goatgaming.com Goatgaming.com

   
GOAT Gaming

Domain Summary

What is the traffic rank for Goatgaming.com?

• Goatgaming.com ranks #3,780,238 globally on HypeStat.

What percent of global Internet users visit Goatgaming.com?

2.4E-6% of global Internet users visit Goatgaming.com

How many people visit Goatgaming.com each day?

• Goatgaming.com receives approximately 118 visitors and 370 page impressions per day.

Which countries does Goatgaming.com receive most of its visitors from?

• Goatgaming.com is mostly visited by people located in Indonesia,United States,France.

How much Goatgaming.com can earn?

• Goatgaming.com should earn about $0.77/day from advertising revenue.

What is Goatgaming.com estimated value?

• Estimated value of Goatgaming.com is $729.49.

What IP addresses does Goatgaming.com resolve to?

• Goatgaming.com resolves to the IP addresses 76.76.21.21.

Where are Goatgaming.com servers located in?

• Goatgaming.com has servers located in Walnut, California, 91789, United States.

goatgaming.com Profile

Title:GOAT Gaming
Description:GOAT Gaming, Play Games, Win Prizes. Welcome to the best gaming community in the world. Join us now and be part of the GOAT family.
Category:Finance / Investing

What technologies does goatgaming.com use?

These are the technologies used at goatgaming.com. goatgaming.com has a total of 4 technologies installed in 4 different categories.

goatgaming.com Traffic Analysis

Goatgaming.com is ranked #3,780,238 in the world. This website is viewed by an estimated 118 visitors daily, generating a total of 370 pageviews. This equates to about 3.6K monthly visitors. Goatgaming.com traffic has increased by 20.57% compared to last month.
Daily Visitors118
8.63%
Monthly Visits3.6K
20.57%
Pages per Visit3.13
51.11%
Visit duration00:30
14.46%
Bounce Rate40.39%
53.02%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
118
Monthly Visits:
3,575
Pages per Visit:
3.13
Daily Pageviews:
370
Avg. visit duration:
00:30
Bounce rate:
40.39%
Global Reach:
2.4E-6%
Monthly Visits (SEMrush):
46,726
Monthly Unique Visitors (SEMrush):
20,735
Monthly Visits (SimilarWeb):
3,508
HypeRank:
3,780,238
SEMrush Rank:
3,320,648
SimilarWeb Rank:
3,780,238
*All traffic values are estimates only.

Traffic sources

Direct:
56.58%
Referral:
38.52%
Search:
4.90%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
77.49%
Mobile:
22.51%

Total Visits Last 3 Months

53.7K
DEC
3K
JAN
3.6K
FEB

Visitors by country

Country
Users%
 
Indonesia 41.01%
 
United States 27.19%
 
France 10.84%
 
Switzerland 10.59%
 
India 9.50%

Which sites are competitors to goatgaming.com?

Websites similar to goatgaming.com are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 4 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with goatgaming.com in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
42

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  goatgaming.com
Rank:
(Rank based on keywords, cost and organic traffic)
  3,320,648
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  34
Organic Traffic:
(Number of visitors coming from top 20 search results)
  123
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $34.00

Revenue report

Google.com would generate approximately $0.8 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $23.1 and annual gross revenue of approximately $281.1. Based on these figures, the site's net worth is estimated at around $729.5.

How much would goatgaming.com make?

Daily Revenue:
$0.77
Monthly Revenue:
$23.10
Yearly Revenue:
$281.05
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 101$0.49
 
Switzerland 39$0.22
 
France 40$0.02
 
Indonesia 152$0.02
 
India 35$0.01

Loss of money due to Adblock?

Daily Revenue Loss:
$0.14
Monthly Revenue Loss:
$4.28
Yearly Revenue Loss:
$52.04
Daily Pageviews Blocked:
127
Monthly Pageviews Blocked:
3,823
Yearly Pageviews Blocked:
46,509

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 18$0.09
 
Switzerland 7$0.04
 
Indonesia 88$0.01
 
India 10$0.00
 
France 4$0.00

How much is goatgaming.com worth?

Website Value:
$729.5

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
goatgaming.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
goatgaming.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
goatgaming.com
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is goatgaming.com hosted?

