Oneworldnation.game
One World Nation - A Crypto Civilisation! Lets Build, Play & Earn
Domain Summary
What is the traffic rank for Oneworldnation.game?
• Oneworldnation.game ranks #1,680,783 globally on HypeStat.
How many people visit Oneworldnation.game each day?
• Oneworldnation.game receives approximately 3.5K visitors and 20,983 page impressions per day.
Which countries does Oneworldnation.game receive most of its visitors from?
• Oneworldnation.game is mostly visited by people located in Brazil,India,Philippines.
How much Oneworldnation.game can earn?
• Oneworldnation.game should earn about $23.25/day from advertising revenue.
What is Oneworldnation.game estimated value?
• Estimated value of Oneworldnation.game is $21,932.49.
What IP addresses does Oneworldnation.game resolve to?
• Oneworldnation.game resolves to the IP addresses 99.83.190.102.
Where are Oneworldnation.game servers located in?
• Oneworldnation.game has servers located in United States.
oneworldnation.game Profile

Title:One World Nation - A Crypto Civilisation! Lets Build, Play & Earn
Description:One World Nation is a Cryptoverse set on the planet Crypton, inhabited by clans of species called Cryptonites - each clan representing a Crypto.
What technologies does oneworldnation.game use?
These are the technologies used at oneworldnation.game. oneworldnation.game has a total of 5 technologies installed in 5 different categories.oneworldnation.game Traffic Analysis
Oneworldnation.game is ranked #1,680,783 in the world. This website is viewed by an estimated 3.5K visitors daily, generating a total of 21K pageviews. This equates to about 106K monthly visitors. Oneworldnation.game traffic has decreased by 41.69% compared to last month.Daily Visitors3.5K
110.88%
Monthly Visits106K
41.69%
Pages per Visit6.00
13.51%
Visit duration04:22
57.26%
Bounce Rate23.70%
67.23%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 3,498
- Monthly Visits:
- 105,989
- Pages per Visit:
- 6.00
- Daily Pageviews:
- 20,983
- Avg. visit duration:
- 04:22
- Bounce rate:
- 23.70%
- Global Reach:
- n/a
- Monthly Visits (SEMrush):
- 172,687
- Monthly Unique Visitors (SEMrush):
- 18,640
- Monthly Visits (SimilarWeb):
- 103,896
- HypeRank:
- 1,680,783
- SEMrush Rank:
- 4,378,837
- SimilarWeb Rank:
- 381,192
Traffic sources
- Direct:
- 60.74%
- Referral:
- 37.25%
- Search:
- 0.62%
- Social:
- 1.39%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 95.01%
- Mobile:
- 4.99%
Total Visits Last 3 Months
44.3K
OCT
181.8K
NOV
106K
DEC
Visitors by country
- Country
- Users%
- Brazil 65.34%
- India 22.97%
- Philippines 7.64%
- United States 1.74%
- Ukraine 1.16%
Backlinks Report ▼
Oneworldnation.game has a total of 812 backlinks from 151 referring domains and most of them comes from Singapore.- Total Backlinks:
- 812
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 151
- Referring IPs:
- 37
- Authority Domain Score:
- 17
Backlinks by country
- Country
- Domains
- Singapore 122
- United States 18
- India 2
- Germany 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .pw
- 63
- .in
- 38
- .com
- 22
- .edu
- 0
- .gov
- 0
Last update was 758 days ago
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This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with oneworldnation.game in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- oneworldnation.game
- Rank:
(Rank based on keywords, cost and organic traffic) - 4,378,837
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 27
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 55
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $17.00
Revenue report ▼
Google.com would generate approximately $23.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $697.5 and annual gross revenue of approximately $8.5K. Based on these figures, the site's net worth is estimated at around $21.9K.How much would oneworldnation.game make?
- Daily Revenue:
- $23.25
- Monthly Revenue:
- $697.50
- Yearly Revenue:
- $8,486.25
Daily earning by country
- CountryPageviewsEarning
- Brazil 13,710$18.23
- India 4,820$1.83
- United States 364$1.76
- Philippines 1,603$0.32
- Ukraine 243$0.11
Loss of money due to Adblock?
