goto.game Goto.game

   
Gaming Marketing Agency | Data-Driven Results | goto.game

Domain Summary

What is the traffic rank for Goto.game?

• Goto.game ranks #4,294,309 globally on HypeStat.

What percent of global Internet users visit Goto.game?

2.2E-6% of global Internet users visit Goto.game

How many people visit Goto.game each day?

• Goto.game receives approximately 108 visitors and 202 page impressions per day.

Which countries does Goto.game receive most of its visitors from?

• Goto.game is mostly visited by people located in United States,Australia.

How much Goto.game can earn?

• Goto.game should earn about $0.98/day from advertising revenue.

What is Goto.game estimated value?

• Estimated value of Goto.game is $967.91.

What IP addresses does Goto.game resolve to?

• Goto.game resolves to the IP addresses 2606:4700:7::a29f:862a, 162.159.135.42.

Where are Goto.game servers located in?

• Goto.game has servers located in Clifton, New Jersey, 07014, United States.

goto.game Profile

Title:Gaming Marketing Agency | Data-Driven Results | goto.game Description:Goto.game is a data-driven gaming marketing agency with deep industry experience. From influencer campaigns to event management, we connect brands with Australia's fastest-growing gaming industry. Book a call today.
Category:Games / Video Games Consoles and Accessories
About: Goto.game is a platform dedicated to the gaming community, providing various services and resources for gamers, content creators, and game publishers. It focuses on delivering news, reviews, and updates within the gaming industry. Additionally, it offers marketing and promotional services, helping brands and developers connect with their target audiences. The website serves as both an informative hub and a community space for gaming enthusiasts, offering insights into the latest trends, events, and innovations in gaming. With its comprehensive approach, goto.game aims to enhance the gaming experience and support the growth of the gaming ecosystem.
*This text is generated by artificial intelligence and may not be accurate. Edit Site Info

What technologies does goto.game use?

These are the technologies used at goto.game. goto.game has a total of 15 technologies installed in 15 different categories.

goto.game Traffic Analysis

Goto.game is ranked #4,294,309 in the world. This website is viewed by an estimated 108 visitors daily, generating a total of 202 pageviews. This equates to about 3.3K monthly visitors. Goto.game traffic has increased by 30.5% compared to last month.
Daily Visitors108
23.79%
Monthly Visits3.3K
30.5%
Pages per Visit1.87
8.38%
Visit duration00:39
32%
Bounce Rate40.18%
1.08%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
108
Monthly Visits:
3,272
Pages per Visit:
1.87
Daily Pageviews:
202
Avg. visit duration:
00:39
Bounce rate:
40.18%
Global Reach:
2.2E-6%
Monthly Visits (SEMrush):
890
Monthly Unique Visitors (SEMrush):
765
Monthly Visits (SimilarWeb):
3,215
HypeRank:
4,294,309
SEMrush Rank:
1,262,903
SimilarWeb Rank:
4,283,159
*All traffic values are estimates only.

Traffic sources

Direct:
38.31%
Referral:
0%
Search:
61.69%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
100.00%
Mobile:
0%

Total Visits Last 3 Months

5.3K
FEB
2.5K
MAR
3.3K
APR

Visitors by country

Country
Users%
 
United States 79.24%
 
Australia 20.76%

Where do visitors go on goto.game?

 
Reach%Pageviews%PerUser
goto.game
100.00%100.00%5

Which sites are competitors to goto.game?

Websites similar to goto.game are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 29 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with goto.game in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
1,370
Bing Index:
1,670
Baidu Index:
9

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  goto.game
Rank:
(Rank based on keywords, cost and organic traffic)
  1,262,903
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  554
Organic Traffic:
(Number of visitors coming from top 20 search results)
  760
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $101.00

Revenue report

Google.com would generate approximately $1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $29.4 and annual gross revenue of approximately $357.7. Based on these figures, the site's net worth is estimated at around $1K.

How much would goto.game make?

Daily Revenue:
$0.98
Monthly Revenue:
$29.40
Yearly Revenue:
$357.70
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 160$0.77
 
Australia 42$0.20

Loss of money due to Adblock?

Daily Revenue Loss:
$0.18
Monthly Revenue Loss:
$5.39
Yearly Revenue Loss:
$65.55
Daily Pageviews Blocked:
37
Monthly Pageviews Blocked:
1,116
Yearly Pageviews Blocked:
13,578

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 29$0.14
 
Australia 8$0.04

How much is goto.game worth?

Website Value:
$1K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
goto.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
goto.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
goto.game
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is goto.game hosted?

Goto.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
2606:4700:7::a29f:862a, 162.159.135.42
ASN:
AS13335 
ISP:
Cloudflare Inc 
Server Location:
Clifton
New Jersey, NJ
07014
United States, US
 

Other sites hosted on 162.159.135.42

How fast does goto.game load?

