Hangame.co.jp - Customer.hangame.co.jp
無料ゲーム・オンラインゲームのハンゲ - ヘルプ
Domain Summary
What is the traffic rank for Customer.hangame.co.jp?
• Customer.hangame.co.jp ranks #124,547 globally on HypeStat.
What percent of global Internet users visit Customer.hangame.co.jp?
• 0.00048% of global Internet users visit Customer.hangame.co.jp
How many people visit Customer.hangame.co.jp each day?
• Customer.hangame.co.jp receives approximately 23.7K visitors and 97,021 page impressions per day.
Which countries does Customer.hangame.co.jp receive most of its visitors from?
• Customer.hangame.co.jp is mostly visited by people located in Japan,Russian Federation,Taiwan.
How much Customer.hangame.co.jp can earn?
• Customer.hangame.co.jp should earn about $38.53/day from advertising revenue.
What is Customer.hangame.co.jp estimated value?
• Estimated value of Customer.hangame.co.jp is $36,700.39.
What IP addresses does Customer.hangame.co.jp resolve to?
• Customer.hangame.co.jp resolves to the IP addresses 119.235.231.93.
Where are Customer.hangame.co.jp servers located in?
• Customer.hangame.co.jp has servers located in Tokyo, 40, Japan.
customer.hangame.co.jp Profile
Title:無料ゲーム・オンラインゲームのハンゲ - ヘルプ
Description:パズル、ボードゲームやアクション、RPGにて対戦できるコミュニティ。
簡単にできる無料ゲーム・オンラインゲーム。ハンゲヘルプ。ハンゲで困ったことがあったら、まずはここを見よう。無料ゲーム・オンラインゲームならハンゲ Tags:
簡単にできる無料ゲーム・オンラインゲーム。ハンゲヘルプ。ハンゲで困ったことがあったら、まずはここを見よう。無料ゲーム・オンラインゲームならハンゲ Tags:
About:
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Edit Site Info
What technologies does customer.hangame.co.jp use?
These are the technologies used at customer.hangame.co.jp. customer.hangame.co.jp has a total of 5 technologies installed in 6 different categories.customer.hangame.co.jp Traffic Analysis
Customer.hangame.co.jp is ranked #124,547 in the world. This website is viewed by an estimated 23.7K visitors daily, generating a total of 97K pageviews. This equates to about 717K monthly visitors.Daily Visitors23.7K
Monthly Visits717K
Pages per Visit4.10
Visit duration08:49
Bounce Rate24.32%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 23,664
- Monthly Visits:
- 717,019
- Pages per Visit:
- 4.10
- Daily Pageviews:
- 97,021
- Avg. visit duration:
- 08:49
- Bounce rate:
- 24.32%
- Global Reach:
- 0.00048%
- HypeRank:
- 124,547
- SEMrush Rank:
- 1,589,724
Traffic sources
- Direct:
- 80.33%
- Referral:
- 6.94%
- Search:
- 8.73%
- Social:
- 0.69%
- Paid:
- 2.15%
Visitors by country
- Country
- Users%
- Japan 97.2%
- Russian Federation 0.6%
- Taiwan 0.6%
Where do visitors go on customer.hangame.co.jp?
- Reach%Pageviews%PerUser
- hangame.co.jp
- 31.02%4.78%1.09
- id.hangame.co.jp
- 28.19%5.17%1.29
- casual.hangame.co.jp
- 18.59%5.96%2.26
- top.hangame.co.jp
- 17.76%3.34%1.33
- eos.hangame.co.jp
- 13.55%7.21%3.8
Last update was 2220 days ago
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*HypeStat.com is not promoting or affiliated with hangame.co.jp in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- customer.hangame.co.jp
- Rank:
(Rank based on keywords, cost and organic traffic) - 1,589,724
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 13
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 133
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $38.5 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $1.2K and annual gross revenue of approximately $14.1K. Based on these figures, the site's net worth is estimated at around $36.7K.How much would customer.hangame.co.jp make?
- Daily Revenue:
- $38.53
- Monthly Revenue:
- $1,155.90
- Yearly Revenue:
- $14,063.45
Daily earning by country
- CountryPageviewsEarning
- Japan 95,081$34.23
- Russian Federation 0$0.00
- Taiwan 0$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $1.03
- Monthly Revenue Loss:
- $30.81
- Yearly Revenue Loss:
- $374.81
- Daily Pageviews Blocked:
- 2,852
- Monthly Pageviews Blocked:
- 85,573
- Yearly Pageviews Blocked:
- 1,041,132
Daily revenue loss by country
- CountryBlockedLost Money
- Japan 2,852$1.03
- Russian Federation 0$0.00
- Taiwan 0$0.00
How much is customer.hangame.co.jp worth?
