Cybergame.live
CyberGame.LiveDomain Summary
What is the traffic rank for Cybergame.live?
• Cybergame.live ranks #4,195,584 globally on HypeStat.
What percent of global Internet users visit Cybergame.live?
• 2.3E-5% of global Internet users visit Cybergame.live
How many people visit Cybergame.live each day?
• Cybergame.live receives approximately 1.1K visitors and 1,095 page impressions per day.
Which countries does Cybergame.live receive most of its visitors from?
• Cybergame.live is mostly visited by people located in Philippines,Viet Nam,Nigeria.
How much Cybergame.live can earn?
• Cybergame.live should earn about $2.11/day from advertising revenue.
What is Cybergame.live estimated value?
• Estimated value of Cybergame.live is $1,907.02.
What IP addresses does Cybergame.live resolve to?
• Cybergame.live resolves to the IP addresses 23.106.254.150.
Where are Cybergame.live servers located in?
• Cybergame.live has servers located in Atlanta, Georgia, 30303, United States.
cybergame.live Profile
Title:CyberGame.Live
What technologies does cybergame.live use?
These are the technologies used at cybergame.live. cybergame.live has a total of 1 technologies installed in 2 different categories.cybergame.live Traffic Analysis
Cybergame.live is ranked #4,195,584 in the world. This website is viewed by an estimated 1.1K visitors daily, generating a total of 1.1K pageviews. This equates to about 34.4K monthly visitors. Cybergame.live traffic has increased by 1563.48% compared to last month.Daily Visitors1.1K
1087.45%
Monthly Visits34.4K
1563.48%
Pages per Visit0.97
13.39%
Visit duration n/a
27.76%
Bounce Rate94.49%
21.46%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 1,134
- Monthly Visits:
- 34,360
- Pages per Visit:
- 0.97
- Daily Pageviews:
- 1,095
- Avg. visit duration:
- n/a
- Bounce rate:
- 94.49%
- Global Reach:
- 2.3E-5%
- Monthly Visits (SEMrush):
- 377,644
- Monthly Unique Visitors (SEMrush):
- 66,592
- Monthly Visits (SimilarWeb):
- 34,707
- HypeRank:
- 4,195,584
- SEMrush Rank:
- 11,626,979
- SimilarWeb Rank:
- 722,611
Traffic sources
- Direct:
- 99.93%
- Referral:
- 0%
- Search:
- 0%
- Social:
- 0.07%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 0.07%
- Mobile:
- 99.93%
Total Visits Last 3 Months
6.8K
NOV
2.1K
DEC
34.4K
JAN
Visitors by country
- Country
- Users%
- Philippines 15.23%
- Viet Nam 12.05%
- Nigeria 11.63%
- Venezuela 9.88%
- Iraq 9.46%
Backlinks Report ▼
Cybergame.live has a total of 9 backlinks from 8 referring domains and most of them comes from United States.- Total Backlinks:
- 9
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 8
- Referring IPs:
- 8
- Authority Domain Score:
- 6
Backlinks by country
- Country
- Domains
- United States 7
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 5
- .dev
- 2
- .nl
- 1
- .edu
- 0
- .gov
- 0
Last update was 297 days ago
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This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with cybergame.live in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 3
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- cybergame.live
- Rank:
(Rank based on keywords, cost and organic traffic) - 11,626,979
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 6
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 1
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $2.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $63.3 and annual gross revenue of approximately $770.2. Based on these figures, the site's net worth is estimated at around $1.9K.How much would cybergame.live make?
- Daily Revenue:
- $2.11
- Monthly Revenue:
- $63.30
- Yearly Revenue:
- $770.15
Daily earning by country
- CountryPageviewsEarning
- Nigeria 127$0.13
- Viet Nam 132$0.06
- Philippines 167$0.03
- Venezuela 108$0.01
- Iraq 104$0.01
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.01
- Monthly Revenue Loss:
- $0.25
- Yearly Revenue Loss:
- $2.99
- Daily Pageviews Blocked:
- 31
- Monthly Pageviews Blocked:
- 931
- Yearly Pageviews Blocked:
- 11,329
Daily revenue loss by country
- CountryBlockedLost Money
- Nigeria 3$0.00
- Viet Nam 5$0.00
- Philippines 12$0.00
- Iraq 8$0.00
- Venezuela 3$0.00
How much is cybergame.live worth?
- Website Value:
- $1.9K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- cybergame.live
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- cybergame.live
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- cybergame.live
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is cybergame.live hosted? ▼
Cybergame.live may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 23.106.254.150
- ASN:
- AS59253
- ISP:
- Leaseweb Asia Pacific pte. ltd.
- Server Location:
- Atlanta
Georgia, GA
30303
United States, US
Other sites hosted on 23.106.254.150
There are no other sites hosted on this IPHow fast does cybergame.live load? ▼
The average loading time of cybergame.live is 966 ms. The Desktop speed index is 98 and mobile speed index is 97.- Average Load Time:
- 966 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)419ms
First Contentful Paint (FCP)736ms
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)735ms
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)419ms
First Contentful Paint (FCP)736ms
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)735ms
Lab Data
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 0.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)448ms
First Contentful Paint (FCP)1.7s
First Input Delay (FID)0
Interactive To Next Paint (INP)111ms
Largest Contentful Paint (LCP)1.7s
Origin Data
All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0ms
Time To First Byte (TTFB)448ms
First Contentful Paint (FCP)1.7s
First Input Delay (FID)0
Interactive To Next Paint (INP)111ms
Largest Contentful Paint (LCP)1.7s
Lab Data
Speed Index 4.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 1.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Does cybergame.live use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on cybergame.live are reduced by %.
cybergame.live does not use compression.
