oneworldnation.game Oneworldnation.game

   
One World Nation - A Crypto Civilisation! Lets Build, Play & Earn

Domain Summary

What is the traffic rank for Oneworldnation.game?

• Oneworldnation.game ranks #1,680,783 globally on HypeStat.

How many people visit Oneworldnation.game each day?

• Oneworldnation.game receives approximately 3.5K visitors and 20,983 page impressions per day.

Which countries does Oneworldnation.game receive most of its visitors from?

• Oneworldnation.game is mostly visited by people located in Brazil,India,Philippines.

How much Oneworldnation.game can earn?

• Oneworldnation.game should earn about $23.25/day from advertising revenue.

What is Oneworldnation.game estimated value?

• Estimated value of Oneworldnation.game is $21,932.49.

What IP addresses does Oneworldnation.game resolve to?

• Oneworldnation.game resolves to the IP addresses 99.83.190.102.

Where are Oneworldnation.game servers located in?

• Oneworldnation.game has servers located in United States.

oneworldnation.game Profile

Title:One World Nation - A Crypto Civilisation! Lets Build, Play & Earn
Description:One World Nation is a Cryptoverse set on the planet Crypton, inhabited by clans of species called Cryptonites - each clan representing a Crypto.

What technologies does oneworldnation.game use?

These are the technologies used at oneworldnation.game. oneworldnation.game has a total of 5 technologies installed in 5 different categories.

oneworldnation.game Traffic Analysis

Oneworldnation.game is ranked #1,680,783 in the world. This website is viewed by an estimated 3.5K visitors daily, generating a total of 21K pageviews. This equates to about 106K monthly visitors. Oneworldnation.game traffic has decreased by 41.69% compared to last month.
Daily Visitors3.5K
110.88%
Monthly Visits106K
41.69%
Pages per Visit6.00
13.51%
Visit duration04:22
57.26%
Bounce Rate23.70%
67.23%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
3,498
Monthly Visits:
105,989
Pages per Visit:
6.00
Daily Pageviews:
20,983
Avg. visit duration:
04:22
Bounce rate:
23.70%
Global Reach:
 n/a
Monthly Visits (SEMrush):
172,687
Monthly Unique Visitors (SEMrush):
18,640
Monthly Visits (SimilarWeb):
103,896
HypeRank:
1,680,783
SEMrush Rank:
4,378,837
SimilarWeb Rank:
381,192
*All traffic values are estimates only.

Traffic sources

Direct:
60.74%
Referral:
37.25%
Search:
0.62%
Social:
1.39%
Paid:
0%

Desktop vs Mobile

Desktop:
95.01%
Mobile:
4.99%

Total Visits Last 3 Months

44.3K
OCT
181.8K
NOV
106K
DEC

Visitors by country

Country
Users%
 
Brazil 65.34%
 
India 22.97%
 
Philippines 7.64%
 
United States 1.74%
 
Ukraine 1.16%
Last update was 758 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with oneworldnation.game in any way. Only publicly available statistics data are displayed.

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  oneworldnation.game
Rank:
(Rank based on keywords, cost and organic traffic)
  4,378,837
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  27
Organic Traffic:
(Number of visitors coming from top 20 search results)
  55
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $17.00

Revenue report

Google.com would generate approximately $23.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $697.5 and annual gross revenue of approximately $8.5K. Based on these figures, the site's net worth is estimated at around $21.9K.

How much would oneworldnation.game make?

Daily Revenue:
$23.25
Monthly Revenue:
$697.50
Yearly Revenue:
$8,486.25
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
Brazil 13,710$18.23
 
India 4,820$1.83
 
United States 364$1.76
 
Philippines 1,603$0.32
 
Ukraine 243$0.11

Loss of money due to Adblock?

Daily Revenue Loss:
$1.96
Monthly Revenue Loss:
$58.82
Yearly Revenue Loss:
$715.59
Daily Pageviews Blocked:
2,382
Monthly Pageviews Blocked:
71,447
Yearly Pageviews Blocked:
869,268

Daily revenue loss by country

 
CountryBlockedLost Money
 
Brazil 823$1.09
 
India 1,350$0.51
 
United States 66$0.32
 
Philippines 112$0.02
 
Ukraine 32$0.01

How much is oneworldnation.game worth?

