Nintendo.ru
Important information about Nintendo’s operations in Russia (May 31st 2023) | NintendoDomain Summary
What is the traffic rank for Nintendo.ru?
• Nintendo.ru ranks #5,770,363 globally on HypeStat.
What percent of global Internet users visit Nintendo.ru?
• 1.8E-6% of global Internet users visit Nintendo.ru
How many people visit Nintendo.ru each day?
• Nintendo.ru receives approximately 90 visitors and 160 page impressions per day.
Which countries does Nintendo.ru receive most of its visitors from?
• Nintendo.ru is mostly visited by people located in Russian Federation,United Kingdom.
How much Nintendo.ru can earn?
• Nintendo.ru should earn about $0.10/day from advertising revenue.
What is Nintendo.ru estimated value?
• Estimated value of Nintendo.ru is $109.34.
What IP addresses does Nintendo.ru resolve to?
• Nintendo.ru resolves to the IP addresses 3.123.204.249.
Where are Nintendo.ru servers located in?
• Nintendo.ru has servers located in Frankfurt am Main, Hesse, 60313, Germany.
nintendo.ru Profile
Title:Important information about Nintendo’s operations in Russia (May 31st 2023) | Nintendo
Description:Важная информация о деятельности Nintendo в России (31 мая 2023 г.)
Tags:
Category:Games / Video Games Consoles and Accessories
About:
Официальный сайт. Информация о консолях Wii, Wii U и DS, новости, каталог игр. Форум. Поддержка.
Откройте для себя Nintendo Switch, Nintendo 3DS, Nintendo 2DS, Wii U и amiibo. Техническая поддержка, информация об играх и My Nintendo, новости Nintendo. Edit Site Info
Откройте для себя Nintendo Switch, Nintendo 3DS, Nintendo 2DS, Wii U и amiibo. Техническая поддержка, информация об играх и My Nintendo, новости Nintendo. Edit Site Info
What technologies does nintendo.ru use?
These are the technologies used at nintendo.ru. nintendo.ru has a total of 8 technologies installed in 7 different categories.nintendo.ru Traffic Analysis
Nintendo.ru is ranked #5,770,363 in the world. This website is viewed by an estimated 90 visitors daily, generating a total of 160 pageviews. This equates to about 2.7K monthly visitors. Nintendo.ru traffic has increased by 575.73% compared to last month.Daily Visitors90
572.61%
Monthly Visits2.7K
575.73%
Pages per Visit1.78
85%
Visit duration01:24
Bounce Rate75.82%
84.56%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 90
- Monthly Visits:
- 2,727
- Pages per Visit:
- 1.78
- Daily Pageviews:
- 160
- Avg. visit duration:
- 01:24
- Bounce rate:
- 75.82%
- Global Reach:
- 1.8E-6%
- Monthly Visits (SEMrush):
- 13,643
- Monthly Unique Visitors (SEMrush):
- 13,580
- Monthly Visits (SimilarWeb):
- 2,754
- HypeRank:
- 5,770,363
- SEMrush Rank:
- 34,647,892
- SimilarWeb Rank:
- 4,536,896
Traffic sources
- Direct:
- 100.00%
- Referral:
- 0%
- Search:
- 0%
- Social:
- 0%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 4.77%
- Mobile:
- 95.23%
Total Visits Last 3 Months
18.5K
JAN
403.6
FEB
2.7K
MAR
Visitors by country
- Country
- Users%
- Russian Federation 89.19%
- United Kingdom 10.81%
Where do visitors go on nintendo.ru?
- Reach%Pageviews%PerUser
- nintendo.ru
- 97.17%98.17%1.8
- OTHER
- 0%1.84%0
Backlinks Report ▼
Nintendo.ru has a total of 4,127 backlinks from 301 referring domains and most of them comes from United States.- Total Backlinks:
- 4,127
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 301
- Referring IPs:
- 280
- Authority Domain Score:
- 17
Backlinks by country
- Country
- Domains
- United States 119
- Russian Federation 61
- Singapore 61
- Germany 9
- Spain 7
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 95
- .ru
- 63
- .in
- 40
- .edu
- 0
- .gov
- 0
Last update was 4 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with nintendo.ru in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 39
- Bing Index:
- 1,810
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- nintendo.ru
- Rank:
(Rank based on keywords, cost and organic traffic) - 34,647,892
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 2
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $35.00
Revenue report ▼
Google.com would generate approximately $0.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $3 and annual gross revenue of approximately $36.5. Based on these figures, the site's net worth is estimated at around $109.3.How much would nintendo.ru make?
