Livegol.Pl livegol.pl

M.Livegol.Pl

m.livegol.pl receives about 34 unique visitors and 34 (1.00 per visitor) page views per day which should earn about $0.14/day from advertising revenue. Estimated site value is $56.13. According to Alexa Traffic Rank m.livegol.pl is ranked number 10,321,058 in the world and 2.0E-6% of global Internet users visit it. Site is hosted in United Kingdom and links to network IP address 51.68.206.189. This server doesn't support HTTPS and doesn't support HTTP/2.

About - m.livegol.pl


Technologies used on Website

Web Servers
Nginx
Reverse Proxy
Nginx

m.livegol.pl Profile

Title: Livegol - Piłka nożna Wyniki na żywo na telefon komórkowy
Last update was 30 days ago
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This can take up to 60 seconds. Please wait...

*HypeStat.com is not linking to, promoting or affiliated with livegol.pl in any way. Only publicly available statistics data are displayed.

How popular is m.livegol.pl?

34 daily visitors
Is this your site?
Verify your site's metrics.
Daily Unique Visitors:
34
Monthly Unique Visitors:
816
Pages per Visit:
1.00
Daily Pageviews:
34
Alexa Rank:
10,321,058 visit alexa
Alexa Reach:
2.0E-6%   (of global internet users)
Avg. visit duration:
00:00
Bounce rate:
n/a
*All traffic values are estimates only.

Alexa Traffic Ranks
Search Traffic

Traffic sources

Direct:
0%
Referral:
0%
Search:
0%
Social:
0%
Paid:
0%

Visitors by country

Currently Not Available

Where do visitors go on this site?

Currently Not Available

Competitive Data

SEMrush
Domain:
  m.livegol.pl
Rank:
(Rank based on keywords, cost and organic traffic)
  10,485,670
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  71
Organic Traffic:
(Number of visitors coming from top 20 search results)
  7
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00
Adwords Keywords:
(Keywords a website is buying in Google AdWords for ads that appear in paid search results)
  0
Adwords Traffic:
(Number of visitors brought to the website via paid search results)
  0
Adwords Cost:
(Estimated budget spent for buying keywords in Google AdWords for ads that appear in paid search results - monthly estimation)
  $0.00

+ Moz Data

Domain Authority:
  n/a
Page Authority:
  n/a
MozRank:
  n/a

+ How socially engaged is m.livegol.pl?

Facebook:
  0
Google +:
  0
Linkedin:
  0
Stumbles:
  0
Buffer:
  0
Pins:
  0

+ Ad Experience Report

Summary of the ad experience rating of a site for a specific platform.

Desktop summary

Root domain:
livegol.pl
Region:
(The Ad Standard region to which this site has been assigned.)
Pending
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed


Mobile summary

Region:
(The Ad Standard region to which this site has been assigned.)
Pending
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

+ Abusive Experience Report

Root domain:
livegol.pl
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

+ How much m.livegol.pl can earn?

Daily Revenue:
$0.14
Monthly Revenue:
$4.20
Yearly Revenue:
$51.10
*All earnings values are estimates only.

Daily earning by country

Currently Not Available

How much money do m.livegol.pl lose due to Adblock?

Daily Revenue Loss:
n/a
Monthly Revenue Loss:
n/a
Yearly Revenue Loss:
n/a
Daily Pageviews Blocked:
n/a
Monthly Pageviews Blocked:
n/a
Yearly Pageviews Blocked:
n/a
*All earnings values are estimates only.

Daily revenue loss by country

Currently Not Available

How much is m.livegol.pl worth?

Website Value:
$56.13

+ Where is m.livegol.pl hosted?

Server IP:
51.68.206.189
ASN:
AS16276 
ISP:
OVH SAS 
Server Location:

United Kingdom, GB
 

Other sites hosted on 51.68.206.189

+ How fast does m.livegol.pl load?