Website Value:
$21.9K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
oneworldnation.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
oneworldnation.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
oneworldnation.game
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is oneworldnation.game hosted?

Oneworldnation.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
99.83.190.102
ASN:
AS16509 
ISP:
Amazon.com, Inc. 
Server Location:

United States, US
 

Other sites hosted on 99.83.190.102

How fast does oneworldnation.game load?

The average loading time of oneworldnation.game is n/a ms. The Desktop speed index is 74 and mobile speed index is 39.
Average Load Time:
n/a ms

Page Speed (Google PageSpeed Insights) - Desktop

74
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)22ms 46% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 46% 35% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 35% 18% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 18%
Time To First Byte (TTFB)754ms 78% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 78% 16% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 16% 4% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 4%
First Contentful Paint (FCP)1.7s 79% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 79% 14% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 14% 6% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 6%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)2.4s 77% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 77% 13% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 13% 8% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 8%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)22ms 45% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 45% 36% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 36% 17% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 17%
Time To First Byte (TTFB)777ms 77% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 77% 17% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 17% 4% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 4%
First Contentful Paint (FCP)1.7s 79% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 79% 14% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 14% 6% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 6%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)2.4s 77% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 77% 13% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 13% 9% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 9%

Lab Data

Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Avoids `unload` event listeners  
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Max Potential First Input Delay 30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Largest Contentful Paint 2.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Time to Interactive 0.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more

Page Speed (Google PageSpeed Insights) - Mobile

39
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)16ms 46% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 67% 16% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 16% 15% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 15%
Time To First Byte (TTFB)1.5s 78% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 48% 32% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 32% 18% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 18%
First Contentful Paint (FCP)2.6s 79% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 61% 19% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 19% 18% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 18%
First Input Delay (FID)17ms 92% of loads for this page have a fast (<100ms) First Input Delay (FID) 92% 6% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 6% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)3.5s 77% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 58% 23% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 23% 18% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 18%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)17ms 66% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 66% 16% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 16% 17% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 17%
Time To First Byte (TTFB)1.4s 47% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 47% 33% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 33% 18% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 18%
First Contentful Paint (FCP)2.5s 62% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 62% 19% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 19% 18% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 18%
First Input Delay (FID)17ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 92% 6% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 6% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)3.5s 59% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 59% 22% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 22% 17% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 17%

Lab Data

Time to Interactive 10.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Largest Contentful Paint 8.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Avoids `unload` event listeners  
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
First Meaningful Paint 3.0 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Total Blocking Time 210 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Max Potential First Input Delay 230 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Speed Index 9.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Contentful Paint (3G) 5980.008945465088 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more

Does oneworldnation.game use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on oneworldnation.game are reduced by 75%.
oneworldnation.game use gzip compression.
Original size: 64.6 KB
Compressed size: 15.71 KB
File reduced by: 48.89 KB (75%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  UNKNOWN

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. oneworldnation.game supports HTTPS.
 oneworldnation.game supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: www.oneworldnation.game
Organization:
Location:
Issuer: R3
Valid from: Jan 9 11:10:53 2023 GMT
Valid until: Apr 9 11:10:52 2023 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: ISRG Root X1
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 oneworldnation.game supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Mon, 06 Feb 2023 06:57:03 GMT
content-type: text/html
content-length: 166
location: https://www.oneworldnation.game/

HTTP/2 200 
date: Mon, 06 Feb 2023 06:57:03 GMT
content-type: text/html
content-length: 16091
content-encoding: gzip
accept-ranges: bytes
age: 1118
x-served-by: cache-iad-kjyo7100093-IAD
x-cache: HIT
x-cache-hits: 1
x-timer: S1675666624.737306,VS0,VE1
vary: x-wf-forwarded-proto, Accept-Encoding
x-cluster-name: us-east-1-prod-edge-blue

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
HINFO 3600
A 75.2.70.75 1740
A 99.83.190.102 1740
NS dns1.registrar-servers.com 3540
NS dns2.registrar-servers.com 3540

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
WhoIs:
 

Domain Name: oneworldnation.game

>>> This name is not available for registration:

>>> This TLD has been transitioned to CentralNIC

>>> Last update of WHOIS database: 2023-02-06T06:58:01.341Z