Cyber.game
Play the most addictive and extreme online game for adults at Cyber.GameDomain Summary
What is the traffic rank for Cyber.game?
• Cyber.game ranks #281,292 globally on HypeStat.
What percent of global Internet users visit Cyber.game?
• 0.0016% of global Internet users visit Cyber.game
How many people visit Cyber.game each day?
• Cyber.game receives approximately 78.9K visitors and 102,542 page impressions per day.
Which countries does Cyber.game receive most of its visitors from?
• Cyber.game is mostly visited by people located in United States,Venezuela,Peru.
How much Cyber.game can earn?
• Cyber.game should earn about $299.17/day from advertising revenue.
What is Cyber.game estimated value?
• Estimated value of Cyber.game is $271,314.27.
What IP addresses does Cyber.game resolve to?
• Cyber.game resolves to the IP addresses 68.169.89.50.
Where are Cyber.game servers located in?
• Cyber.game has servers located in Weehawken, New Jersey, 07086, United States.
cyber.game Profile
Title:Play the most addictive and extreme online game for adults at Cyber.Game
Description:Step into the world of Cyber.Game and play the most addictive and *** *** game on the internet. Free to play!
Tags:
What technologies does cyber.game use?
These are the technologies used at cyber.game. cyber.game has a total of 6 technologies installed in 6 different categories.cyber.game Traffic Analysis
Cyber.game is ranked #281,292 in the world. This website is viewed by an estimated 78.9K visitors daily, generating a total of 102.5K pageviews. This equates to about 2.4M monthly visitors.Daily Visitors78.9K
Monthly Visits2.4M
Pages per Visit1.30
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 78,879
- Monthly Visits:
- 2,390,034
- Pages per Visit:
- 1.30
- Daily Pageviews:
- 102,542
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 0.0016%
- HypeRank:
- 281,292
Visitors by country
- Country
- Users%
- United States 9.3%
- Venezuela 6.6%
- Peru 6.0%
- Mexico 5.8%
- India 5.6%
Where do visitors go on cyber.game?
- Reach%Pageviews%PerUser
- cyber.game
- 98.99%99.19%1.3
- OTHER
- 0%0.81%0
Last update was 1668 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with cyber.game in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- cyber.game
- Rank:
(Rank based on keywords, cost and organic traffic) - n/a
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 0
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $299.2 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $9K and annual gross revenue of approximately $109.2K. Based on these figures, the site's net worth is estimated at around $271.3K.How much would cyber.game make?
- Daily Revenue:
- $299.17
- Monthly Revenue:
- $8,975.10
- Yearly Revenue:
- $109,197.05
Daily earning by country
- CountryPageviewsEarning
- United States 8,203$39.62
- India 4,102$1.56
- Russian Federation 2,051$0.84
- Venezuela 7,178$0.79
- Morocco 0$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $8.30
- Monthly Revenue Loss:
- $249.00
- Yearly Revenue Loss:
- $3,029.56
- Daily Pageviews Blocked:
- 4,461
- Monthly Pageviews Blocked:
- 133,817
- Yearly Pageviews Blocked:
- 1,628,111
Daily revenue loss by country
- CountryBlockedLost Money
- United States 1,477$7.13
- India 1,148$0.44
- Russian Federation 123$0.05
- Venezuela 215$0.02
- Morocco 0$0.00
How much is cyber.game worth?
- Website Value:
- $271.3K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- cyber.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- cyber.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- cyber.game
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is cyber.game hosted? ▼
Cyber.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 68.169.89.50
- ASN:
- AS23393
- ISP:
- ISPrime, Inc.
- Server Location:
- Weehawken
New Jersey, NJ
07086
United States, US
Other sites hosted on 68.169.89.50
There are no other sites hosted on this IPHow fast does cyber.game load? ▼
The average loading time of cyber.game is 2168 ms. The Desktop speed index is 99 and mobile speed index is 97.- Average Load Time:
- 2168 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)5.1s
First Input Delay (FID)22ms
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)5.1s
First Input Delay (FID)22ms
Lab Data
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 0.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 0.6 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
First Contentful Paint (FCP)0
First Input Delay (FID)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
First Contentful Paint (FCP)0
First Input Delay (FID)0
Lab Data
Does cyber.game use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on cyber.game are reduced by 60%.
cyber.game use gzip compression.
Original size: 5.39 KB
Compressed size: 2.11 KB
File reduced by: 3.27 KB (60%)
Compressed size: 2.11 KB
File reduced by: 3.27 KB (60%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. cyber.game supports HTTPS. cyber.game supports HTTPS
Verifying SSL Support. Please wait...