Goatgaming.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
76.76.21.21
ASN:
AS16509 
ISP:
Amazon.com, Inc. 
Server Location:
Walnut
California, CA
91789
United States, US
 

Other sites hosted on 76.76.21.21

How fast does goatgaming.com load?

The average loading time of goatgaming.com is 83 ms. The Desktop speed index is 79 and mobile speed index is 53.
Average Load Time:
83 ms

Page Speed (Google PageSpeed Insights) - Desktop

79
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)9ms 75% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 75% 24% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 24% 0% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)364ms 91% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 91% 7% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 7% 1% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 1%
First Contentful Paint (FCP)1.7s 76% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 76% 14% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 14% 9% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 9%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)28ms 95% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 95% 1% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 1% 2% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 2%
Largest Contentful Paint (LCP)1.7s 86% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 86% 8% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 8% 4% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 4%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)9ms 75% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 75% 21% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 21% 2% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 2%
Time To First Byte (TTFB)382ms 88% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 88% 8% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 8% 2% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 2%
First Contentful Paint (FCP)2.8s 52% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 52% 26% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 26% 21% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 21%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)83ms 87% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 87% 7% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 7% 4% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 4%
Largest Contentful Paint (LCP)3.0s 67% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 67% 16% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 16% 15% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 15%

Lab Data

First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Speed Index 0.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Time to Interactive 1.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 1.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Total Blocking Time 400 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay 250 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs

Page Speed (Google PageSpeed Insights) - Mobile

53
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a FAST speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)7ms 75% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 77% 11% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 11% 10% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 10%
Time To First Byte (TTFB)485ms 91% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 85% 10% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 10% 4% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 4%
First Contentful Paint (FCP)1.0s 76% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 90% 5% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 5% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)72ms 95% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 93% 5% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 5% 1% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 1%
Largest Contentful Paint (LCP)1.0s 86% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 94% 2% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 2% 2% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 2%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)3ms 82% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 82% 9% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 9% 8% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 8%
Time To First Byte (TTFB)540ms 83% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 83% 11% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 11% 4% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 4%
First Contentful Paint (FCP)1.8s 73% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 73% 16% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 16% 9% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 9%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)190ms 76% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 76% 15% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 15% 8% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 8%
Largest Contentful Paint (LCP)2.2s 78% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 78% 12% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 12% 9% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 9%

Lab Data

Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Speed Index 6.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 240 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Total Blocking Time 360 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint 9.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
First Contentful Paint 4.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Time to Interactive 9.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests

Does goatgaming.com use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on goatgaming.com are reduced by 79%.
goatgaming.com use br compression.
Original size: 134.88 KB
Compressed size: 28.23 KB
File reduced by: 106.64 KB (79%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. goatgaming.com supports HTTPS.
 goatgaming.com supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: goatgaming.com
Organization:
Location:
Issuer: R10
Valid from: Mar 4 01:38:21 2025 GMT
Valid until: Jun 2 01:38:20 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R10
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 goatgaming.com supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
access-control-allow-origin: *
age: 199694
cache-control: public, max-age=0, must-revalidate
content-disposition: inline
content-encoding: br
content-security-policy: frame-src 'self' https://app.mightynet.xyz https://hub.goatgaming.com https://basement.fun https://oauth.telegram.org https://verify.walletconnect.com https://verify.walletconnect.org https://embedded-wallet.thirdweb.com;frame-ancestors 'self' mightybeargames.com app.treasure.lol *.hyperplay.xyz hyperplay.xyz polkastarter.gg gam3s.gg blumint.com www.blumint.com  lootex.io kap.gg www.kap.gg goatgaming.com basement.fun;
content-type: text/html; charset=utf-8
date: Sat, 08 Mar 2025 17:47:01 GMT
etag: W/"963cdc80571ea52e466eef1ade949cf7"
server: Vercel
strict-transport-security: max-age=63072000
vary: RSC, Next-Router-State-Tree, Next-Router-Prefetch, Next-Url
x-matched-path: /
x-vercel-cache: HIT
x-vercel-id: cle1::47gjw-1741456021835-07462354f098

