Just.game - Testnet.just.game
Domain Summary
What is the traffic rank for Testnet.just.game?
• Testnet.just.game ranks #546,057 globally on HypeStat.
What percent of global Internet users visit Testnet.just.game?
• 0.00011% of global Internet users visit Testnet.just.game
How many people visit Testnet.just.game each day?
• Testnet.just.game receives approximately 5.4K visitors and 5,423 page impressions per day.
How much Testnet.just.game can earn?
• Testnet.just.game should earn about $22.13/day from advertising revenue.
What is Testnet.just.game estimated value?
• Estimated value of Testnet.just.game is $19,559.61.
What IP addresses does Testnet.just.game resolve to?
• Testnet.just.game resolves to the IP addresses 2606:4700:30::6812:39eb, 104.18.57.235.
Where are Testnet.just.game servers located in?
• Testnet.just.game has servers located in United States.
testnet.just.game Profile
What technologies does testnet.just.game use?
These are the technologies used at testnet.just.game. testnet.just.game has a total of 1 technologies installed in 1 different categories.testnet.just.game Traffic Analysis
Testnet.just.game is ranked #546,057 in the world. This website is viewed by an estimated 5.4K visitors daily, generating a total of 5.4K pageviews. This equates to about 164.3K monthly visitors.Daily Visitors5.4K
Monthly Visits164.3K
Pages per Visit1.00
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 5,423
- Monthly Visits:
- 164,317
- Pages per Visit:
- 1.00
- Daily Pageviews:
- 5,423
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 0.00011%
- HypeRank:
- 546,057
Where do visitors go on testnet.just.game?
- Reach%Pageviews%PerUser
- just.game
- 94.83%83.96%1
- OTHER
- 0%16.04%0
Backlinks Report ▼
Testnet.just.game has a total of 12 backlinks from 3 referring domains.- Total Backlinks:
- 12
- Follow Links:
- 12
- Nofollow Links:
- n/a
- Referring Domains:
- 3
- Referring IPs:
- 8
- Authority Domain Score:
- 1
Last update was 1819 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with just.game in any way. Only publicly available statistics data are displayed.
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- testnet.just.game
- Rank:
(Rank based on keywords, cost and organic traffic) - n/a
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 0
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $22.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $663.9 and annual gross revenue of approximately $8.1K. Based on these figures, the site's net worth is estimated at around $19.6K.How much would testnet.just.game make?
- Daily Revenue:
- $22.13
- Monthly Revenue:
- $663.90
- Yearly Revenue:
- $8,077.45
How much is testnet.just.game worth?
- Website Value:
- $19.6K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- just.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- just.game
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- just.game
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is testnet.just.game hosted? ▼
Testnet.just.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 2606:4700:30::6812:39eb, 104.18.57.235
- ASN:
- AS13335
- ISP:
- Cloudflare Inc
- Server Location:
United States, US
Other sites hosted on 104.18.57.235
How fast does testnet.just.game load? ▼
The average loading time of testnet.just.game is n/a ms. The Desktop speed index is 100 and mobile speed index is 100.- Average Load Time:
- n/a ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 0.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Speed Index 0.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 0.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 0.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 1.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
First Contentful Paint (3G) 2160 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 1.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 1.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Does testnet.just.game use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on testnet.just.game are reduced by 55%.
testnet.just.game use br compression.
Original size: 2.92 KB
Compressed size: 1.29 KB
File reduced by: 1.63 KB (55%)
Compressed size: 1.29 KB
File reduced by: 1.63 KB (55%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. testnet.just.game supports HTTPS. testnet.just.game supports HTTPS
Verifying SSL Support. Please wait...
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. testnet.just.game supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.Date: Sat, 21 Dec 2019 15:23:27 GMT
Transfer-Encoding: chunked
Connection: keep-alive
Cache-Control: max-age=3600
Expires: Sat, 21 Dec 2019 16:23:27 GMT
Location: https://testnet.just.game/
Vary: Accept-Encoding
Server: cloudflare
CF-RAY: 548adb7aed9ac63b-MSP
HTTP/2 200
date: Sat, 21 Dec 2019 15:23:28 GMT
content-type: text/html
set-cookie: __cfduid=dc64775b102805bfca438a32b78388d1c1576941807; expires=Mon, 20-Jan-20 15:23:27 GMT; path=/; domain=.just.game; HttpOnly; SameSite=Lax; Secure
last-modified: Fri, 20 Dec 2019 10:47:29 GMT
cf-cache-status: DYNAMIC
expect-ct: max-age=604800, report-uri="https://report-uri.cloudflare.com/cdn-cgi/beacon/expect-ct"
server: cloudflare
cf-ray: 548adb7bd9c1c643-MSP
content-encoding: br
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 104.18.56.235 | 286 | |
A | 104.18.57.235 | 286 | |
AAAA | 2606:4700:30::6812:38eb | 286 | |
AAAA | 2606:4700:30::6812:39eb | 286 |