはじめ、人気のグッズを取り揃えています。
Tags:
Category:Games / Video Games Consoles and Accessories
What technologies does gamecity.ne.jp use?
These are the technologies used at gamecity.ne.jp. gamecity.ne.jp has a total of 1 technologies installed in 2 different categories.gamecity.ne.jp Traffic Analysis
Gamecity.ne.jp is ranked #98,041 in the world. This website is viewed by an estimated 57.5K visitors daily, generating a total of 300.9K pageviews. This equates to about 1.7M monthly visitors. Gamecity.ne.jp traffic has increased by 14.26% compared to last month.Daily Visitors57.5K
13.26%
Monthly Visits1.7M
14.26%
Pages per Visit5.23
74.34%
Visit duration03:19
22.31%
Bounce Rate54.27%
6.74%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 57,490
- Monthly Visits:
- 1,741,947
- Pages per Visit:
- 5.23
- Daily Pageviews:
- 300,866
- Avg. visit duration:
- 03:19
- Bounce rate:
- 54.27%
- Global Reach:
- 0.0011661%
- Monthly Visits (SEMrush):
- 2,721,916
- Monthly Unique Visitors (SEMrush):
- 1,285,451
- Monthly Visits (SimilarWeb):
- 1,742,128
- HypeRank:
- 98,041
- SEMrush Rank:
- 1,092,402
- SimilarWeb Rank:
- 29,382
Traffic sources
- Direct:
- 43.72%
- Referral:
- 4.38%
- Search:
- 45.24%
- Social:
- 6.01%
- Paid:
- 0.65%
Desktop vs Mobile
- Desktop:
- 16.65%
- Mobile:
- 83.35%
Total Visits Last 3 Months
2.2M
OCT
1.5M
NOV
1.7M
DEC
Visitors by country
- Country
- Users%
- Japan 91.20%
- Korea, Republic of 2.06%
- China 2.05%
- Taiwan 1.17%
- United States 0.96%
Where do visitors go on gamecity.ne.jp?
- Reach%Pageviews%PerUser
- gamecity.ne.jp
- 91.52%81.93%4.90
- my.gamecity.ne.jp
- 7.81%4.40%3.1
- shop.gamecity.ne.jp
- 4.86%1.88%2.1
- nolmbsp.gamecity.ne.jp
- 0.85%1.65%11
- cgi2.gamecity.ne.jp
- 0.73%0.46%3.4
Backlinks Report ▼
Gamecity.ne.jp has a total of 1,930 backlinks from 432 referring domains and most of them comes from Singapore.- Total Backlinks:
- 1,930
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 432
- Referring IPs:
- 247
- Authority Domain Score:
- 59
Backlinks by country
- Country
- Domains
- Singapore 196
- United States 66
- Japan 12
- Netherlands 8
- Romania 4
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 238
- .in
- 51
- .top
- 32
- .edu
- 0
- .gov
- 0
Which sites are competitors to gamecity.ne.jp?
Websites similar to gamecity.ne.jp are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- steamcommunity.com
- Compare >5.3M
- playstation.com
- Compare >2.8M
- famitsu.com
- Compare >482.2K
- 4gamer.net
- Compare >318K
- dengekionline.com
- Compare >209.7K
- teamninja-studio.com
- Compare >3.3K
Last update was 33 days ago
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*HypeStat.com is not promoting or affiliated with gamecity.ne.jp in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- gamecity.ne.jp
- Rank:
(Rank based on keywords, cost and organic traffic) - 1,092,402
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1,802
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 1,076
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $4.00
Revenue report ▼
Google.com would generate approximately $149.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $4.5K and annual gross revenue of approximately $54.5K. Based on these figures, the site's net worth is estimated at around $167.4K.How much would gamecity.ne.jp make?
- Daily Revenue:
- $149.32
- Monthly Revenue:
- $4,479.60
- Yearly Revenue:
- $54,501.80
Daily earning by country
- CountryPageviewsEarning
- Japan 274,379$98.78
- United States 2,892$13.97
- Korea, Republic of 6,192$3.71
- Taiwan 3,530$0.81
- China 6,171$0.62
Loss of money due to Adblock?
- Daily Revenue Loss:
- $5.84
- Monthly Revenue Loss:
- $175.08
- Yearly Revenue Loss:
- $2,130.18
- Daily Pageviews Blocked:
- 10,367
- Monthly Pageviews Blocked:
- 310,997
- Yearly Pageviews Blocked:
- 3,783,791
Daily revenue loss by country
- CountryBlockedLost Money
- Japan 8,231$2.96
- United States 521$2.51
- Korea, Republic of 248$0.15
- Taiwan 565$0.13
- China 802$0.08
How much is gamecity.ne.jp worth?
