Mjgame.pro
Mah Jong
Domain Summary
What percent of global Internet users visit Mjgame.pro?
• 0.0009624% of global Internet users visit Mjgame.pro
How many people visit Mjgame.pro each day?
• Mjgame.pro receives approximately 47.4K visitors and 63,904 page impressions per day.
Which countries does Mjgame.pro receive most of its visitors from?
• Mjgame.pro is mostly visited by people located in United States,India,Turkey.
How much Mjgame.pro can earn?
• Mjgame.pro should earn about $208.48/day from advertising revenue.
What is Mjgame.pro estimated value?
• Estimated value of Mjgame.pro is $187,450.27.
What IP addresses does Mjgame.pro resolve to?
• Mjgame.pro resolves to the IP addresses 185.26.122.74.
Where are Mjgame.pro servers located in?
• Mjgame.pro has servers located in Russia.
mjgame.pro Profile
What technologies does mjgame.pro use?
These are the technologies used at mjgame.pro. mjgame.pro has a total of 2 technologies installed in 3 different categories.mjgame.pro Traffic Analysis
This website is viewed by an estimated 47.4K visitors daily, generating a total of 63.9K pageviews. This equates to about 1.4M monthly visitors. Mjgame.pro traffic has decreased by 26.74% compared to last month.Daily Visitors47.4K
21.06%
Monthly Visits1.4M
26.74%
Pages per Visit1.35
3.54%
Visit duration01:25
36.58%
Bounce Rate78.90%
2.62%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 47,445
- Monthly Visits:
- 1,437,584
- Pages per Visit:
- 1.35
- Daily Pageviews:
- 63,904
- Avg. visit duration:
- 01:25
- Bounce rate:
- 78.90%
- Global Reach:
- 0.0009624%
- Monthly Visits (SEMrush):
- 1,487,083
- Monthly Unique Visitors (SEMrush):
- 1,189,211
- Monthly Visits (SimilarWeb):
- 1,452,385
- HypeRank:
- n/a
- SEMrush Rank:
- 36,255,718
- SimilarWeb Rank:
- 51,893
Traffic sources
- Direct:
- 44.69%
- Referral:
- 55.13%
- Search:
- 0.07%
- Social:
- 0.11%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 31.89%
- Mobile:
- 68.11%
Total Visits Last 3 Months
639.7K
FEB
2M
MAR
1.4M
APR
Visitors by country
- Country
- Users%
- United States 13.12%
- India 8.39%
- Turkey 8.15%
- Hong Kong 6.27%
- Netherlands 4.69%
Backlinks Report ▼
Mjgame.pro has a total of 50 backlinks from 26 referring domains and most of them comes from Austria.- Total Backlinks:
- 50
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 26
- Referring IPs:
- 15
- Authority Domain Score:
- 0
Backlinks by country
- Country
- Domains
- Austria 11
- Russian Federation 3
- Germany 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 4
- .sbs
- 3
- .net
- 3
- .edu
- 0
- .gov
- 0
Which sites are competitors to mjgame.pro?
Websites similar to mjgame.pro are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- faphouse.com
- Compare >14.6M
Last update was 37 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with mjgame.pro in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- mjgame.pro
- Rank:
(Rank based on keywords, cost and organic traffic) - 36,255,718
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $208.5 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $6.3K and annual gross revenue of approximately $76.1K. Based on these figures, the site's net worth is estimated at around $187.5K.How much would mjgame.pro make?
- Daily Revenue:
- $208.48
- Monthly Revenue:
- $6,254.40
- Yearly Revenue:
- $76,095.20
Daily earning by country
- CountryPageviewsEarning
- United States 8,384$40.49
- Netherlands 2,995$5.72
- Hong Kong 4,010$4.41
- India 5,361$2.04
- Turkey 5,207$0.99
Loss of money due to Adblock?
- Daily Revenue Loss:
- $9.34
- Monthly Revenue Loss:
- $280.26
- Yearly Revenue Loss:
- $3,409.78
- Daily Pageviews Blocked:
- 4,285
- Monthly Pageviews Blocked:
- 128,540
- Yearly Pageviews Blocked:
- 1,563,901
Daily revenue loss by country
- CountryBlockedLost Money
- United States 1,509$7.29
- Netherlands 509$0.97
- India 1,501$0.57
- Hong Kong 401$0.44
- Turkey 364$0.07
How much is mjgame.pro worth?