- Website Value:
- $36.7K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- hangame.co.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- hangame.co.jp
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- hangame.co.jp
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is customer.hangame.co.jp hosted? ▼
Customer.hangame.co.jp may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 119.235.231.93
- ASN:
- AS17661
- ISP:
- NHN Techorus Corp.
- Server Location:
- Tokyo
40
Japan, JP
Other sites hosted on 119.235.231.93
How fast does customer.hangame.co.jp load? ▼
The average loading time of customer.hangame.co.jp is 1133 ms. The Desktop speed index is 94 and mobile speed index is 79.- Average Load Time:
- 1133 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 40Â ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 0.9Â s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Total Blocking Time 0Â ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Estimated Input Latency 10Â ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Speed Index 1.5Â s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 0.9Â s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 0.8Â s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 0.9Â s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 3.2Â s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 160Â ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 4.6Â s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
First Contentful Paint (3G) 5939Â ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Estimated Input Latency 30Â ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 210Â ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 4.2Â s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 4.5Â s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 2.9Â s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Does customer.hangame.co.jp use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on customer.hangame.co.jp are reduced by %.
customer.hangame.co.jp does not use compression.
Original size: n/a
Compressed size: n/a
File reduced by: (%)
Compressed size: n/a
File reduced by: (%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. customer.hangame.co.jp has 86 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 86
- Safety Confidence:
- 11
- Child Safety Reputations:
- 86
- Child Safety Confidence:
- 9
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. customer.hangame.co.jp does not support HTTPS. customer.hangame.co.jp does not support HTTPS
Verifying SSL Support. Please wait...
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. customer.hangame.co.jp does not support HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Site Categories ▼
Website categories are used to classify websites based on their content or purpose. These categories provide a way to organize and filter websites, allowing users to find relevant information or ensure compliance with specific regulations or policies.- ロールプレイング/MMORPG
- ゲーム/オンライン
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Date: Wed, 18 Dec 2019 13:36:14 GMT
Server: NHN
Location: http://customer.hange.jp/
Content-Length: 235
Connection: close
Content-Type: text/html; charset=iso-8859-1
HTTP/1.1 200 OK
Date: Wed, 18 Dec 2019 13:36:15 GMT
Server: NHN
Cache-Control: no-cache
Expires: Thu, 01 Jan 1970 00:00:00 GMT
Set-Cookie: hgsc=UsfRrvKxj_UR-lA7D3DH-1KTs_Aph17QnefGWRdx0488; Domain=hange.jp; Expires=Wed, 18-Dec-2019 14:06:15 GMT; Path=/
Set-Cookie: hgsc=UsfRrvKxj_UR-lA7D3DH-1KTs_Aph17Qnefort9d1A22; Domain=hange.jp; Expires=Wed, 18-Dec-2019 14:06:15 GMT; Path=/
Set-Cookie: FQC=NjcuMjEyLjE4Ny4xMDZfMjAxOTEyMTg; Domain=customer.hange.jp; Expires=Mon, 05-Jan-2088 16:50:22 GMT; Path=/
Set-Cookie: JSESSIONID=7498938233E0C08EFB1FA2E454B33D5F; Path=/
Vary: Accept-Encoding,User-Agent
Content-Encoding: gzip
P3P: CP="ALL CURa ADMa DEVa TAIa OUR BUS IND PHY ONL UNI PUR FIN COM NAV INT DEM CNT STA POL HEA PRE LOC OTC"
Connection: close
Transfer-Encoding: chunked
Content-Type: text/html; charset=shift_jis
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- WhoIs:
whois lookup at whois.jprs.jp...[ JPRS database provides information on network administration. Its use is ] [ restricted to network administration purposes. For further information, ] [ use 'whois -h whois.jprs.jp help'. To suppress Japanese output, add'/e' ] [ at the end of command, e.g. 'whois -h whois.jprs.jp ***/e'. ] Domain Information: [ãƒ‰ãƒ¡ã‚¤ãƒ³æƒ…å ±] a. [ドメインå] HANGAME.CO.JP e. [ãã—ãã‚ã„] ãˆã¡ãˆã„ã¡ãˆã¬ã·ã‚Œã„ã‚ーã¨ã‹ã¶ã—ããŒã„ã—ゃ f. [組織å] NHN PlayArtæ ªå¼ä¼šç¤¾ g. [Organization] NHN PlayArt Corp. k. [組織種別] æ ªå¼ä¼šç¤¾ l. [Organization Type] corporation m. [登録担当者] TI26896JP n. [技術連絡担当者] TI22155JP p. [ãƒãƒ¼ãƒ サーãƒ] ns6.nhncorp.jp p. [ãƒãƒ¼ãƒ サーãƒ] ns7.nhncorp.jp s. [ç½²åéµ] [状態] Connected (2015/09/30) [登録年月日] 2013/09/17 [接続年月日] 2013/09/17 [最終更新] 2015/01/14 14:50:06 (JST)