The average loading time of goto.game is 761 ms. The Desktop speed index is 100 and mobile speed index is 97.
Average Load Time:
761 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)10ms 74% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 74% 21% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 21% 4% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 4%
Time To First Byte (TTFB)1.3s 44% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 44% 44% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 44% 10% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 10%
First Contentful Paint (FCP)1.7s 80% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 80% 11% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 11% 7% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 7%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.8s 87% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 87% 6% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 6% 6% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 6%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)10ms 74% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 74% 21% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 21% 4% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 4%
Time To First Byte (TTFB)1.3s 44% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 44% 44% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 44% 10% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 10%
First Contentful Paint (FCP)1.7s 80% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 80% 11% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 11% 7% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 7%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)1.8s 87% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 87% 6% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 6% 6% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 6%

Lab Data

Speed Index 0.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Legacy JavaScript  
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Use efficient cache lifetimes  
A long cache lifetime can speed up repeat visits to your page. Learn more
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
3rd parties  
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric

Page Speed (Google PageSpeed Insights) - Mobile

97
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)3ms 74% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 79% 14% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 14% 5% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 5%
Time To First Byte (TTFB)2.0s 44% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 17% 51% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 51% 31% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 31%
First Contentful Paint (FCP)2.4s 80% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 45% 42% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 42% 12% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 12%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)2.4s 87% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 80% 15% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 15% 4% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 4%

Origin Data

All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)3ms 79% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 79% 14% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 14% 5% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 5%
Time To First Byte (TTFB)2.0s 17% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 17% 51% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 51% 31% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 31%
First Contentful Paint (FCP)2.4s 45% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 45% 42% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 42% 12% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 12%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)2.4s 80% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 80% 15% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 15% 4% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 4%

Lab Data

Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Time to Interactive 2.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Speed Index 2.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Use efficient cache lifetimes  
A long cache lifetime can speed up repeat visits to your page. Learn more
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Legacy JavaScript  
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Largest Contentful Paint 2.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
3rd parties  
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs

Does goto.game use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on goto.game are reduced by 89%.
goto.game use br compression.
Original size: 324.59 KB
Compressed size: 35.08 KB
File reduced by: 289.51 KB (89%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. goto.game supports HTTPS.
 goto.game supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: goto.game
Organization:
Location:
Issuer: WE1
Valid from: Apr 9 18:43:08 2025 GMT
Valid until: Jul 8 19:42:57 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: WE1
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Common Name: GTS Root R4
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 goto.game supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Wed, 14 May 2025 12:06:17 GMT
content-type: text/html; charset=UTF-8
cf-ray: 93fa44c43ca0607b-ORD
cf-cache-status: MISS
cache-control: public, max-age=0, s-maxage=3600
content-encoding: br
last-modified: Wed, 14 May 2025 12:06:17 GMT
strict-transport-security: max-age=63072000; includeSubDomains; preload
vary: Accept-Encoding
access-control-allow-headers: Content-Type, Authorization
access-control-allow-methods: GET,POST
cache-tag: ecce5827-4846-47fe-b78b-c903d8fe275e,06689765d7053ba4d84fd94dd141e296a44092d31aebfdf22c8d28049cbb4140
content-security-policy: upgrade-insecure-requests;
cross-origin-embedder-policy: unsafe-none; report-to='default'
cross-origin-embedder-policy-report-only: unsafe-none; report-to='default'
cross-origin-opener-policy: unsafe-none
cross-origin-opener-policy-report-only: unsafe-none; report-to='default'
cross-origin-resource-policy: cross-origin
ki-cache-tag: ecce5827-4846-47fe-b78b-c903d8fe275e,06689765d7053ba4d84fd94dd141e296a44092d31aebfdf22c8d28049cbb4140
ki-cache-type: Edge
ki-cf-cache-status: SAVING
ki-edge: v=21.0.0;mv=4.1.4
permissions-policy: accelerometer=(), autoplay=(), camera=(), cross-origin-isolated=(), display-capture=(self), encrypted-media=(), fullscreen=*, geolocation=(self), gyroscope=(), keyboard-map=(), magnetometer=(), microphone=(), midi=(), payment=*, picture-in-picture=(), publickey-credentials-get=(), screen-wake-lock=(), sync-xhr=(), usb=(), xr-spatial-tracking=(), gamepad=(), serial=()
referrer-policy: strict-origin-when-cross-origin
x-content-security-policy: default-src 'self'; img-src *; media-src * data:;
x-content-type-options: nosniff
x-edge-location-klb: 1
x-frame-options: SAMEORIGIN
x-kinsta-cache: HIT
x-permitted-cross-domain-policies: none
report-to: {"endpoints":[{"url":"https://a.nel.cloudflare.com/report/v4?s=Pqlo2bQb92H8bv1X1SIwUWfmWIjiyS3OtLd6kDuAK%2FCKkfbxXnmV84m5IrmUnm%2BXRNF%2BvcVl49K0NtfuLmcqx8T%2BaWxbs7oEsWzgaOjBsRt%2BfTShmAWuRZBtUg%3D%3D"}],"group":"cf-nel","max_age":604800}
nel: {"success_fraction":0.01,"report_to":"cf-nel","max_age":604800}
server: cloudflare
alt-svc: h3=":443"; ma=86400

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
AAAA 2606:4700:7::a29f:872a 218
AAAA 2606:4700:7::a29f:862a 218
A 162.159.134.42 218
A 162.159.135.42 218
NS dns1.registrar-servers.com 3518
NS dns2.registrar-servers.com 3518
HINFO 3600

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on June 26, 2017 and will expire on June 26, 2023 if not renewed. This website is now assigned through the registrar Dreamscape Networks International Pte Ltd. The WHOIS data for this website's domain was last updated on June 24, 2022.
Domain Created:
2017-06-26
Domain Expires:
2023-06-26
Domain Updated:
2022-06-24
Domain Age:
7 years 17 days
Domain Registrar:
Dreamscape Networks International Pte Ltd
Domain Owner:
Digivizer Pty Ltd
WhoIs:
 

>>> Domain goto.game is not available for registration


>>> Last update of WHOIS database: 2025-05-14T12:07:36.986Z