Gamedesign.jp
GAMEDESIGN - free browser games
Domain Summary
What is the traffic rank for Gamedesign.jp?
• Gamedesign.jp ranks #127,721 globally on HypeStat.
What percent of global Internet users visit Gamedesign.jp?
• 0.0087% of global Internet users visit Gamedesign.jp
How many people visit Gamedesign.jp each day?
• Gamedesign.jp receives approximately 428.9K visitors and 857,807 page impressions per day.
Which countries does Gamedesign.jp receive most of its visitors from?
• Gamedesign.jp is mostly visited by people located in Japan,United States,India.
How much Gamedesign.jp can earn?
• Gamedesign.jp should earn about $589.99/day from advertising revenue.
What is Gamedesign.jp estimated value?
• Estimated value of Gamedesign.jp is $582,596.91.
What IP addresses does Gamedesign.jp resolve to?
• Gamedesign.jp resolves to the IP addresses 210.143.103.6.
Where are Gamedesign.jp servers located in?
• Gamedesign.jp has servers located in Japan.
gamedesign.jp Profile

The site holds a lot of free games for public. Tags:
About:
Flash games and Free games download.
The site holds a lot of free games for public. Edit Site Info
The site holds a lot of free games for public. Edit Site Info
What technologies does gamedesign.jp use?
These are the technologies used at gamedesign.jp. gamedesign.jp has a total of 4 technologies installed in 4 different categories.gamedesign.jp Traffic Analysis
Gamedesign.jp is ranked #127,721 in the world. This website is viewed by an estimated 428.9K visitors daily, generating a total of 857.8K pageviews. This equates to about 13M monthly visitors.Daily Visitors428.9K
Monthly Visits13M
Pages per Visit2.00
Visit duration09:16
Bounce Rate54.21%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 428,904
- Monthly Visits:
- 12,995,791
- Pages per Visit:
- 2.00
- Daily Pageviews:
- 857,807
- Avg. visit duration:
- 09:16
- Bounce rate:
- 54.21%
- Global Reach:
- 0.0087%
- HypeRank:
- 127,721
Traffic sources
- Direct:
- 40.45%
- Referral:
- 35.63%
- Search:
- 23.12%
- Social:
- 0.79%
- Paid:
- 0%
Visitors by country
- Country
- Users%
- Japan 86.4%
- United States 6.3%
- India 1.6%
Where do visitors go on gamedesign.jp?
- Reach%Pageviews%PerUser
- gamedesign.jp
- 100.00%100.00%2.1
Backlinks Report ▼
Gamedesign.jp has a total of 1,680 backlinks from 305 referring domains and most of them comes from United States.- Total Backlinks:
- 1,680
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 305
- Referring IPs:
- 314
- Authority Domain Score:
- 34
Backlinks by country
- Country
- Domains
- United States 195
- Japan 24
- Germany 24
- Netherlands 14
- France 14
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 139
- .in
- 39
- .net
- 20
- .edu
- 0
- .gov
- 0
Last update was 1612 days ago
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*HypeStat.com is not promoting or affiliated with gamedesign.jp in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- gamedesign.jp
- Rank:
(Rank based on keywords, cost and organic traffic) - n/a
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 0
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $590 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $17.7K and annual gross revenue of approximately $215.3K. Based on these figures, the site's net worth is estimated at around $582.6K.How much would gamedesign.jp make?
- Daily Revenue:
- $589.99
- Monthly Revenue:
- $17,699.70
- Yearly Revenue:
- $215,346.35
Daily earning by country
- CountryPageviewsEarning
- Japan 780,604$281.02
- United States 34,312$165.73
- India 0$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $38.26
- Monthly Revenue Loss:
- $1,147.85
- Yearly Revenue Loss:
- $13,965.49
- Daily Pageviews Blocked:
- 29,594
- Monthly Pageviews Blocked:
- 887,830
- Yearly Pageviews Blocked:
- 10,801,935
Daily revenue loss by country
- CountryBlockedLost Money
- United States 6,176$29.83
- Japan 23,418$8.43
- India 0$0.00
How much is gamedesign.jp worth?
- Website Value:
- $582.6K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- gamedesign.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- gamedesign.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- gamedesign.jp
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is gamedesign.jp hosted? ▼
Gamedesign.jp may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 210.143.103.6
- ASN:
- AS7678
- ISP:
- Prox System Design Inc.