- Daily Revenue Loss:
- $1.96
- Monthly Revenue Loss:
- $58.82
- Yearly Revenue Loss:
- $715.59
- Daily Pageviews Blocked:
- 2,382
- Monthly Pageviews Blocked:
- 71,447
- Yearly Pageviews Blocked:
- 869,268
Daily revenue loss by country
- CountryBlockedLost Money
- Brazil 823$1.09
- India 1,350$0.51
- United States 66$0.32
- Philippines 112$0.02
- Ukraine 32$0.01
How much is oneworldnation.game worth?
- Website Value:
- $21.9K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- oneworldnation.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- oneworldnation.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- oneworldnation.game
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is oneworldnation.game hosted? ▼
Oneworldnation.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 99.83.190.102
- ASN:
- AS16509
- ISP:
- Amazon.com, Inc.
- Server Location:
United States, US
Other sites hosted on 99.83.190.102
How fast does oneworldnation.game load? ▼
The average loading time of oneworldnation.game is n/a ms. The Desktop speed index is 74 and mobile speed index is 39.- Average Load Time:
- n/a ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)22ms
Time To First Byte (TTFB)754ms
First Contentful Paint (FCP)1.7s
First Input Delay (FID)1ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)2.4s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)22ms
Time To First Byte (TTFB)777ms
First Contentful Paint (FCP)1.7s
First Input Delay (FID)1ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)2.4s
Lab Data
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Max Potential First Input Delay 30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Largest Contentful Paint 2.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Time to Interactive 0.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)16ms
Time To First Byte (TTFB)1.5s
First Contentful Paint (FCP)2.6s
First Input Delay (FID)17ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)3.5s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)17ms
Time To First Byte (TTFB)1.4s
First Contentful Paint (FCP)2.5s
First Input Delay (FID)17ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)3.5s
Lab Data
Time to Interactive 10.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Largest Contentful Paint 8.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
First Meaningful Paint 3.0 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Total Blocking Time 210 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Max Potential First Input Delay 230 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 9.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Contentful Paint (3G) 5980.008945465088 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Does oneworldnation.game use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on oneworldnation.game are reduced by 75%.
oneworldnation.game use gzip compression.
Original size: 64.6 KB
Compressed size: 15.71 KB
File reduced by: 48.89 KB (75%)
Compressed size: 15.71 KB
File reduced by: 48.89 KB (75%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. oneworldnation.game supports HTTPS. oneworldnation.game supports HTTPS
Verifying SSL Support. Please wait...
Common Name: www.oneworldnation.game
Organization:
Location:
Issuer: R3
Valid from: Jan 9 11:10:53 2023 GMT
Valid until: Apr 9 11:10:52 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R3
Valid from: Jan 9 11:10:53 2023 GMT
Valid until: Apr 9 11:10:52 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: ISRG Root X1
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. oneworldnation.game supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Mon, 06 Feb 2023 06:57:03 GMT
content-type: text/html
content-length: 166
location: https://www.oneworldnation.game/
HTTP/2 200
date: Mon, 06 Feb 2023 06:57:03 GMT
content-type: text/html
content-length: 16091
content-encoding: gzip
accept-ranges: bytes
age: 1118
x-served-by: cache-iad-kjyo7100093-IAD
x-cache: HIT
x-cache-hits: 1
x-timer: S1675666624.737306,VS0,VE1
vary: x-wf-forwarded-proto, Accept-Encoding
x-cluster-name: us-east-1-prod-edge-blue
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
A | 75.2.70.75 | 1740 | |
A | 99.83.190.102 | 1740 | |
NS | 3540 | ||
NS | 3540 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- WhoIs:
Domain Name: oneworldnation.game >>> This name is not available for registration: >>> This TLD has been transitioned to CentralNIC >>> Last update of WHOIS database: 2023-02-06T06:58:01.341Z