Chaingames.io - Battle.chaingames.io
Domain Summary
What is the traffic rank for Battle.chaingames.io?
• Battle.chaingames.io ranks #71,286 globally on HypeStat.
What percent of global Internet users visit Battle.chaingames.io?
• 0.00093% of global Internet users visit Battle.chaingames.io
How many people visit Battle.chaingames.io each day?
• Battle.chaingames.io receives approximately 45.8K visitors and 155,884 page impressions per day.
Which countries does Battle.chaingames.io receive most of its visitors from?
• Battle.chaingames.io is mostly visited by people located in United States,Switzerland,Australia.
How much Battle.chaingames.io can earn?
• Battle.chaingames.io should earn about $634.33/day from advertising revenue.
What is Battle.chaingames.io estimated value?
• Estimated value of Battle.chaingames.io is $536,224.94.
What IP addresses does Battle.chaingames.io resolve to?
• Battle.chaingames.io resolves to the IP addresses 34.83.170.141.
Where are Battle.chaingames.io servers located in?
• Battle.chaingames.io has servers located in United States.
battle.chaingames.io Profile
What technologies does battle.chaingames.io use?
These are the technologies used at battle.chaingames.io. battle.chaingames.io has a total of 9 technologies installed in 10 different categories.battle.chaingames.io Traffic Analysis
Battle.chaingames.io is ranked #71,286 in the world. This website is viewed by an estimated 45.8K visitors daily, generating a total of 155.9K pageviews. This equates to about 1.4M monthly visitors.Daily Visitors45.8K
Monthly Visits1.4M
Pages per Visit3.40
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 45,848
- Monthly Visits:
- 1,389,194
- Pages per Visit:
- 3.40
- Daily Pageviews:
- 155,884
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 0.00093%
- HypeRank:
- 71,286
- SEMrush Rank:
- 2,313,014
Visitors by country
- Country
- Users%
- United States 26.8%
- Switzerland 18.1%
- Australia 13.2%
- India 8.8%
- Greece 6.4%
Where do visitors go on battle.chaingames.io?
- Reach%Pageviews%PerUser
- chaingames.io
- 73.55%38.59%1.8
- stakingdash.chaingames.io
- 28.19%18.47%2.2
- battle.chaingames.io
- 18.42%20.00%3.7
- wallet.chaingames.io
- 14.33%11.18%2.6
- staking.chaingames.io
- 11.60%7.06%2
Backlinks Report ▼
Battle.chaingames.io has a total of 56 backlinks from 17 referring domains and most of them comes from United States.- Total Backlinks:
- 56
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 17
- Referring IPs:
- 19
- Authority Domain Score:
- 31
Backlinks by country
- Country
- Domains
- United States 8
- France 2
- Russian Federation 2
- South Africa 1
- Netherlands 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 8
- .org
- 1
- .ru
- 1
- .edu
- 0
- .gov
- 0
Last update was 1598 days ago
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*HypeStat.com is not promoting or affiliated with chaingames.io in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- battle.chaingames.io
- Rank:
(Rank based on keywords, cost and organic traffic) - 2,313,014
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 29
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 260
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $169.00
Revenue report ▼
Google.com would generate approximately $634.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $19K and annual gross revenue of approximately $231.5K. Based on these figures, the site's net worth is estimated at around $536.2K.How much would battle.chaingames.io make?
- Daily Revenue:
- $634.33
- Monthly Revenue:
- $19,029.90
- Yearly Revenue:
- $231,530.45
Daily earning by country
- CountryPageviewsEarning
- United States 31,177$150.58
- Australia 31,177$150.27
- India 12,471$4.74
- Morocco 1,559$0.94
- Turkey 1,559$0.30
Loss of money due to Adblock?
- Daily Revenue Loss:
- $99.78
- Monthly Revenue Loss:
- $2,993.39
- Yearly Revenue Loss:
- $36,419.62
- Daily Pageviews Blocked:
- 26,796
- Monthly Pageviews Blocked:
- 803,894
- Yearly Pageviews Blocked:
- 9,780,708
Daily revenue loss by country
- CountryBlockedLost Money
- Australia 6,235$30.05
- United States 5,612$27.11
- India 3,492$1.33
- Turkey 109$0.02
- Morocco 31$0.02
How much is battle.chaingames.io worth?
- Website Value:
- $536.2K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- chaingames.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- chaingames.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- chaingames.io
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is battle.chaingames.io hosted? ▼
Battle.chaingames.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 34.83.170.141
- ASN:
- AS15169
- ISP:
- Google LLC
- Server Location:
United States, US
Other sites hosted on 34.83.170.141
There are no other sites hosted on this IPHow fast does battle.chaingames.io load? ▼
The average loading time of battle.chaingames.io is 1573 ms. The Desktop speed index is 93 and mobile speed index is 0.- Average Load Time:
- 1573 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)2ms
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.5s
First Input Delay (FID)2ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.5s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)8ms
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.1s
First Input Delay (FID)2ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.4s
Lab Data
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
First CPU Idle 1.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Largest Contentful Paint 1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn More
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn More
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Time to Interactive 1.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Does battle.chaingames.io use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on battle.chaingames.io are reduced by 70%.
battle.chaingames.io use gzip compression.
Original size: 9.97 KB
Compressed size: 2.97 KB
File reduced by: 7 KB (70%)
Compressed size: 2.97 KB
File reduced by: 7 KB (70%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. battle.chaingames.io supports HTTPS. battle.chaingames.io supports HTTPS
Verifying SSL Support. Please wait...
Common Name: battle.chaingames.io
Organization:
Location:
Issuer: R3
Valid from: Jan 27 14:01:44 2021 GMT
Valid until: Apr 27 14:01:44 2021 GMT
Authority: Is not a CA
Keysize:
Organization:
Location:
Issuer: R3
Valid from: Jan 27 14:01:44 2021 GMT
Valid until: Apr 27 14:01:44 2021 GMT
Authority: Is not a CA
Keysize:
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: DST Root CA X3
Valid from: Oct 7 19:21:40 2020 GMT
Valid until: Sep 29 19:21:40 2021 GMT
Authority: Is a CA
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: DST Root CA X3
Valid from: Oct 7 19:21:40 2020 GMT
Valid until: Sep 29 19:21:40 2021 GMT
Authority: Is a CA
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. battle.chaingames.io does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 34.83.170.141 | 262 |