bytegame.de Bytegame.de

   
Home - Byte GameMaker Magazin

Domain Summary

What is the traffic rank for Bytegame.de?

• Bytegame.de ranks #8,530,114 globally on HypeStat.

What IP addresses does Bytegame.de resolve to?

• Bytegame.de resolves to the IP addresses 2a01:488:42:1000:b24d:750f:fff8:18d1, 178.77.117.15.

Where are Bytegame.de servers located in?

• Bytegame.de has servers located in Germany.

bytegame.de Profile

Title:Home - Byte GameMaker Magazin
Description:Magazin für Hobbyspieentwickler, Webentwickler und alle, die sich für Retro, Spiele, Gamedesign und Programmierung interessieren.
Tags:

What technologies does bytegame.de use?

These are the technologies used at bytegame.de. bytegame.de has a total of 7 technologies installed in 8 different categories.

bytegame.de Traffic Analysis

Bytegame.de is ranked #8,530,114 in the world.
Daily Visitors n/a
Monthly Visits n/a
Pages per Visit n/a
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
 n/a
Monthly Visits:
n/a
Pages per Visit:
n/a
Daily Pageviews:
n/a
Avg. visit duration:
n/a
Bounce rate:
n/a
Global Reach:
 n/a
HypeRank:
8,530,114
SEMrush Rank:
15,716,521
*All traffic values are estimates only.
Last update was 402 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with bytegame.de in any way. Only publicly available statistics data are displayed.

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  bytegame.de
Rank:
(Rank based on keywords, cost and organic traffic)
  15,716,521
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  7
Organic Traffic:
(Number of visitors coming from top 20 search results)
  0
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
bytegame.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
bytegame.de
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
bytegame.de
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is bytegame.de hosted?

Bytegame.de may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
2a01:488:42:1000:b24d:750f:fff8:18d1, 178.77.117.15
ASN:
AS20773 
ISP:
Host Europe GmbH 
Server Location:

Germany, DE
 

Other sites hosted on 178.77.117.15

There are no other sites hosted on this IP

How fast does bytegame.de load?

The average loading time of bytegame.de is 1309 ms. The Desktop speed index is 89 and mobile speed index is 75.
Average Load Time:
1309 ms

Page Speed (Google PageSpeed Insights) - Desktop

89
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Lab Data

Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Speed Index 2.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 1.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Time to Interactive 1.4 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets

Page Speed (Google PageSpeed Insights) - Mobile

75
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Lab Data

Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Speed Index 3.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Largest Contentful Paint 5.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Contentful Paint (3G) 5820 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more about the First Contentful Paint (3G) metric
Time to Interactive 5.0 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Total Blocking Time 60 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint 3.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets

Does bytegame.de use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on bytegame.de are reduced by 88%.
bytegame.de use gzip compression.
Original size: 359.01 KB
Compressed size: 41.2 KB
File reduced by: 317.81 KB (88%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  UNKNOWN

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. bytegame.de supports HTTPS.
 bytegame.de supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: www.bytegame.de
Organization:
Location:
Issuer: Starfield Secure Certificate Authority - G2
Valid from: Sep 30 07:12:10 2022 GMT
Valid until: Oct 30 07:12:10 2023 GMT
Authority: CA:FALSE
Keysize: 4096 Bits
Common Name: Starfield Secure Certificate Authority - G2
Organization: "Starfield Technologies, Inc.", OU = http://certs.starfieldtech.com/repository/
Location: Scottsdale, Arizona, US
Issuer: Starfield Root Certificate Authority - G2
Valid from: May 3 07:00:00 2011 GMT
Valid until: May 3 07:00:00 2031 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 bytegame.de does not support HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
Date: Wed, 05 Apr 2023 07:37:12 GMT
Content-Type: text/html; charset=iso-8859-1
Content-Length: 232
Connection: keep-alive
Server: Apache
Location: https://www.bytegame.de/
Cache-Control: max-age=10
Expires: Wed, 05 Apr 2023 07:37:22 GMT
X-Cache-Status: MISS

HTTP/1.1 200 OK
Date: Wed, 05 Apr 2023 07:37:12 GMT
Content-Type: text/html; charset=UTF-8
Content-Length: 42191
Connection: keep-alive
Server: Apache
Set-Cookie: __wpdm_client=4749763bb584dd5ceb0cfb856b619da1; path=/; secure; HttpOnly
Last-Modified: Wed, 05 Apr 2023 06:12:43 GMT
Cache-Control: max-age=10
Expires: Wed, 05 Apr 2023 07:37:22 GMT
Vary: Accept-Encoding,User-Agent
Content-Encoding: gzip
X-Powered-By: WP Optimize By xTraffic/5.1.6
X-Cache-Status: MISS

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
AAAA 2a01:488:42:1000:b24d:750f:fff8:18d1 509
TXT google-site-verification=kHbiPhL9Kvbs45eXq-JbsmGUolhp9NbtS6nVtM4H0gM 509
TXT utfa02b71pcu006bplqqfhe1fs 509
MX mx0.bytegame.de 509
SOA 3509
Mname ns07.domaincontrol.com
Rname dns.jomax.net
Serial Number 2022093000
Refresh 28800
Retry 7200
Expire 604800
Minimum TTL 600
A 178.77.117.15 509
NS ns08.domaincontrol.com 3509
NS ns07.domaincontrol.com 3509

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
Domain Updated:
2021-01-09
WhoIs:
 

% Restricted rights.
% 
% Terms and Conditions of Use
% 
% The above data may only be used within the scope of technical or
% administrative necessities of Internet operation or to remedy legal
% problems.
% The use for other purposes, in particular for advertising, is not permitted.
% 
% The DENIC whois service on port 43 doesn't disclose any information concerning
% the domain holder, general request and abuse contact.
% This information can be obtained through use of our web-based whois service
% available at the DENIC website:
% http://www.denic.de/en/domains/whois-service/web-whois.html
% 
% 

Domain: bytegame.de
Nserver: ns07.domaincontrol.com
Nserver: ns08.domaincontrol.com
Status: connect
Changed: 2021-01-09T19:27:02+01:00