Hacksquad.dev
HackSquad 2023 🚀
Domain Summary
How many people visit Hacksquad.dev each day?
• Hacksquad.dev receives approximately 2 visitors and 2 page impressions per day.
How much Hacksquad.dev can earn?
• Hacksquad.dev should earn about $0.01/day from advertising revenue.
What is Hacksquad.dev estimated value?
• Estimated value of Hacksquad.dev is $7.34.
What IP addresses does Hacksquad.dev resolve to?
• Hacksquad.dev resolves to the IP addresses 76.76.21.21.
Where are Hacksquad.dev servers located in?
• Hacksquad.dev has servers located in Walnut, California, 91789, United States.
hacksquad.dev Profile
Title:HackSquad 2023 🚀
Description:Contribute code, meet community members, participate in workshops, and win SWAG!
What technologies does hacksquad.dev use?
These are the technologies used at hacksquad.dev. hacksquad.dev has a total of 5 technologies installed in 4 different categories.hacksquad.dev Traffic Analysis
This website is viewed by an estimated 2 visitors daily, generating a total of 2 pageviews. This equates to about 60.6 monthly visitors. Hacksquad.dev traffic has increased by 45.52% compared to last month.Daily Visitors2
45.52%
Monthly Visits60.6
45.52%
Pages per Visit1.01
83.66%
Visit duration n/a
100%
Bounce Rate33.93%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 2
- Monthly Visits:
- 61
- Pages per Visit:
- 1.01
- Daily Pageviews:
- 2
- Avg. visit duration:
- n/a
- Bounce rate:
- 33.93%
- Global Reach:
- n/a
- Monthly Visits (SEMrush):
- 195
- Monthly Unique Visitors (SEMrush):
- 195
- Monthly Visits (SimilarWeb):
- 59
- HypeRank:
- n/a
- SEMrush Rank:
- 4,270,674
- SimilarWeb Rank:
- 3,031,464
Traffic sources
- Direct:
- 51.79%
- Referral:
- 0%
- Search:
- 48.21%
- Social:
- 0%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 100.00%
- Mobile:
- 0%
Total Visits Last 3 Months
6.4K
MAR
41.6
APR
60.6
MAY
Backlinks Report ▼
Hacksquad.dev has a total of 192 backlinks from 113 referring domains and most of them comes from United States.- Total Backlinks:
- 192
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 113
- Referring IPs:
- 131
- Authority Domain Score:
- 14
Backlinks by country
- Country
- Domains
- United States 18
- Hong Kong 4
- China 2
- Romania 1
- Russian Federation 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 34
- .top
- 7
- .dev
- 7
- .edu
- 0
- .gov
- 0
Last update was 14 hours ago
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Update will be available in 10 hours
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Update will be available in 10 hours
*HypeStat.com is not promoting or affiliated with hacksquad.dev in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 25
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- hacksquad.dev
- Rank:
(Rank based on keywords, cost and organic traffic) - 4,270,674
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 6
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 67
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $0 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $0.3 and annual gross revenue of approximately $3.7. Based on these figures, the site's net worth is estimated at around $7.3.How much would hacksquad.dev make?
- Daily Revenue:
- $0.01
- Monthly Revenue:
- $0.30
- Yearly Revenue:
- $3.65
How much is hacksquad.dev worth?
- Website Value:
- $7.3
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- hacksquad.dev
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- hacksquad.dev
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- hacksquad.dev
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is hacksquad.dev hosted? ▼
Hacksquad.dev may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 76.76.21.21
- ASN:
- AS16509
- ISP:
- Amazon.com, Inc.
- Server Location:
- Walnut
California, CA
91789
United States, US
Other sites hosted on 76.76.21.21
How fast does hacksquad.dev load? ▼
The average loading time of hacksquad.dev is 1125 ms. The Desktop speed index is 98 and mobile speed index is 76.- Average Load Time:
- 1125 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Time to Interactive 0.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Speed Index 1.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Largest Contentful Paint 0.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Use efficient cache lifetimes
A long cache lifetime can speed up repeat visits to your page. Learn more
A long cache lifetime can speed up repeat visits to your page. Learn more
Largest Contentful Paint 5.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Duplicated JavaScript
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
First Contentful Paint 2.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Speed Index 4.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Time to Interactive 5.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Font display
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Does hacksquad.dev use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on hacksquad.dev are reduced by 88%.
hacksquad.dev use br compression.
Original size: 150.4 KB
Compressed size: 16.6 KB
File reduced by: 133.8 KB (88%)
Compressed size: 16.6 KB
File reduced by: 133.8 KB (88%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. hacksquad.dev supports HTTPS. hacksquad.dev supports HTTPS
Verifying SSL Support. Please wait...
Common Name: www.hacksquad.dev
Organization:
Location:
Issuer: R10
Valid from: Jun 6 23:06:54 2025 GMT
Valid until: Sep 4 23:06:53 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Organization:
Location:
Issuer: R10
Valid from: Jun 6 23:06:54 2025 GMT
Valid until: Sep 4 23:06:53 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. hacksquad.dev supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.cache-control: public, max-age=0, must-revalidate
content-type: text/plain
date: Sat, 14 Jun 2025 03:34:02 GMT
location: https://www.hacksquad.dev/
refresh: 0;url=https://www.hacksquad.dev/
server: Vercel
strict-transport-security: max-age=63072000
x-vercel-id: fra1::scndn-1749872042317-2f6fe3cedde8
HTTP/2 200
age: 0
cache-control: private, no-cache, no-store, max-age=0, must-revalidate
content-encoding: br
content-type: text/html; charset=utf-8
date: Sat, 14 Jun 2025 03:34:03 GMT
server: Vercel
strict-transport-security: max-age=63072000
vary: RSC, Next-Router-State-Tree, Next-Router-Prefetch, Next-Url
x-matched-path: /
x-vercel-cache: MISS
x-vercel-id: fra1::iad1::pdgvm-1749872042408-13013f0e284e
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
A | 76.76.21.21 | 245 |