Average Load Time:
(1831 ms) 34 % of sites are slower

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Lab Data

Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more.
Time to Interactive 0.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Third-Party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more.
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 0.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
First CPU Idle 0.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more.
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
First Meaningful Paint 0.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.

Screenshot Thumbnails

This is what the load of your site looked like.

Eliminate render-blocking resources - Potential savings of 50 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Learn more.

URL
SizePotential Savings
http://m.livegol.pl/css/mobi.css
1 KB70
Network Requests
Lists the network requests that were made during page load.

URL
Start TimeEnd TimeTransfer SizeResource SizeStatus CodeMIME TypeResource Type
http://m.livegol.pl/
0 ms276 ms6 KB23 KB200text/htmlDocument
http://m.livegol.pl/css/mobi.css
290 ms387 ms1 KB1 KB200text/cssStylesheet
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
290 ms386 ms3 KB2 KB200image/gifImage
http://m.livegol.pl/images/flags/162.gif
291 ms436 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/images/flags/60.gif
291 ms480 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/images/flags/187.gif
292 ms387 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/ga.php?utmac=UA-3116855-1&utmn=425701983&utmr=-&utmp=%2F&guid=ON
292 ms504 ms0 KB0 KB200image/gifImage
Uses efficient cache policy on static assets - 5 resources found
A long cache lifetime can speed up repeat visits to your page. Learn more.

URL
Cache TTLSize
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
0 ms3 KB
http://m.livegol.pl/images/flags/187.gif
0 ms1 KB
http://m.livegol.pl/images/flags/162.gif
0 ms1 KB
http://m.livegol.pl/images/flags/60.gif
0 ms1 KB
http://m.livegol.pl/css/mobi.css
0 ms1 KB
Tasks
Lists the toplevel main thread tasks that executed during page load.

Start Time
End Time
300 ms
8 ms
311 ms
5 ms
411 ms
39 ms
459 ms
14 ms
JavaScript execution time - 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this. Learn more.

URL
Total CPU TimeScript EvaluationScript Parse
Other
87 ms2 ms1 ms
Avoids enormous network payloads - Total size was 12 KB
Large network payloads cost users real money and are highly correlated with long load times. Learn more.

URL
Size
http://m.livegol.pl/
6 KB
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
3 KB
http://m.livegol.pl/images/flags/187.gif
1 KB
http://m.livegol.pl/images/flags/162.gif
1 KB
http://m.livegol.pl/images/flags/60.gif
1 KB
http://m.livegol.pl/css/mobi.css
1 KB
http://m.livegol.pl/ga.php?utmac=UA-3116855-1&utmn=425701983&utmr=-&utmp=%2F&guid=ON
0 KB
Minimizes main-thread work - 0.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.

Category
Time Spent
Style & Layout
39 ms
Other
20 ms
Rendering
19 ms
Parse HTML & CSS
5 ms
Script Evaluation
2 ms
Script Parsing & Compilation
1 ms
Avoids an excessive DOM size - 718 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow). Learn more.

Statistic
ElementValue
Total DOM Elements
718
Maximum DOM Depth
7
Maximum Child Elements
213
Keep request counts low and transfer sizes small - 7 requests • 12 KB
To set budgets for the quantity and size of page resources, add a budget.json file. Learn more.

Resource Type
RequestsTransfer Size
Total
712 KB
Document
16 KB
Image
56 KB
Stylesheet
11 KB
Media
00 KB
Font
00 KB
Script
00 KB
Other
00 KB
Third-party
00 KB
Server response times are low (TTFB) - Root document took 280 ms
Time To First Byte identifies the time at which your server sends a response. Learn more.

Efficiently encode images
Optimized images load faster and consume less cellular data. Learn more.

Enable text compression
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes. Learn more.

Network Round Trip Times - 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance. Learn more.

All text remains visible during webfont loads
Leverage the font-display CSS feature to ensure text is user-visible while webfonts are loading. Learn more.

Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more.

Minify CSS
Minifying CSS files can reduce network payload sizes. Learn more.

Server Backend Latencies - 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance. Learn more.

