Juegoss.blog
Home - JuegosDomain Summary
What is the traffic rank for Juegoss.blog?
• Juegoss.blog ranks #6,784,025 globally on HypeStat.
What percent of global Internet users visit Juegoss.blog?
• 1.0E-5% of global Internet users visit Juegoss.blog
How many people visit Juegoss.blog each day?
• Juegoss.blog receives approximately 396 visitors and 396 page impressions per day.
Which countries does Juegoss.blog receive most of its visitors from?
• Juegoss.blog is mostly visited by people located in Indonesia.
How much Juegoss.blog can earn?
• Juegoss.blog should earn about $0.08/day from advertising revenue.
What is Juegoss.blog estimated value?
• Estimated value of Juegoss.blog is $69.71.
What IP addresses does Juegoss.blog resolve to?
• Juegoss.blog resolves to the IP addresses 172.67.202.71.
Where are Juegoss.blog servers located in?
• Juegoss.blog has servers located in United States.
juegoss.blog Profile
Title:home - Juegos
What technologies does juegoss.blog use?
These are the technologies used at juegoss.blog. juegoss.blog has a total of 15 technologies installed in 12 different categories.juegoss.blog Traffic Analysis
Juegoss.blog is ranked #6,784,025 in the world. This website is viewed by an estimated 396 visitors daily, generating a total of 396 pageviews. This equates to about 12K monthly visitors. Juegoss.blog traffic has increased by 176.12% compared to last month.Daily Visitors396
175.42%
Monthly Visits12K
176.12%
Pages per Visit1.00
38.75%
Visit duration n/a
100%
Bounce Rate100.00%
172.19%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 396
- Monthly Visits:
- 11,999
- Pages per Visit:
- 1.00
- Daily Pageviews:
- 396
- Avg. visit duration:
- n/a
- Bounce rate:
- 100.00%
- Global Reach:
- 1.0E-5%
- Monthly Visits (SEMrush):
- 12,108
- Monthly Unique Visitors (SEMrush):
- 12,077
- HypeRank:
- 6,784,025
- SEMrush Rank:
- 6,491,298
Traffic sources
- Direct:
- 0%
- Referral:
- 0%
- Search:
- 100.00%
- Social:
- 0%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 9.45%
- Mobile:
- 90.55%
Visitors by country
- Country
- Users%
- Indonesia 89.6%
Where do visitors go on juegoss.blog?
- Reach%Pageviews%PerUser
- juegoss.blog
- 100.00%100.00%4
Backlinks Report ▼
Juegoss.blog has a total of 54,141 backlinks from 129 referring domains and most of them comes from United States.- Total Backlinks:
- 54,141
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 129
- Referring IPs:
- 119
- Authority Domain Score:
- 17
Backlinks by country
- Country
- Domains
- United States 49
- Singapore 37
- Germany 12
- France 7
- Italy 5
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 54
- .in
- 27
- .net
- 6
- .edu
- 0
- .gov
- 0
Last update was 699 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with juegoss.blog in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- juegoss.blog
- Rank:
(Rank based on keywords, cost and organic traffic) - 6,491,298
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 3,964
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 18
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $2.00
Revenue report ▼
Google.com would generate approximately $0.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $2.4 and annual gross revenue of approximately $29.2. Based on these figures, the site's net worth is estimated at around $69.7.How much would juegoss.blog make?
- Daily Revenue:
- $0.08
- Monthly Revenue:
- $2.40
- Yearly Revenue:
- $29.20
Daily earning by country
- CountryPageviewsEarning
- Indonesia 384$0.04
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.02
- Monthly Revenue Loss:
- $0.74
- Yearly Revenue Loss:
- $8.95
- Daily Pageviews Blocked:
- 223
- Monthly Pageviews Blocked:
- 6,684
- Yearly Pageviews Blocked:
- 81,318
Daily revenue loss by country
- CountryBlockedLost Money
- Indonesia 223$0.02
How much is juegoss.blog worth?
- Website Value:
- $69.7
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- juegoss.blog
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- juegoss.blog
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- juegoss.blog
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is juegoss.blog hosted? ▼
Juegoss.blog may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 172.67.202.71
- ASN:
- AS13335
- ISP:
- Cloudflare Inc
- Server Location:
United States, US
Other sites hosted on 172.67.202.71
How fast does juegoss.blog load? ▼
The average loading time of juegoss.blog is 4435 ms. The Desktop speed index is 92 and mobile speed index is 53.- Average Load Time:
- 4435 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)13ms
Time To First Byte (TTFB)1.3s
First Contentful Paint (FCP)1.8s
First Input Delay (FID)2ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.9s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)13ms
Time To First Byte (TTFB)1.3s
First Contentful Paint (FCP)1.8s
First Input Delay (FID)2ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)1.9s
Lab Data
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
First Contentful Paint 0.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Time to Interactive 1.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Max Potential First Input Delay 200 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Speed Index 0.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Total Blocking Time 80 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Largest Contentful Paint 1.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)17ms
Time To First Byte (TTFB)1.3s
First Contentful Paint (FCP)2.2s
First Input Delay (FID)260ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)2.3s
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)17ms
Time To First Byte (TTFB)1.3s
First Contentful Paint (FCP)2.2s
First Input Delay (FID)260ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)2.3s
Lab Data
First Meaningful Paint 1.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Largest Contentful Paint 4.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Total Blocking Time 750 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Speed Index 2.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Time to Interactive 4.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Max Potential First Input Delay 630 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
First Contentful Paint (3G) 2730 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Does juegoss.blog use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on juegoss.blog are reduced by 79%.
juegoss.blog use br compression.
