Metagame.wtf
RIP MetaGame
Domain Summary
What is the traffic rank for Metagame.wtf?
• Metagame.wtf ranks #7,603,130 globally on HypeStat.
What percent of global Internet users visit Metagame.wtf?
• 1.6E-6% of global Internet users visit Metagame.wtf
How many people visit Metagame.wtf each day?
• Metagame.wtf receives approximately 80 visitors and 104 page impressions per day.
Which countries does Metagame.wtf receive most of its visitors from?
• Metagame.wtf is mostly visited by people located in Viet Nam,United States,Ukraine.
How much Metagame.wtf can earn?
• Metagame.wtf should earn about $0.16/day from advertising revenue.
What is Metagame.wtf estimated value?
• Estimated value of Metagame.wtf is $151.34.
What IP addresses does Metagame.wtf resolve to?
• Metagame.wtf resolves to the IP addresses 2606:50c0:8003::153, 185.199.108.153.
Where are Metagame.wtf servers located in?
• Metagame.wtf has servers located in California, United States.
metagame.wtf Profile

What technologies does metagame.wtf use?
These are the technologies used at metagame.wtf. metagame.wtf has a total of 3 technologies installed in 3 different categories.metagame.wtf Traffic Analysis
Metagame.wtf is ranked #7,603,130 in the world. This website is viewed by an estimated 80 visitors daily, generating a total of 104 pageviews. This equates to about 2.4K monthly visitors. Metagame.wtf traffic has decreased by 43.39% compared to last month.Daily Visitors80
43.39%
Monthly Visits2.4K
43.39%
Pages per Visit1.30
Visit duration00:04
Bounce Rate41.13%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 80
- Monthly Visits:
- 2,424
- Pages per Visit:
- 1.30
- Daily Pageviews:
- 104
- Avg. visit duration:
- 00:04
- Bounce rate:
- 41.13%
- Global Reach:
- 1.6E-6%
- Monthly Visits (SEMrush):
- 107
- Monthly Unique Visitors (SEMrush):
- 107
- Monthly Visits (SimilarWeb):
- 2,358
- HypeRank:
- 7,603,130
- SEMrush Rank:
- 9,246,978
- SimilarWeb Rank:
- 7,603,130
Traffic sources
- Direct:
- 88.79%
- Referral:
- 11.21%
- Search:
- 0%
- Social:
- 0%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 100.00%
- Mobile:
- 0%
Total Visits Last 3 Months
1K
JUN
4.3K
JUL
2.4K
AUG
Visitors by country
- Country
- Users%
- Viet Nam 53.49%
- United States 25.27%
- Ukraine 21.24%
Backlinks Report ▼
Metagame.wtf has a total of 1,622 backlinks from 599 referring domains and most of them comes from United States.- Total Backlinks:
- 1,622
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 599
- Referring IPs:
- 544
- Authority Domain Score:
- 21
Backlinks by country
- Country
- Domains
- United States 132
- Hong Kong 44
- France 14
- Singapore 9
- Germany 7
Backlinks by TLDs
- TLD Distribution
- Domains
- .online
- 256
- .com
- 210
- .xyz
- 16
- .edu
- 0
- .gov
- 0
Last update was 19 days ago
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*HypeStat.com is not promoting or affiliated with metagame.wtf in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- metagame.wtf
- Rank:
(Rank based on keywords, cost and organic traffic) - 9,246,978
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 5
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 6
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $0.2 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $4.8 and annual gross revenue of approximately $58.4. Based on these figures, the site's net worth is estimated at around $151.3.How much would metagame.wtf make?
- Daily Revenue:
- $0.16
- Monthly Revenue:
- $4.80
- Yearly Revenue:
- $58.40
Daily earning by country
- CountryPageviewsEarning
- United States 26$0.13
- Viet Nam 56$0.03
- Ukraine 22$0.01
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.03
- Monthly Revenue Loss:
- $0.76
- Yearly Revenue Loss:
- $9.20
- Daily Pageviews Blocked:
- 10
- Monthly Pageviews Blocked:
- 295
- Yearly Pageviews Blocked:
- 3,587
Daily revenue loss by country
- CountryBlockedLost Money
- United States 5$0.02
- Ukraine 3$0.00
- Viet Nam 2$0.00
How much is metagame.wtf worth?
- Website Value:
- $151.3
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- metagame.wtf
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- metagame.wtf
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- metagame.wtf
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is metagame.wtf hosted? ▼
Metagame.wtf may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 2606:50c0:8003::153, 185.199.108.153
- ASN:
- AS54113
- ISP:
- Fastly
- Server Location:
- California, CA
United States, US
Other sites hosted on 185.199.108.153
How fast does metagame.wtf load? ▼
The average loading time of metagame.wtf is 161 ms. The Desktop speed index is 97 and mobile speed index is 86.- Average Load Time:
- 161 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Speed Index 0.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
INP breakdown
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Largest Contentful Paint 0.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive 0.3 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP breakdown
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 3.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Does metagame.wtf use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on metagame.wtf are reduced by 50%.
metagame.wtf use gzip compression.
Original size: 968 B
Compressed size: 482 B
File reduced by: 486 B (50%)
Compressed size: 482 B
File reduced by: 486 B (50%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. metagame.wtf supports HTTPS. metagame.wtf supports HTTPS
Verifying SSL Support. Please wait...
Common Name: metagame.wtf
Organization:
Location:
Issuer: R13
Valid from: Sep 9 10:06:40 2025 GMT
Valid until: Dec 8 10:06:39 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R13
Valid from: Sep 9 10:06:40 2025 GMT
Valid until: Dec 8 10:06:39 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R13
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. metagame.wtf supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: GitHub.com
content-type: text/html; charset=utf-8
last-modified: Tue, 12 Nov 2024 19:33:09 GMT
access-control-allow-origin: *
etag: W/"6733ad75-3c8"
expires: Thu, 18 Sep 2025 03:46:21 GMT
cache-control: max-age=600
content-encoding: gzip
x-proxy-cache: MISS
x-github-request-id: FF00:359814:289ABCD:28E999F:68CB7E35
accept-ranges: bytes
age: 0
date: Thu, 18 Sep 2025 03:36:21 GMT
via: 1.1 varnish
x-served-by: cache-fra-eddf8230056-FRA
x-cache: MISS
x-cache-hits: 0
x-timer: S1758166582.662569,VS0,VE109
vary: Accept-Encoding
x-fastly-request-id: 5b010c8aa7b72e7dba6d226321fd3348b65b9549
content-length: 482
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
AAAA | 2606:50c0:8001::153 | 14360 | |
AAAA | 2606:50c0:8002::153 | 14360 | |
AAAA | 2606:50c0:8000::153 | 14360 | |
AAAA | 2606:50c0:8003::153 | 14360 |