Original size: 832 B
Compressed size: n/a
File reduced by: (%)
Compressed size: n/a
File reduced by: (%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. cybergame.live supports HTTPS. cybergame.live supports HTTPS
Verifying SSL Support. Please wait...
Common Name: cybergame.live
Organization:
Location:
Issuer: Sectigo RSA Domain Validation Secure Server CA
Valid from: Jan 15 00:00:00 2024 GMT
Valid until: Feb 14 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: Sectigo RSA Domain Validation Secure Server CA
Valid from: Jan 15 00:00:00 2024 GMT
Valid until: Feb 14 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Sectigo RSA Domain Validation Secure Server CA
Organization: Sectigo Limited
Location: Salford, Greater Manchester, GB
Issuer: USERTrust RSA Certification Authority
Valid from: Nov 2 00:00:00 2018 GMT
Valid until: Dec 31 23:59:59 2030 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Sectigo Limited
Location: Salford, Greater Manchester, GB
Issuer: USERTrust RSA Certification Authority
Valid from: Nov 2 00:00:00 2018 GMT
Valid until: Dec 31 23:59:59 2030 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: USERTrust RSA Certification Authority
Organization: The USERTRUST Network
Location: Jersey City, New Jersey, US
Issuer: AAA Certificate Services
Valid from: Mar 12 00:00:00 2019 GMT
Valid until: Dec 31 23:59:59 2028 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Organization: The USERTRUST Network
Location: Jersey City, New Jersey, US
Issuer: AAA Certificate Services
Valid from: Mar 12 00:00:00 2019 GMT
Valid until: Dec 31 23:59:59 2028 GMT
Authority: CA:TRUE
Keysize: 4096 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. cybergame.live does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Server: nginx
Date: Thu, 22 Feb 2024 03:50:04 GMT
Content-Type: text/html; charset=utf-8
Content-Length: 832
Last-Modified: Wed, 10 Aug 2022 04:06:39 GMT
Connection: keep-alive
ETag: "62f32ecf-340"
Accept-Ranges: bytes
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
SOA | 1754 | ||
Mname | ian.ns.cloudflare.com | ||
Rname | dns.cloudflare.com | ||
Serial Number | 2332460478 | ||
Refresh | 10000 | ||
Retry | 2400 | ||
Expire | 604800 | ||
Minimum TTL | 1800 | ||
A | 23.106.254.150 | 254 | |
NS | 3554 | ||
NS | 3554 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 12, 2020 and will expire on February 12, 2025 if not renewed. This website is now assigned through the registrar GoDaddy.com, LLC. The WHOIS data for this website's domain was last updated on January 20, 2024.- Domain Created:
- 2020-02-12
- Domain Expires:
- 2025-02-12
- Domain Updated:
- 2024-01-20
- Domain Age:
- 4 years 10 months 3 days
- Domain Registrar:
- GoDaddy.com, LLC
- Domain Owner:
- Domains By Proxy, LLC
- WhoIs:
Domain Name: cybergame.live Registry Domain ID: 56f905f858044dc7a7e18ec156e4c3ea-DONUTS Registrar WHOIS Server: whois.godaddy.com/ Registrar URL: http://www.godaddy.com/domains/search.aspx?ci=8990 Updated Date: 2024-01-20T00:59:42Z Creation Date: 2020-02-12T07:28:44Z Registry Expiry Date: 2025-02-12T07:28:44Z Registrar: GoDaddy.com, LLC Registrar IANA ID: 146 Registrar Abuse Contact Email: Registrar Abuse Contact Phone: +1.4806242505 Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited Registry Registrant ID: REDACTED FOR PRIVACY Registrant Name: REDACTED FOR PRIVACY Registrant Organization: Domains By Proxy, LLC Registrant Street: REDACTED FOR PRIVACY Registrant City: REDACTED FOR PRIVACY Registrant State/Province: Arizona Registrant Postal Code: REDACTED FOR PRIVACY Registrant Country: US Registrant Phone: REDACTED FOR PRIVACY Registrant Phone Ext: REDACTED FOR PRIVACY Registrant Fax: REDACTED FOR PRIVACY Registrant Fax Ext: REDACTED FOR PRIVACY Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Registry Admin ID: REDACTED FOR PRIVACY Admin Name: REDACTED FOR PRIVACY Admin Organization: REDACTED FOR PRIVACY Admin Street: REDACTED FOR PRIVACY Admin City: REDACTED FOR PRIVACY Admin State/Province: REDACTED FOR PRIVACY Admin Postal Code: REDACTED FOR PRIVACY Admin Country: REDACTED FOR PRIVACY Admin Phone: REDACTED FOR PRIVACY Admin Phone Ext: REDACTED FOR PRIVACY Admin Fax: REDACTED FOR PRIVACY Admin Fax Ext: REDACTED FOR PRIVACY Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Registry Tech ID: REDACTED FOR PRIVACY Tech Name: REDACTED FOR PRIVACY Tech Organization: REDACTED FOR PRIVACY Tech Street: REDACTED FOR PRIVACY Tech City: REDACTED FOR PRIVACY Tech State/Province: REDACTED FOR PRIVACY Tech Postal Code: REDACTED FOR PRIVACY Tech Country: REDACTED FOR PRIVACY Tech Phone: REDACTED FOR PRIVACY Tech Phone Ext: REDACTED FOR PRIVACY Tech Fax: REDACTED FOR PRIVACY Tech Fax Ext: REDACTED FOR PRIVACY Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Name Server: ian.ns.cloudflare.com Name Server: linda.ns.cloudflare.com DNSSEC: signedDelegation URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/ >>> Last update of WHOIS database: 2024-02-22T03:50:47Z