Defer offscreen images
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive. Learn more.

Properly size images
Serve images that are appropriately-sized to save cellular data and improve load time. Learn more.

Remove unused CSS
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity. Learn more.

Serve images in next-gen formats
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption. Learn more.

Minimize Critical Requests Depth - 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Learn more.

Preload key requests
Consider using `` to prioritize fetching resources that are currently requested later in page load. Learn more.

Minify JavaScript
Minifying JavaScript files can reduce payload sizes and script parse time. Learn more.

Avoid multiple page redirects
Redirects introduce additional delays before the page can be loaded. Learn more.

User Timing marks and measures
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences. Learn more.

Use video formats for animated content
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes. Learn more.


Page Speed (Google PageSpeed Insights) - Mobile

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)4.3s 0% of loads for this page have a fast (<1s) First Contentful Paint (FCP) 42% 21% of loads for this page have an average (1s ~ 2.5s) First Contentful Paint (FCP) 21% 35% of loads for this page have a slow (>2.5s) First Contentful Paint (FCP) 35%
First Input Delay (FID)196ms 91% of loads for this page have a fast (<50ms) First Input Delay (FID) 91% 5% of loads for this page have an average (50ms ~ 250ms) First Input Delay (FID) 5% 3% of loads for this page have a slow (>250ms) First Input Delay (FID) 3%

Origin Data

All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)3.5s 68% of loads for this page have a fast (<1s) First Contentful Paint (FCP) 68% 13% of loads for this page have an average (1s ~ 2.5s) First Contentful Paint (FCP) 13% 17% of loads for this page have a slow (>2.5s) First Contentful Paint (FCP) 17%
First Input Delay (FID)193ms 0% of loads for this page have a fast (<50ms) First Input Delay (FID) 91% 5% of loads for this page have an average 50ms ~ 250ms) First Input Delay (FID) 5% 2% of loads for this page have a slow (>250ms) First Input Delay (FID) 2%

Lab Data

Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more.
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more.
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more.
Time to Interactive 0.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more.
Third-Party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more.
First Contentful Paint (3G) 1560 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more.
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Speed Index 1.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more.
First CPU Idle 0.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. Learn more.
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more.

Screenshot Thumbnails

This is what the load of your site looked like.

Keep request counts low and transfer sizes small - 7 requests • 12 KB
To set budgets for the quantity and size of page resources, add a budget.json file. Learn more.

Resource Type
RequestsTransfer Size
Total
712 KB
Document
16 KB
Image
56 KB
Stylesheet
11 KB
Media
00 KB
Font
00 KB
Script
00 KB
Other
00 KB
Third-party
00 KB
Eliminate render-blocking resources - Potential savings of 120 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Learn more.

URL
SizePotential Savings
http://m.livegol.pl/css/mobi.css
1 KB180
Network Requests
Lists the network requests that were made during page load.

URL
Start TimeEnd TimeTransfer SizeResource SizeStatus CodeMIME TypeResource Type
http://m.livegol.pl/
0 ms493 ms6 KB23 KB200text/htmlDocument
http://m.livegol.pl/css/mobi.css
519 ms736 ms1 KB1 KB200text/cssStylesheet
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
520 ms710 ms3 KB2 KB200image/gifImage
http://m.livegol.pl/images/flags/162.gif
520 ms836 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/images/flags/60.gif
521 ms834 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/images/flags/187.gif
521 ms713 ms1 KB1 KB200image/gifImage
http://m.livegol.pl/ga.php?utmac=UA-3116855-1&utmn=104248116&utmr=-&utmp=%2F&guid=ON
521 ms731 ms0 KB0 KB200image/gifImage
Uses efficient cache policy on static assets - 5 resources found
A long cache lifetime can speed up repeat visits to your page. Learn more.