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
TXT v=spf1 a:smtpout1.namebrightmail.com a:smtpout2.namebrightmail.com ip4:216.87.78.66/31 include:namebrightmail.com -all 3600
TXT google-site-verification=Evdl8Sn9k_cjQTVhmwQhLN2yjDIouN9gc8PmLEUMWjY 3600
TXT v=spf1 include:mxsspf.sendpulse.com a:smtpout1.namebrightmail.com a:smtpout2.namebrightmail.com ip4:216.87.78.66/31 include:namebrightmail.com -all 3600
MX alt1.aspmx.l.google.com 3600
MX alt4.aspmx.l.google.com 3600
MX aspmx.l.google.com 3600
MX alt2.aspmx.l.google.com 3600
MX alt3.aspmx.l.google.com 3600
SOA 900
Mname ns-1849.awsdns-39.co.uk
Rname awsdns-hostmaster.amazon.com
Serial Number 1
Refresh 7200
Retry 900
Expire 1209600
Minimum TTL 86400
A 76.76.21.21 3551
NS ns-1052.awsdns-03.org 172751
NS ns-841.awsdns-41.net 172751
NS ns-509.awsdns-63.com 172751
NS ns-1849.awsdns-39.co.uk 172751

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on April 2, 2017 and will expire on April 2, 2026 if not renewed. This website is now assigned through the registrar GANDI SAS. The WHOIS data for this website's domain was last updated on August 26, 2024.
Domain Created:
2017-04-02
Domain Expires:
2026-04-02
Domain Updated:
2024-08-26
Domain Age:
7 years 11 months 11 days
Domain Registrar:
GANDI SAS
Domain Owner:
Mighty Bear Games
WhoIs:
 

Domain Name: goatgaming.com
Registry Domain ID: 2110483733_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.gandi.net
Registrar URL: http://www.gandi.net
Updated Date: 2024-08-26T03:32:33Z
Creation Date: 2017-04-02T13:00:02Z
Registrar Registration Expiration Date: 2026-04-02T15:00:02Z
Registrar: GANDI SAS
Registrar IANA ID: 81
Registrar Abuse Contact Email: email
Registrar Abuse Contact Phone: +33.170377661
Reseller: 
Domain Status: clientTransferProhibited http://www.icann.org/epp#clientTransferProhibited
Domain Status: 
Domain Status: 
Domain Status: 
Domain Status: 
Registry Registrant ID: REDACTED FOR PRIVACY
Registrant Name: REDACTED FOR PRIVACY
Registrant Organization: Mighty Bear Games
Registrant Street: REDACTED FOR PRIVACY
Registrant City: REDACTED FOR PRIVACY
Registrant State/Province: 
Registrant Postal Code: REDACTED FOR PRIVACY
Registrant Country: SG
Registrant Phone: REDACTED FOR PRIVACY
Registrant Phone Ext:
Registrant Fax: REDACTED FOR PRIVACY
Registrant Fax Ext:
Registrant Email: email
Registry Admin ID: REDACTED FOR PRIVACY
Admin Name: REDACTED FOR PRIVACY
Admin Organization: REDACTED FOR PRIVACY
Admin Street: REDACTED FOR PRIVACY
Admin City: REDACTED FOR PRIVACY
Admin State/Province: REDACTED FOR PRIVACY
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Admin Country: REDACTED FOR PRIVACY
Admin Phone: REDACTED FOR PRIVACY
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Admin Fax: REDACTED FOR PRIVACY
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Admin Email: email
Registry Tech ID: REDACTED FOR PRIVACY
Tech Name: REDACTED FOR PRIVACY
Tech Organization: REDACTED FOR PRIVACY
Tech Street: REDACTED FOR PRIVACY
Tech City: REDACTED FOR PRIVACY
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Tech Country: REDACTED FOR PRIVACY
Tech Phone: REDACTED FOR PRIVACY
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Tech Fax: REDACTED FOR PRIVACY
Tech Fax Ext:
Tech Email: email
Name Server: NS-1849.AWSDNS-39.CO.UK
Name Server: NS-1052.AWSDNS-03.ORG
Name Server: NS-509.AWSDNS-63.COM
Name Server: NS-841.AWSDNS-41.NET
Name Server: 
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DNSSEC: Unsigned
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
>>> Last update of WHOIS database: 2025-03-08T17:47:49Z