radar.game Radar.game

   

Domain Summary

What is the traffic rank for Radar.game?

• Radar.game ranks #1,867,641 globally on HypeStat.

What percent of global Internet users visit Radar.game?

4.17E-5% of global Internet users visit Radar.game

How many people visit Radar.game each day?

• Radar.game receives approximately 2.1K visitors and 4,449 page impressions per day.

How much Radar.game can earn?

• Radar.game should earn about $18.15/day from advertising revenue.

What is Radar.game estimated value?

• Estimated value of Radar.game is $17,612.03.

What IP addresses does Radar.game resolve to?

• Radar.game resolves to the IP addresses 185.143.233.122.

Where are Radar.game servers located in?

• Radar.game has servers located in Iran.

radar.game Profile

What technologies does radar.game use?

These are the technologies used at radar.game. radar.game has a total of 1 technologies installed in 1 different categories.

radar.game Traffic Analysis

Radar.game is ranked #1,867,641 in the world. This website is viewed by an estimated 2.1K visitors daily, generating a total of 4.4K pageviews. This equates to about 62.4K monthly visitors. Radar.game traffic has decreased by 79.89% compared to last month.
Daily Visitors2.1K
73.18%
Monthly Visits62.4K
79.89%
Pages per Visit2.16
24.93%
Visit duration05:26
35.32%
Bounce Rate36.11%
6.67%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
2,058
Monthly Visits:
62,357
Pages per Visit:
2.16
Daily Pageviews:
4,449
Avg. visit duration:
05:26
Bounce rate:
36.11%
Global Reach:
4.17E-5%
Monthly Visits (SEMrush):
60,525
Monthly Unique Visitors (SEMrush):
47,142
HypeRank:
1,867,641
SEMrush Rank:
1,940,348
*All traffic values are estimates only.

Traffic sources

Direct:
64.35%
Referral:
0.51%
Search:
33.40%
Social:
1.74%
Paid:
0%

Desktop vs Mobile

Desktop:
100.00%
Mobile:
0%
Last update was 406 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with radar.game in any way. Only publicly available statistics data are displayed.

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  radar.game
Rank:
(Rank based on keywords, cost and organic traffic)
  1,940,348
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  9
Organic Traffic:
(Number of visitors coming from top 20 search results)
  316
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $39.00

Revenue report

Google.com would generate approximately $18.2 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $544.5 and annual gross revenue of approximately $6.6K. Based on these figures, the site's net worth is estimated at around $17.6K.

How much would radar.game make?

Daily Revenue:
$18.15
Monthly Revenue:
$544.50
Yearly Revenue:
$6,624.75
*All earnings values are estimates only.

How much is radar.game worth?

Website Value:
$17.6K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
radar.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
radar.game
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
radar.game
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is radar.game hosted?

Radar.game may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
185.143.233.122
ASN:
AS205585 
ISP:
Noyan Abr Arvan Co. ( Private Joint Stock) 
Server Location:

Iran, IR
 

Other sites hosted on 185.143.233.122

How fast does radar.game load?

The average loading time of radar.game is 564 ms. The Desktop speed index is 100 and mobile speed index is 96.
Average Load Time:
564 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)1.5s 81% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 81% 10% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 10% 8% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 8%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an FAST speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)1.5s 81% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 81% 9% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 9% 9% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 9%
First Input Delay (FID)1ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 99% 0% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>300ms) First Input Delay (FID) 0%

Lab Data

Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Time to Interactive 0.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 0.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Meaningful Paint 0.6 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Speed Index 0.7 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements

Page Speed (Google PageSpeed Insights) - Mobile

96
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)2.1s 81% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 68% 17% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 17% 13% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 13%
First Input Delay (FID)22ms 93% of loads for this page have a fast (<100ms) First Input Delay (FID) 93% 4% of loads for this page have an average (100ms ~ 300ms) First Input Delay (FID) 4% 1% of loads for this page have a slow (>300ms) First Input Delay (FID) 1%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)2.1s 68% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 68% 17% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 17% 13% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 13%
First Input Delay (FID)22ms 99% of loads for this page have a fast (<100ms) First Input Delay (FID) 93% 4% of loads for this page have an average 100ms ~ 300ms) First Input Delay (FID) 4% 2% of loads for this page have a slow (>300ms) First Input Delay (FID) 2%

Lab Data

Largest Contentful Paint 2.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 2.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Time to Interactive 2.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint 2.2 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint (3G) 4560 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more about the First Contentful Paint (3G) metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric

Does radar.game use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on radar.game are reduced by 65%.
radar.game use br compression.
Original size: 4.35 KB
Compressed size: 1.5 KB
File reduced by: 2.86 KB (65%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. radar.game has 80 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  80
Safety Confidence:
  51

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. radar.game supports HTTPS.
 radar.game supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.radar.game
Organization:
Location:
Issuer: R3
Valid from: Mar 12 23:14:33 2023 GMT
Valid until: Jun 10 23:14:32 2023 GMT
Authority: CA:FALSE
Keysize:
Common Name: R3
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Sep 4 00:00:00 2020 GMT
Valid until: Sep 15 16:00:00 2025 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: ISRG Root X1
Organization: Internet Security Research Group
Location: US
Issuer: DST Root CA X3
Valid from: Jan 20 19:14:03 2021 GMT
Valid until: Sep 30 18:14:03 2024 GMT
Authority: CA:TRUE
Keysize: 4096 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 radar.game supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
server: ArvanCloud
date: Fri, 24 Mar 2023 15:28:04 GMT
content-type: text/html
vary: Accept-Encoding
x-xss-protection: 1; mode=block
ar-sid: 4102
ar-atime: 0.000
ar-request-id: 94e75f41d0f1e03c15c345b02ab2a608
content-encoding: br

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
WhoIs:
 

Domain Name: radar.game

>>> This name is not available for registration:

>>> This TLD has been transitioned to CentralNIC

>>> Last update of WHOIS database: 2023-03-24T15:28:58.801Z