- Website Value:
- $187.5K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- mjgame.pro
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- mjgame.pro
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- mjgame.pro
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is mjgame.pro hosted? ▼
Mjgame.pro may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 185.26.122.74
- ASN:
- AS62082
- ISP:
- Hostland LTD
- Server Location:
Russia, RU
Other sites hosted on 185.26.122.74
There are no other sites hosted on this IPHow fast does mjgame.pro load? ▼
The average loading time of mjgame.pro is 204 ms. The Desktop speed index is 85 and mobile speed index is 89.- Average Load Time:
- 204 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)877ms
First Contentful Paint (FCP)1.1s
First Input Delay (FID)0
Interaction To Next Paint (INP)308ms
Largest Contentful Paint (LCP)2.3s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)877ms
First Contentful Paint (FCP)1.1s
First Input Delay (FID)0
Interaction To Next Paint (INP)308ms
Largest Contentful Paint (LCP)2.3s
Lab Data
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Improve image delivery
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Max Potential First Input Delay 170 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Total Blocking Time 300 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)1.1s
First Contentful Paint (FCP)1.6s
First Input Delay (FID)0
Interactive To Next Paint (INP)427ms
Largest Contentful Paint (LCP)3.3s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)1.1s
First Contentful Paint (FCP)1.6s
First Input Delay (FID)0
Interactive To Next Paint (INP)428ms
Largest Contentful Paint (LCP)3.3s
Lab Data
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Total Blocking Time 150 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Time to Interactive 3.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 3.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 1.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Improve image delivery
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Does mjgame.pro use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on mjgame.pro are reduced by 78%.
mjgame.pro use gzip compression.
Original size: 31.73 KB
Compressed size: 6.8 KB
File reduced by: 24.93 KB (78%)
Compressed size: 6.8 KB
File reduced by: 24.93 KB (78%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. mjgame.pro has 80 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 80
- Safety Confidence:
- 51
- Child Safety Reputations:
- 10
- Child Safety Confidence:
- 51
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. mjgame.pro supports HTTPS. mjgame.pro supports HTTPS
Verifying SSL Support. Please wait...
Common Name: *.mjgame.pro
Organization:
Location:
Issuer: R11
Valid from: Apr 11 18:19:39 2025 GMT
Valid until: Jul 10 18:19:38 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R11
Valid from: Apr 11 18:19:39 2025 GMT
Valid until: Jul 10 18:19:38 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R11
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. mjgame.pro supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: nginx
date: Fri, 06 Jun 2025 10:24:59 GMT
content-type: text/html
vary: Accept-Encoding
last-modified: Sat, 22 Mar 2025 19:11:54 GMT
etag: W/"7eef-630f324e36543"
strict-transport-security: max-age=31536000
content-encoding: gzip
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 185.26.122.74 | 1646 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on December 26, 2024 and will expire on December 26, 2025 if not renewed. This website is now assigned through the registrar Registrar of Domain Names REG.RU LLC. The WHOIS data for this website's domain was last updated on January 1, 0001.- Domain Created:
- 2024-12-26
- Domain Expires:
- 2025-12-26
- Domain Updated:
- 0001-01-01
- Domain Age:
- 6 months 19 days
- Domain Registrar:
- Registrar of Domain Names REG.RU LLC
- Domain Owner:
- Personal data, can not be publicly disclosed accor
- WhoIs:
Domain Name: MJGAME.PRO Registry Domain ID: f8cf777408fd4f428ee8ee5e6ed008ae-DONUTS Registrar WHOIS Server: whois.reg.com Registrar URL: https://www.reg.com Updated Date: 0001-01-01T00:00:00Z Creation Date: 2024-12-26T18:33:12Z Registrar Registration Expiration Date: 2025-12-26T18:33:12Z Registrar: Registrar of Domain Names REG.RU LLC Registrar IANA ID: 1606 Registrar Abuse Contact Email:Registrar Abuse Contact Phone: +7.4955801111 Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited Registry Registrant ID: zpgzrgrtgrlb1r-v Registrant Name: Personal data, can not be publicly disclosed according to applicable laws. Registrant Street: Personal data, can not be publicly disclosed according to applicable laws. Registrant City: Personal data, can not be publicly disclosed according to applicable laws. Registrant Postal Code: Personal data, can not be publicly disclosed according to applicable laws. Registrant Country: Personal data, can not be publicly disclosed according to applicable laws. Registrant Phone: +7.4955801111 Registrant Phone Ext: Registrant Fax: +7.4955801111 Registrant Fax Ext: Registrant Email:
Registry Admin ID: o1nl4m821d0xsor3 Admin Name: Personal data, can not be publicly disclosed according to applicable laws. Admin Street: Personal data, can not be publicly disclosed according to applicable laws. Admin City: Personal data, can not be publicly disclosed according to applicable laws. Admin Postal Code: Personal data, can not be publicly disclosed according to applicable laws. Admin Country: Personal data, can not be publicly disclosed according to applicable laws. Admin Phone: +7.4955801111 Admin Phone Ext: Admin Fax: +7.4955801111 Admin Fax Ext: Admin Email:
Registry Tech ID: c8zkd0u92-w7045f Tech Name: Personal data, can not be publicly disclosed according to applicable laws. Tech Street: Personal data, can not be publicly disclosed according to applicable laws. Tech City: Personal data, can not be publicly disclosed according to applicable laws. Tech Postal Code: Personal data, can not be publicly disclosed according to applicable laws. Tech Country: Personal data, can not be publicly disclosed according to applicable laws. Tech Phone: +7.4955801111 Tech Phone Ext: Tech Fax: +7.4955801111 Tech Fax Ext: Tech Email:
Name Server: ns.hostland.ru Name Server: ns3.hostland.ru DNSSEC: unsigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ For more information on Whois status codes, please visit: https://icann.org/epp >>> Last update of WHOIS database: 2025.06.06T10:25:32Z