Original size: 151.22 KB
Compressed size: 30.41 KB
File reduced by: 120.82 KB (79%)
Compressed size: 30.41 KB
File reduced by: 120.82 KB (79%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. juegoss.blog supports HTTPS. juegoss.blog supports HTTPS
Verifying SSL Support. Please wait...
Common Name: *.juegoss.blog
Organization:
Location:
Issuer: E1
Valid from: Jan 12 04:16:10 2023 GMT
Valid until: Apr 12 04:16:09 2023 GMT
Authority: CA:FALSE
Keysize:
Organization:
Location:
Issuer: E1
Valid from: Jan 12 04:16:10 2023 GMT
Valid until: Apr 12 04:16:09 2023 GMT
Authority: CA:FALSE
Keysize:
Common Name: E1
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X2
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize:
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X2
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize:
Common Name: ISRG Root X2
Organization: Internet Security Research Group
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize:
Organization: Internet Security Research Group
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize:
Common Name: ISRG Root X1
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. juegoss.blog supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Mon, 16 Jan 2023 17:39:41 GMT
content-type: text/html; charset=UTF-8
vary: Accept-Encoding
last-modified: Mon, 16 Jan 2023 17:38:48 GMT
strict-transport-security: max-age=31536000
cf-cache-status: DYNAMIC
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v3?s=Yhv7Tsy%2B2ZxwJkkZi6jQXl9ffVF08vHu1e1g%2FvDmwGvHxCQif%2F2s%2FIX1ss%2F83jQ3mG9IUgW8b4EEgBI9%2FeURvvbE0VyDGmm3%2FxMiC9juGYv7Pm50i96gsGsa9OOXtd4%3D"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0,"report_to":"cf-nel","max_age":604800}
server: cloudflare
cf-ray: 78a8a1c3ec002c6c-ORD
content-encoding: br
alt-svc: h3=":443"; ma=86400, h3-29=":443"; ma=86400
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
NS | 3600 | ||
NS | 3600 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on July 18, 2022 and will expire on July 18, 2023 if not renewed. This website is now assigned through the registrar Porkbun LLC. The WHOIS data for this website's domain was last updated on July 18, 2022.- Domain Created:
- 2022-07-18
- Domain Expires:
- 2023-07-18
- Domain Updated:
- 2022-07-18
- Domain Age:
- 2 years 4 months 28 days
- Domain Registrar:
- Porkbun LLC
- Domain Owner:
- Private by Design, LLC
- WhoIs:
Domain Name: JUEGOSS.BLOG Registry Domain ID: D309629926-CNIC Registrar WHOIS Server: whois.porkbun.com Registrar URL: http://www.porkbun.com Updated Date: 2022-07-18 01:57:59 Created Date: 2022-07-18 01:57:55 Registrar Registration Expiration Date: 2023-07-18 23:59:59 Registrar: Porkbun LLC Registrar IANA ID: 1861 Registrar Abuse Contact Email: Registrar Abuse Contact Phone: +1.5038508351 Domain Status: serverTransferProhibited http://icann.org/epp#serverTransferProhibited Domain Status: clientTransferProhibited http://icann.org/epp#clientTransferProhibited Domain Status: clientDeleteProhibited http://icann.org/epp#clientDeleteProhibited Registry Registrant ID: Registrant Name: Whois Privacy Registrant Organization: Private by Design, LLC Registrant Street: 500 Westover Dr #9816 Registrant City: Sanford Registrant State/Province: NC Registrant Postal Code: 27330 Registrant Country: US Registrant Phone: +1.9712666028 Registrant Phone Ext: Registrant Fax: Registrant Fax Ext: Registrant Email: https://porkbun.com/whois/contact/registrant/juegoss.blog Registry Admin ID: Admin Name: Whois Privacy Admin Organization: Private by Design, LLC Admin Street: 500 Westover Dr #9816 Admin City: Sanford Admin State/Province: NC Admin Postal Code: 27330 Admin Country: US Admin Phone: +1.9712666028 Admin Phone Ext: Admin Fax: Admin Fax Ext: Admin Email: https://porkbun.com/whois/contact/admin/juegoss.blog Registry Tech ID: Tech Name: Whois Privacy Tech Organization: Private by Design, LLC Tech Street: 500 Westover Dr #9816 Tech City: Sanford Tech State/Province: NC Tech Postal Code: 27330 Tech Country: US Tech Phone: +1.9712666028 Tech Phone Ext: Tech Fax: Tech Fax Ext: Tech Email: https://porkbun.com/whois/contact/tech/juegoss.blog Name Server: jamie.ns.cloudflare.com Name Server: jermaine.ns.cloudflare.com URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net >>> Last update of WHOIS database: 2022-07-18 01:57:59