s11.game S11.game

   
提示

Domain Summary

What is the traffic rank for S11.game?

• S11.game ranks #4,879,599 globally on HypeStat.

What percent of global Internet users visit S11.game?

1.0E-6% of global Internet users visit S11.game

How many people visit S11.game each day?

• S11.game receives approximately 51 visitors and 364 page impressions per day.

How much S11.game can earn?

• S11.game should earn about $1.48/day from advertising revenue.

What is S11.game estimated value?

• Estimated value of S11.game is $1,395.83.

What IP addresses does S11.game resolve to?

• S11.game resolves to the IP addresses 2606:4700::6812:167a, 104.18.23.122.

s11.game Profile

Title:提示

s11.game Traffic Analysis

S11.game is ranked #4,879,599 in the world. This website is viewed by an estimated 51 visitors daily, generating a total of 364 pageviews. This equates to about 1.5K monthly visitors. S11.game traffic has decreased by 87.06% compared to last month.
Daily Visitors51
97.06%
Monthly Visits1.5K
87.06%
Pages per Visit7.07
31.88%
Visit duration03:35
69.11%
Bounce Rate90.91%
13.64%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
51
Monthly Visits:
1,545
Pages per Visit:
7.07
Daily Pageviews:
364
Avg. visit duration:
03:35
Bounce rate:
90.91%
Global Reach:
1.0E-6%
Monthly Visits (SEMrush):
11
Monthly Unique Visitors (SEMrush):
1
Monthly Visits (SimilarWeb):
1,527
HypeRank:
4,879,599
SimilarWeb Rank:
4,879,599
*All traffic values are estimates only.

Traffic sources

Direct:
100.00%
Referral:
0%
Search:
0%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
100.00%
Mobile:
0%

Total Visits Last 3 Months

14.1K
DEC
11.9K
JAN
1.5K
FEB
Last update was 99 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with s11.game in any way. Only publicly available statistics data are displayed.

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  s11.game
Rank:
(Rank based on keywords, cost and organic traffic)
  n/a
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  0
Organic Traffic:
(Number of visitors coming from top 20 search results)
  0
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00

Revenue report

Google.com would generate approximately $1.5 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $44.4 and annual gross revenue of approximately $540.2. Based on these figures, the site's net worth is estimated at around $1.4K.

How much would s11.game make?

Daily Revenue:
$1.48
Monthly Revenue:
$44.40
Yearly Revenue:
$540.20
*All earnings values are estimates only.

How much is s11.game worth?

Website Value:
$1.4K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
s11.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
s11.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
s11.game
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is s11.game hosted?

S11.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
2606:4700::6812:167a, 104.18.23.122
ASN:
AS13335 
ISP:
Cloudflare Inc 
Server Location:


 

Other sites hosted on 104.18.23.122

How fast does s11.game load?

The average loading time of s11.game is 82 ms. The Desktop speed index is 100 and mobile speed index is 95.
Average Load Time:
82 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Largest Contentful Paint 0.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Speed Index 0.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Time to Interactive 0.3 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric

Page Speed (Google PageSpeed Insights) - Mobile

95
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)6ms 0% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 85% 7% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 7% 6% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 6%
Time To First Byte (TTFB)491ms 0% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 90% 7% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 7% 1% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 1%
First Contentful Paint (FCP)3.3s 0% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 39% 30% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 30% 30% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 30%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)523ms 0% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 33% 39% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 39% 26% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 26%
Largest Contentful Paint (LCP)3.8s 0% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 47% 29% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 29% 22% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 22%

Origin Data

All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)5ms 86% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 86% 7% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 7% 5% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 5%
Time To First Byte (TTFB)453ms 91% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 91% 7% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 7% 1% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 1%
First Contentful Paint (FCP)3.1s 40% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 40% 31% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 31% 27% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 27%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)470ms 39% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 39% 37% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 37% 22% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 22%
Largest Contentful Paint (LCP)3.7s 50% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 50% 27% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 27% 21% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 21%

Lab Data

Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Speed Index 1.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Max Potential First Input Delay 30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric

Does s11.game use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on s11.game are reduced by 63%.
s11.game use br compression.
Original size: 137.46 KB
Compressed size: 49.68 KB
File reduced by: 87.78 KB (63%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  UNKNOWN

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. s11.game supports HTTPS.
 s11.game supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: s11.game
Organization:
Location:
Issuer: WE1
Valid from: Mar 11 20:17:03 2025 GMT
Valid until: Jun 9 21:16:49 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: WE1
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Common Name: GTS Root R4
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 s11.game supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Sun, 06 Apr 2025 09:41:41 GMT
content-type: text/html; charset=UTF-8
x-frame-options: SAMEORIGIN
referrer-policy: same-origin
cache-control: max-age=15
expires: Sun, 06 Apr 2025 09:41:56 GMT
vary: Accept-Encoding
server: cloudflare
cf-ray: 92c054b68c832276-ORD
content-encoding: br
alt-svc: h3=":443"; ma=86400

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
AAAA 2606:4700::6812:177a 265
AAAA 2606:4700::6812:167a 265
A 104.18.23.122 265
A 104.18.22.122 265
NS clay.ns.cloudflare.com 3565
NS elisa.ns.cloudflare.com 3565
HINFO 3600

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
WhoIs:
 

Domain Name: s11.game

>>> This name is not available for registration:

>>> Tld not supported by this registry interface

>>> Last update of WHOIS database: 2025-04-06T09:42:16.312Z