- Website Value:
- $167.4K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- gamecity.ne.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- gamecity.ne.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- gamecity.ne.jp
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is gamecity.ne.jp hosted? ▼
Gamecity.ne.jp may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 202.214.51.232
- ASN:
- AS2497
- ISP:
- Internet Initiative Japan Inc.
- Server Location:
- Egota
Tokyo, 13
165-0022
Japan, JP
Other sites hosted on 202.214.51.232
How fast does gamecity.ne.jp load? ▼
The average loading time of gamecity.ne.jp is 714 ms. The Desktop speed index is 100 and mobile speed index is 100.- Average Load Time:
- 714 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Contentful Paint 0.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Time to Interactive 0.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Largest Contentful Paint 0.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Does not have a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Time to Interactive 0.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Does not have a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint 0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Does gamecity.ne.jp use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gamecity.ne.jp are reduced by %.
gamecity.ne.jp does not use compression.
Original size: 162 B
Compressed size: n/a
File reduced by: (%)
Compressed size: n/a
File reduced by: (%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. gamecity.ne.jp has 93 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 93
- Safety Confidence:
- 44
- Child Safety Reputations:
- 90
- Child Safety Confidence:
- 39
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gamecity.ne.jp supports HTTPS. gamecity.ne.jp supports HTTPS
Verifying SSL Support. Please wait...
Common Name: gamecity.ne.jp
Organization:
Location:
Issuer: FujiSSL Public Validation Authority - G3
Valid from: Apr 23 02:30:04 2024 GMT
Valid until: May 22 14:59:59 2025 GMT
Authority:
Keysize: 2048 Bits
Organization:
Location:
Issuer: FujiSSL Public Validation Authority - G3
Valid from: Apr 23 02:30:04 2024 GMT
Valid until: May 22 14:59:59 2025 GMT
Authority:
Keysize: 2048 Bits
Common Name: FujiSSL Public Validation Authority - G3
Organization: "SECOM Trust Systems CO.,LTD."
Location: JP
Issuer:
Valid from: Aug 22 07:41:02 2018 GMT
Valid until: Aug 22 07:41:02 2028 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: "SECOM Trust Systems CO.,LTD."
Location: JP
Issuer:
Valid from: Aug 22 07:41:02 2018 GMT
Valid until: Aug 22 07:41:02 2028 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name:
Organization: "SECOM Trust Systems CO.,LTD.", OU = Security Communication RootC
Location: JP
Issuer:
Valid from: May 29 05:00:39 2009 GMT
Valid until: May 29 05:00:39 2029 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: "SECOM Trust Systems CO.,LTD.", OU = Security Communication RootC
Location: JP
Issuer:
Valid from: May 29 05:00:39 2009 GMT
Valid until: May 29 05:00:39 2029 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. gamecity.ne.jp does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Server: nginx
Date: Wed, 15 Jan 2025 02:53:49 GMT
Content-Type: text/html
Content-Length: 162
Connection: keep-alive
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
SOA | 862 | ||
Mname | ns000.d-53.net | ||
Rname | dns-managers.iij.ad.jp | ||
Serial Number | 350 | ||
Refresh | 3600 | ||
Retry | 600 | ||
Expire | 604800 | ||
Minimum TTL | 900 | ||
A | 202.214.51.232 | 262 | |
NS | 86361 | ||
NS | 86361 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 3, 2010 and will expire on February 18, 2025 if not renewed. This website is now assigned through the registrar . The WHOIS data for this website's domain was last updated on February 29, 2024.- Domain Created:
- 2010-02-03
- Domain Updated:
- 2024-02-29
- Domain Age:
- 15 years 15 days
- WhoIs:
[ JPRS database provides information on network administration. Its use is ] [ restricted to network administration purposes. For further information, ] [ use 'whois -h whois.jprs.jp help'. To suppress Japanese output, add'/e' ] [ at the end of command, e.g. 'whois -h whois.jprs.jp ***/e'. ] Domain Information: a. [Domain Name] GAMECITY.NE.JP d. [Network Service Name] Game City l. [Organization Type] Network Service m. [Administrative Contact] YE10751JP n. [Technical Contact] YE10751JP p. [Name Server] dns-b.iij.ad.jp p. [Name Server] dns-c.iij.ad.jp s. [Signing Key] 16844 13 2 ( 3432F67A8CBF613DAD27C17C03211B1D 9140D66313523E42E0AAB1C944572171 ) [State] Connected (2025/02/28) [Registered Date] 2010/02/03 [Connected Date] 2010/02/03 [Last Update] 2024/03/01 01:01:47 (JST)