- Server Location:
Japan, JP
Other sites hosted on 210.143.103.6
There are no other sites hosted on this IPHow fast does gamedesign.jp load? ▼
The average loading time of gamedesign.jp is 127 ms. The Desktop speed index is 93 and mobile speed index is 77.- Average Load Time:
- 127 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.5s
First Input Delay (FID)35ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)2.0s
First Input Delay (FID)28ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 1.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 1.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 1.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.5s
First Input Delay (FID)181ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)1.5s
First Input Delay (FID)181ms
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Speed Index 5.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 4.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 3.0 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 220 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 4.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 210 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
First Contentful Paint (3G) 5695 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Does gamedesign.jp use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gamedesign.jp are reduced by %.
gamedesign.jp does not use compression.
Original size: 3.24 KB
Compressed size: n/a
File reduced by: (%)
Compressed size: n/a
File reduced by: (%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. gamedesign.jp has 91 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 91
- Safety Confidence:
- 46
- Child Safety Reputations:
- 92
- Child Safety Confidence:
- 44
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gamedesign.jp supports HTTPS. gamedesign.jp supports HTTPS
Verifying SSL Support. Please wait...
Common Name: www.gamedesign.jp
Organization:
Location:
Issuer: Let's Encrypt Authority X3
Valid from: Sep 20 17:52:20 2019 GMT
Valid until: Dec 19 17:52:20 2019 GMT
Authority:
Keysize:
Organization:
Location:
Issuer: Let's Encrypt Authority X3
Valid from: Sep 20 17:52:20 2019 GMT
Valid until: Dec 19 17:52:20 2019 GMT
Authority:
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. gamedesign.jp does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- Collections/Flash
- ゲーム/オンライン
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Date: Mon, 30 Sep 2019 17:13:53 GMT
Server: Apache
Location: https://www.gamedesign.jp/
Content-Length: 234
Connection: close
Content-Type: text/html; charset=iso-8859-1
HTTP/1.1 200 OK
Date: Mon, 30 Sep 2019 17:13:54 GMT
Server: Apache
Last-Modified: Thu, 18 Oct 2018 06:55:07 GMT
ETag: "241838-cf3-5787b445fe8c0"
Accept-Ranges: bytes
Content-Length: 3315
Connection: close
Content-Type: text/html
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 210.143.103.6 | 3600 | |
TXT | 3600 | ||
MX | 3600 | ||
SOA | 3600 | ||
Mname | ns.gamedesign.jp | ||
Rname | root.gamedesign.jp | ||
Serial Number | 2012051501 | ||
Refresh | 10800 | ||
Retry | 3600 | ||
Expire | 604800 | ||
Minimum TTL | 86400 | ||
NS | 3600 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- WhoIs:
whois lookup at whois.jprs.jp...[ JPRS database provides information on network administration. Its use is ] [ restricted to network administration purposes. For further information, ] [ use 'whois -h whois.jprs.jp help'. To suppress Japanese output, add'/e' ] [ at the end of command, e.g. 'whois -h whois.jprs.jp ***/e'. ] Domain Information: [ãƒ‰ãƒ¡ã‚¤ãƒ³æƒ…å ±] [Domain Name] GAMEDESIGN.JP [登録者å] 有é™ä¼šç¤¾ã‚²ãƒ¼ãƒ デザイン [Registrant] Gamedesign Inc. [Name Server] ns.gamedesign.jp [Name Server] dns2.ixent.ne.jp [Signing Key] [登録年月日] 2008/06/09 [有効期é™] 2020/06/30 [状態] Active [最終更新] 2019/07/01 01:05:07 (JST) Contact Information: [公開連絡窓å£] [åå‰] 有é™ä¼šç¤¾ã‚²ãƒ¼ãƒ デザイン [Name] Gamedesign Inc. [Email][Web Page] [郵便番å·] 262-0044 [使‰€] åƒè‘‰çœŒåƒè‘‰å¸‚ä¸å¤®åŒºæ¾æ³¢2-18-7 西åƒè‘‰Gビル2F [Postal Address] 2-18-7 Matsunami Chuo-ku Chiba-city Nishi-chiba G-Building 2F [電話番å·] 043-252-9730 [FAX番å·] 043-252-6644