URL
Cache TTLSize
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
0 ms3 KB
http://m.livegol.pl/images/flags/187.gif
0 ms1 KB
http://m.livegol.pl/images/flags/162.gif
0 ms1 KB
http://m.livegol.pl/images/flags/60.gif
0 ms1 KB
http://m.livegol.pl/css/mobi.css
0 ms1 KB
Tasks
Lists the toplevel main thread tasks that executed during page load.

Start Time
End Time
527 ms
13 ms
543 ms
5 ms
762 ms
32 ms
859 ms
14 ms
JavaScript execution time - 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this. Learn more.

URL
Total CPU TimeScript EvaluationScript Parse
Other
343 ms9 ms7 ms
Avoids enormous network payloads - Total size was 12 KB
Large network payloads cost users real money and are highly correlated with long load times. Learn more.

URL
Size
http://m.livegol.pl/
6 KB
http://m.livegol.pl/images/new_livegol/logo_mobi.gif
3 KB
http://m.livegol.pl/images/flags/187.gif
1 KB
http://m.livegol.pl/images/flags/162.gif
1 KB
http://m.livegol.pl/images/flags/60.gif
1 KB
http://m.livegol.pl/css/mobi.css
1 KB
http://m.livegol.pl/ga.php?utmac=UA-3116855-1&utmn=104248116&utmr=-&utmp=%2F&guid=ON
0 KB
Minimizes main-thread work - 0.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this.

Category
Time Spent
Style & Layout
136 ms
Other
105 ms
Rendering
66 ms
Parse HTML & CSS
20 ms
Script Evaluation
9 ms
Script Parsing & Compilation
7 ms
Avoids an excessive DOM size - 718 elements
Browser engineers recommend pages contain fewer than ~1,500 DOM elements. The sweet spot is a tree depth < 32 elements and fewer than 60 children/parent element. A large DOM can increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow). Learn more.

Statistic
ElementValue
Total DOM Elements
718
Maximum DOM Depth
7
Maximum Child Elements
213
Minify JavaScript
Minifying JavaScript files can reduce payload sizes and script parse time. Learn more.

Avoid multiple page redirects
Redirects introduce additional delays before the page can be loaded. Learn more.

User Timing marks and measures
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences. Learn more.

Use video formats for animated content
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes. Learn more.

Server response times are low (TTFB) - Root document took 490 ms
Time To First Byte identifies the time at which your server sends a response. Learn more.

Enable text compression
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes. Learn more.

Efficiently encode images
Optimized images load faster and consume less cellular data. Learn more.

Network Round Trip Times - 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance. Learn more.

All text remains visible during webfont loads
Leverage the font-display CSS feature to ensure text is user-visible while webfonts are loading. Learn more.

Preconnect to required origins
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn more.

Minify CSS
Minifying CSS files can reduce network payload sizes. Learn more.

Defer offscreen images
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive. Learn more.

Server Backend Latencies - 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance. Learn more.

Properly size images
Serve images that are appropriately-sized to save cellular data and improve load time. Learn more.

Remove unused CSS
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity. Learn more.

Serve images in next-gen formats
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption. Learn more.

Minimize Critical Requests Depth - 1 chain found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Learn more.

Preload key requests
Consider using `` to prioritize fetching resources that are currently requested later in page load. Learn more.

Page Speed (Google PageSpeed Insights) - v2

Suggestions Summary

Eliminate render-blocking JavaScript and CSS in above-the-fold content

Your page has 1 blocking CSS resources. This causes a delay in rendering your page.

None of the above-the-fold content on your page could be rendered without waiting for the following resources to load. Try to defer or asynchronously load blocking resources, or inline the critical portions of those resources directly in the HTML.Optimize CSS Delivery of the following:

http://m.livegol.pl/css/mobi.css

Leverage browser caching

Setting an expiry date or a maximum age in the HTTP headers for static resources instructs the browser to load previously downloaded resources from local disk rather than over the network.

