Gamefunnel.app
Game Funnel: Fun Board Games for Android and iOS
Domain Summary
What percent of global Internet users visit Gamefunnel.app?
• 1.2E-6% of global Internet users visit Gamefunnel.app
How many people visit Gamefunnel.app each day?
• Gamefunnel.app receives approximately 61 visitors and 85 page impressions per day.
Which countries does Gamefunnel.app receive most of its visitors from?
• Gamefunnel.app is mostly visited by people located in United States,Korea, Republic of,Netherlands.
How much Gamefunnel.app can earn?
• Gamefunnel.app should earn about $0.24/day from advertising revenue.
What is Gamefunnel.app estimated value?
• Estimated value of Gamefunnel.app is $218.50.
What IP addresses does Gamefunnel.app resolve to?
• Gamefunnel.app resolves to the IP addresses 91.184.0.35.
Where are Gamefunnel.app servers located in?
• Gamefunnel.app has servers located in Copenhagen, Capital Region, 1510, Denmark.
gamefunnel.app Profile
Title:Game Funnel: Fun Board Games for Android and iOS
Description:Play over 40 board games in this free family game for Android & iOS!
What technologies does gamefunnel.app use?
These are the technologies used at gamefunnel.app. gamefunnel.app has a total of 3 technologies installed in 4 different categories.gamefunnel.app Traffic Analysis
This website is viewed by an estimated 61 visitors daily, generating a total of 85 pageviews. This equates to about 1.8K monthly visitors.Daily Visitors61
Monthly Visits1.8K
Pages per Visit1.40
Visit duration00:16
Bounce Rate38.02%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 61
- Monthly Visits:
- 1,848
- Pages per Visit:
- 1.40
- Daily Pageviews:
- 85
- Avg. visit duration:
- 00:16
- Bounce rate:
- 38.02%
- Global Reach:
- 1.2E-6%
- Monthly Visits (SimilarWeb):
- 1,854
- HypeRank:
- n/a
- SEMrush Rank:
- 4,103,771
- SimilarWeb Rank:
- 8,042,500
Total Visits Last 3 Months
377
JAN
1.8K
FEB
1.8K
MAR
Visitors by country
- Country
- Users%
- United States 47.07%
- Korea, Republic of 25.51%
- Netherlands 14.58%
- Belgium 8.85%
- Philippines 4.00%
Backlinks Report ▼
Gamefunnel.app has a total of 297 backlinks from 152 referring domains and most of them comes from United States.- Total Backlinks:
- 297
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 152
- Referring IPs:
- 162
- Authority Domain Score:
- 14
Backlinks by country
- Country
- Domains
- United States 26
- Japan 7
- France 5
- Germany 5
- Romania 3
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 45
- .info
- 10
- .net
- 6
- .edu
- 0
- .gov
- 0
Last update was 196 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with gamefunnel.app in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 36
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- gamefunnel.app
- Rank:
(Rank based on keywords, cost and organic traffic) - 4,103,771
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 18
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 72
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $1.00
Revenue report ▼
Google.com would generate approximately $0.2 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $7.2 and annual gross revenue of approximately $87.6. Based on these figures, the site's net worth is estimated at around $218.5.How much would gamefunnel.app make?
- Daily Revenue:
- $0.24
- Monthly Revenue:
- $7.20
- Yearly Revenue:
- $87.60
Daily earning by country
- CountryPageviewsEarning
- United States 40$0.19
- Netherlands 12$0.02
- Korea, Republic of 22$0.01
- Belgium 8$0.00
- Philippines 3$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.04
- Monthly Revenue Loss:
- $1.20
- Yearly Revenue Loss:
- $14.55
- Daily Pageviews Blocked:
- 11
- Monthly Pageviews Blocked:
- 339
- Yearly Pageviews Blocked:
- 4,130
Daily revenue loss by country
- CountryBlockedLost Money
- United States 7$0.03
- Netherlands 2$0.00
- Korea, Republic of 1$0.00
- Belgium 1$0.00
- Philippines 0$0.00
How much is gamefunnel.app worth?
- Website Value:
- $218.5
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- gamefunnel.app
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- gamefunnel.app
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- gamefunnel.app
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is gamefunnel.app hosted? ▼
Gamefunnel.app may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 91.184.0.35
- ASN:
- AS51468
- ISP:
- One.com A/S
- Server Location:
- Copenhagen
Capital Region, 84
1510
Denmark, DK
Other sites hosted on 91.184.0.35
How fast does gamefunnel.app load? ▼
The average loading time of gamefunnel.app is 678 ms. The Desktop speed index is 88 and mobile speed index is 95.- Average Load Time:
- 678 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Time to Interactive 1.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Largest Contentful Paint 1.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Legacy JavaScript
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 1.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint 1.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Time to Interactive 3.4 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Render blocking requests
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Does gamefunnel.app use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gamefunnel.app are reduced by 64%.
gamefunnel.app use gzip compression.
Original size: 9.68 KB
Compressed size: 3.45 KB
File reduced by: 6.23 KB (64%)
Compressed size: 3.45 KB
File reduced by: 6.23 KB (64%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gamefunnel.app supports HTTPS. gamefunnel.app supports HTTPS
Verifying SSL Support. Please wait...
Common Name: cellcrowd.com
Organization:
Location:
Issuer: R10
Valid from: Apr 3 06:28:53 2025 GMT
Valid until: Jul 2 06:28:52 2025 GMT
Authority: CA:FALSE
Keysize: 4096 Bits
Organization:
Location:
Issuer: R10
Valid from: Apr 3 06:28:53 2025 GMT
Valid until: Jul 2 06:28:52 2025 GMT
Authority: CA:FALSE
Keysize: 4096 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. gamefunnel.app supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.server: nginx/1.26.3
date: Sat, 03 May 2025 21:02:23 GMT
content-type: text/html; charset=iso-8859-1
content-length: 249
location: https://www.cellcrowd.com/app/gamefunnel/
HTTP/2 200
server: nginx/1.26.3
date: Sat, 03 May 2025 21:02:23 GMT
content-type: text/html
last-modified: Thu, 01 May 2025 08:31:56 GMT
vary: Accept-Encoding
etag: W/"6813317c-26b4"
content-encoding: gzip