- Daily Revenue:
- $0.10
- Monthly Revenue:
- $3.00
- Yearly Revenue:
- $36.50
Daily earning by country
- CountryPageviewsEarning
- Russian Federation 143$0.06
- United Kingdom 17$0.05
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.01
- Monthly Revenue Loss:
- $0.33
- Yearly Revenue Loss:
- $3.99
- Daily Pageviews Blocked:
- 11
- Monthly Pageviews Blocked:
- 340
- Yearly Pageviews Blocked:
- 4,135
Daily revenue loss by country
- CountryBlockedLost Money
- United Kingdom 3$0.01
- Russian Federation 9$0.00
How much is nintendo.ru worth?
- Website Value:
- $109.3
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- nintendo.ru
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- nintendo.ru
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- nintendo.ru
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is nintendo.ru hosted? ▼
Nintendo.ru may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 3.123.204.249
- ASN:
- AS16509
- ISP:
- Amazon.com, Inc.
- Server Location:
- Frankfurt am Main
Hesse, HE
60313
Germany, DE
Other sites hosted on 3.123.204.249
How fast does nintendo.ru load? ▼
The average loading time of nintendo.ru is 662 ms. The Desktop speed index is 78 and mobile speed index is 42.- Average Load Time:
- 662 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)2.2s
First Input Delay (FID)1ms
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)1.1s
First Input Delay (FID)3ms
Lab Data
Largest Contentful Paint 2.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive 4.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Total Blocking Time 140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Contentful Paint 1.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)3.6s
First Input Delay (FID)11ms
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)1.5s
First Input Delay (FID)19ms
Lab Data
Avoid non-composited animations
Animations which are not composited can be janky and increase CLS. Learn how to avoid non-composited animations
Animations which are not composited can be janky and increase CLS. Learn how to avoid non-composited animations
First Contentful Paint 5.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint 7.8 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Time to Interactive 15.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint element
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
Avoid large layout shifts
These are the largest layout shifts observed on the page. Each table item represents a single layout shift, and shows the element that shifted the most. Below each item are possible root causes that led to the layout shift. Some of these layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
These are the largest layout shifts observed on the page. Each table item represents a single layout shift, and shows the element that shifted the most. Below each item are possible root causes that led to the layout shift. Some of these layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
Speed Index 7.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 7.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Total Blocking Time 690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Avoid large layout shifts
These DOM elements were most affected by layout shifts. Some layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
These DOM elements were most affected by layout shifts. Some layout shifts may not be included in the CLS metric value due to . windowing Learn how to improve CLS
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Does nintendo.ru use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on nintendo.ru are reduced by 66%.
nintendo.ru use br compression.
Original size: 19.15 KB
Compressed size: 6.4 KB
File reduced by: 12.75 KB (66%)
Compressed size: 6.4 KB
File reduced by: 12.75 KB (66%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. nintendo.ru has 91 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 91
- Safety Confidence:
- 38
- Child Safety Reputations:
- 91
- Child Safety Confidence:
- 36
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. nintendo.ru supports HTTPS. nintendo.ru supports HTTPS
Verifying SSL Support. Please wait...
Common Name: www.nintendo.com
Organization: Nintendo of America Inc.
Location: Redmond, Washington, US
Issuer: DigiCert TLS RSA SHA256 2020 CA1
Valid from: Jul 10 00:00:00 2023 GMT
Valid until: Jul 9 23:59:59 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization: Nintendo of America Inc.