Common Name: cyber.game
Organization:
Location:
Issuer: Sectigo RSA Domain Validation Secure Server CA
Valid from: Mar 25 00:00:00 2019 GMT
Valid until: Mar 24 23:59:59 2020 GMT
Authority:
Keysize:
Organization:
Location:
Issuer: Sectigo RSA Domain Validation Secure Server CA
Valid from: Mar 25 00:00:00 2019 GMT
Valid until: Mar 24 23:59:59 2020 GMT
Authority:
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. cyber.game does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Server: nginx
Date: Mon, 28 Oct 2019 06:46:03 GMT
Content-Type: text/html
Content-Length: 178
Connection: keep-alive
Keep-Alive: timeout=20
Location: https://cyber.game/
HTTP/1.1 200 OK
Server: nginx
Date: Mon, 28 Oct 2019 06:46:03 GMT
Content-Type: text/html; charset=UTF-8
Transfer-Encoding: chunked
Connection: keep-alive
Keep-Alive: timeout=20
X-Powered-By: PHP/5.5.9-1ubuntu4.17
Content-Encoding: gzip
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 68.169.89.50 | 600 | |
MX | 600 | ||
SOA | 2560 | ||
Mname | ns.isprime.com | ||
Rname | support.isprime.com | ||
Serial Number | 2019040802 | ||
Refresh | 16384 | ||
Retry | 2048 | ||
Expire | 1048576 | ||
Minimum TTL | 2560 | ||
NS | 868 | ||
NS | 868 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on March 20, 2019 and will expire on May 22, 2024 if not renewed. This website is now assigned through the registrar . The WHOIS data for this website's domain was last updated on May 22, 2024.- Domain Created:
- 2019-03-20
- Domain Age:
- 5 years 2 months 2 days
- WhoIs:
whois lookup at whois.uniregistry.net...Domain Name: cyber.game Registry Domain ID: DO_c59d994377a8e67da92b4b4847e0569b-UR Registrar WHOIS Server: whois.fabulous.com Registrar URL: http://www.fabulous.com Updated Date: 2019-03-25T12:13:14.483Z Creation Date: 2019-03-20T12:12:55.043Z Registry Expiry Date: 2020-03-20T12:12:55.043Z Registrar: Sea Wasp, LLC Registrar IANA ID: 411 Registrar Abuse Contact Email: Registrar Abuse Contact Phone: +1.5044107600 Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited Registry Registrant ID: REDACTED FOR PRIVACY Registrant Name: REDACTED FOR PRIVACY Registrant Organization: Savvy Investments, LLC Registrant Street: REDACTED FOR PRIVACY Registrant City: REDACTED FOR PRIVACY Registrant State/Province: WY Registrant Postal Code: REDACTED FOR PRIVACY Registrant Country: US Registrant Phone: REDACTED FOR PRIVACY Registrant Fax: REDACTED FOR PRIVACY Registrant Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Registry Admin ID: REDACTED FOR PRIVACY Admin Name: REDACTED FOR PRIVACY Admin Organization: REDACTED FOR PRIVACY Admin Street: REDACTED FOR PRIVACY Admin City: REDACTED FOR PRIVACY Admin State/Province: REDACTED FOR PRIVACY Admin Postal Code: REDACTED FOR PRIVACY Admin Country: REDACTED FOR PRIVACY Admin Phone: REDACTED FOR PRIVACY Admin Fax: REDACTED FOR PRIVACY Admin Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Registry Tech ID: REDACTED FOR PRIVACY Tech Name: REDACTED FOR PRIVACY Tech Organization: REDACTED FOR PRIVACY Tech Street: REDACTED FOR PRIVACY Tech City: REDACTED FOR PRIVACY Tech State/Province: REDACTED FOR PRIVACY Tech Postal Code: REDACTED FOR PRIVACY Tech Country: REDACTED FOR PRIVACY Tech Phone: REDACTED FOR PRIVACY Tech Fax: REDACTED FOR PRIVACY Tech Email: Please query the RDDS service of the Registrar of Record identified in this output for information on how to contact the Registrant, Admin, or Tech contact of the queried domain name. Name Server: ns2.isprime.com Name Server: ns.isprime.com DNSSEC: unsigned URL of the ICANN RDDS Inaccuracy Complaint Form: https://www.icann.org/wicf/ >>> Last update of WHOIS database: 2019-10-28T06:46:34.089Z <<< For more information on domain status codes, please visit https://icann.org/epp The WHOIS information provided in this page has been redacted in compliance with ICANN's Temporary Specification for gTLD Registration Data. The data in this record is provided by Uniregistry for informational purposes only, and it does not guarantee its accuracy. Uniregistry is authoritative for whois information in top-level domains it operates under contract with the Internet Corporation for Assigned Names and Numbers. Whois information from other top-level domains is provided by a third-party under license to Uniregistry. This service is intended only for query-based access. By using this service, you agree that you will use any data presented only for lawful purposes and that, under no circumstances will you use (a) data acquired for the purpose of allowing, enabling, or otherwise supporting the transmission by e-mail, telephone, facsimile or other communications mechanism of mass unsolicited, commercial advertising or solicitations to entities other than your existing customers; or (b) this service to enable high volume, automated, electronic processes that send queries or data to the systems of any Registrar or any Registry except as reasonably necessary to register domain names or modify existing domain name registrations. Uniregistry reserves the right to modify these terms at any time. By submitting this query, you agree to abide by this policy. All rights reserved.