Leverage browser caching for the following cacheable resources:

http://m.livegol.pl/css/mobi.css (expiration not specified)
http://m.livegol.pl/images/flags/162.gif (expiration not specified)
http://m.livegol.pl/images/flags/187.gif (expiration not specified)
http://m.livegol.pl/images/flags/60.gif (expiration not specified)
http://m.livegol.pl/images/new_livegol/logo_mobi.gif (expiration not specified)

Size tap targets appropriately

Some of the links/buttons on your webpage may be too small for a user to easily tap on a touchscreen. Consider making these tap targets larger to provide a better user experience.

The following tap targets are close to other nearby tap targets and may need additional spacing around them.

The tap target <a href="?sport=1" class="active">Piłka nożna</a> is close to 1 other tap targets .
The tap target <a href="?sport=2">Tenis</a> and 6 others are close to other tap targets .
The tap target <a href="?i=2974738">-</a> and 48 others are close to other tap targets .

Size content to viewport

The page content is too wide for the viewport, forcing the user to scroll horizontally. Size the page content to the viewport to provide a better user experience.

The page content is 422 CSS pixels wide, but the viewport is only 412 CSS pixels wide. The following elements fall outside the viewport:

The element <div class="sports_list">Piłka nożnaTen…llFootball Am.</div> falls outside the viewport.
The element <div class="sports_list">WszystkieLiveZakończone</div> falls outside the viewport.
The element <div class="sports_list">DzisiajWczorajJutro</div> falls outside the viewport.

Optimize images

Properly formatting and compressing images can save many bytes of data.

Optimize the following images to reduce their size by 401B (36% reduction).

Compressing http://m.livegol.pl/images/flags/162.gif could save 207B (37% reduction).
Compressing http://m.livegol.pl/images/flags/60.gif could save 194B (36% reduction).
Avoid landing page redirects
Your page has no redirects. Learn more about avoiding landing page redirects.
Avoid plugins
Your page does not appear to use plugins, which would prevent content from being usable on many platforms. Learn more about the importance of avoiding plugins.
Configure the viewport
Your page specifies a viewport matching the device's size, which allows it to render properly on all devices. Learn more about configuring viewports.
Enable compression
You have compression enabled. Learn more about enabling compression.
Reduce server response time
Your server responded quickly. Learn more about server response time optimization.
Minify CSS
Your CSS is minified. Learn more about minifying CSS.
Minify HTML
Your HTML is minified. Learn more about minifying HTML.
Minify JavaScript
Your JavaScript content is minified. Learn more about minifying JavaScript.
Prioritize visible content
You have the above-the-fold content properly prioritized. Learn more about prioritizing visible content.
Use legible font sizes
The text on your page is legible. Learn more about using legible font sizes.
Download optimized image, JavaScript, and CSS resources for this page.

+ Does m.livegol.pl use compression?

m.livegol.pl use gzip compression.
Original size: 22.79 KB
Compressed size: 5.26 KB
File reduced by: 17.53 KB (76%)

+ Google Safe Browsing

This site is not currently listed as suspicious

MyWot.com Reputation Ratings

Trustworthiness:
  62
Vendor reliability:
  62
Privacy:
  62
Child safety:
  87

+ SSL Checker - SSL Certificate Verify

m.livegol.pl does not support HTTPS
loader
Verifying SSL Support. Please wait...

+ Verify HTTP/2 Support

m.livegol.pl does not support HTTP/2
loader
Verifying HTTP/2.0 Support. Please wait...

+ Site Categories (dmoz)

Currently Not Available

+ Http Header

Server: nginx
Date: Tue, 15 Oct 2019 11:14:56 GMT
Content-Type: text/html; charset=UTF-8
Transfer-Encoding: chunked
Connection: keep-alive
Vary: Accept-Encoding
Set-Cookie: PHPSESSID=si4dti1c2v3buc64nd6dc3s7q6; path=/
Expires: Thu, 19 Nov 1981 08:52:00 GMT
Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0
Pragma: no-cache
Content-Encoding: gzip

+ DNS Lookup

Type Ip Target TTL
HINFO 3600

+ Whois Lookup

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