Location: Redmond, Washington, US
Issuer: DigiCert TLS RSA SHA256 2020 CA1
Valid from: Jul 10 00:00:00 2023 GMT
Valid until: Jul 9 23:59:59 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: DigiCert TLS RSA SHA256 2020 CA1
Organization: DigiCert Inc
Location: US
Issuer: DigiCert Global Root CA
Valid from: Apr 14 00:00:00 2021 GMT
Valid until: Apr 13 23:59:59 2031 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: DigiCert Inc
Location: US
Issuer: DigiCert Global Root CA
Valid from: Apr 14 00:00:00 2021 GMT
Valid until: Apr 13 23:59:59 2031 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. nintendo.ru supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- Игры/Компьютерные и видеоигры
- Игровые приставки/Nintendo
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: awselb/2.0
date: Mon, 22 Apr 2024 19:06:35 GMT
content-type: text/html
content-length: 110
location: https://www.nintendo.ru:443/
HTTP/2 301
server: EdgePrism/5.1.9.1
date: Mon, 22 Apr 2024 19:06:35 GMT
location: https://www.nintendo-europe.com/Important-information-about-Nintendo-s-operations-in-Russia-May-31st-2023--2393864.html?
x-llid: a4565e8b8166a9f15ccc75da6dd1ae38
content-length: 0
HTTP/2 301
server: EdgePrism/5.1.9.1
date: Mon, 22 Apr 2024 19:06:35 GMT
location: https://www.nintendo.com/eu/Important-information-about-Nintendo-s-operations-in-Russia-May-31st-2023--2393864.html
x-llid: adcd36afcc7e98e9651c843b2e8bbcf5
content-length: 0
HTTP/2 200
last-modified: Sun, 31 Mar 2024 06:51:22 GMT
etag: "5616ea10d31eaa786a11ecd6f8720130"
x-amz-server-side-encryption: AES256
cache-control: no-cache
content-type: text/html; charset=utf-8
server: AmazonS3
content-encoding: br
via: 1.1 varnish, 1.1 varnish, 1.1 varnish
accept-ranges: bytes
age: 0
date: Mon, 22 Apr 2024 19:06:36 GMT
x-served-by: cache-fra-etou8220100-FRA, cache-chi-kigq8000099-CHI, cache-chi-klot8100049-CHI
x-cache: HIT, MISS, HIT
x-cache-hits: 357, 0, 0
x-timer: S1713812796.935952,VS0,VE136
vary: Accept-Encoding
strict-transport-security: max-age=31557600
content-length: 6551
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
TXT | 300 | ||
TXT | 300 | ||
TXT | 300 | ||
TXT | 300 | ||
TXT | 300 | ||
TXT | 300 | ||
MX | 900 | ||
SOA | 86400 | ||
Mname | ns-719.awsdns-25.net | ||
Rname | awsdns-hostmaster.amazon.com | ||
Serial Number | 2023042500 | ||
Refresh | 28800 | ||
Retry | 7200 | ||
Expire | 604800 | ||
Minimum TTL | 86400 | ||
A | 3.123.204.249 | 60 | |
A | 18.195.155.151 | 60 | |
A | 52.58.248.63 | 60 | |
NS | 86400 | ||
NS | 86400 | ||
NS | 86400 | ||
NS | 86400 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on July 4, 2000 and will expire on July 5, 2024 if not renewed. This website is now assigned through the registrar RU-CENTER-RU. The WHOIS data for this website's domain was last updated on April 27, 2024.- Domain Created:
- 2000-07-04
- Domain Expires:
- 2024-07-05
- Domain Age:
- 23 years 9 months 23 days
- Domain Registrar:
- RU-CENTER-RU
- Domain Owner:
- Nintendo Co., Ltd c/o Nintendo of America Inc.
- WhoIs:
% TCI Whois Service. Terms of use: % https://tcinet.ru/documents/whois_ru_rf.pdf (in Russian) % https://tcinet.ru/documents/whois_su.pdf (in Russian) domain: NINTENDO.RU nserver: ns-1281.awsdns-32.org. nserver: ns-150.awsdns-18.com. nserver: ns-1595.awsdns-07.co.uk. nserver: ns-719.awsdns-25.net. state: REGISTERED, DELEGATED, VERIFIED org: Nintendo Co., Ltd c/o Nintendo of America Inc. taxpayer-id: - registrar: RU-CENTER-RU admin-contact: https://www.nic.ru/whois created: 2000-07-04T20:00:00Z paid-till: 2024-07-05T21:00:00Z free-date: 2024-08-06 source: TCI Last updated on 2024-04-22T19:06:30Z