git-game.com Git-game.com

   
Git-game.com

Domain Summary

What percent of global Internet users visit Git-game.com?

1.0E-7% of global Internet users visit Git-game.com

How many people visit Git-game.com each day?

• Git-game.com receives approximately 4 visitors and 5 page impressions per day.

Which countries does Git-game.com receive most of its visitors from?

• Git-game.com is mostly visited by people located in United Kingdom.

How much Git-game.com can earn?

• Git-game.com should earn about $0.01/day from advertising revenue.

What is Git-game.com estimated value?

• Estimated value of Git-game.com is $12.12.

What IP addresses does Git-game.com resolve to?

• Git-game.com resolves to the IP addresses 69.16.230.165.

Where are Git-game.com servers located in?

• Git-game.com has servers located in United States.

git-game.com Profile

Title:git-game.com Description:see relevant content for git-game.com

git-game.com Traffic Analysis

This website is viewed by an estimated 4 visitors daily, generating a total of 5 pageviews. This equates to about 121.2 monthly visitors.
Daily Visitors4
Monthly Visits121.2
Pages per Visit1.02
Visit duration n/a
Bounce Rate33.99%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
4
Monthly Visits:
121
Pages per Visit:
1.02
Daily Pageviews:
5
Avg. visit duration:
n/a
Bounce rate:
33.99%
Global Reach:
1.0E-7%
Monthly Visits (SimilarWeb):
132
HypeRank:
n/a
SEMrush Rank:
12,781,702
*All traffic values are estimates only.

Total Visits Last 3 Months

667
MAR
121.2
APR
121.2
MAY

Visitors by country

Country
Users%
 
United Kingdom 100.00%
Last update was 22 hours ago
     
This can take up to 60 seconds. Please wait...

Update will be available in 2 hours
*HypeStat.com is not promoting or affiliated with git-game.com in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
1

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  git-game.com
Rank:
(Rank based on keywords, cost and organic traffic)
  12,781,702
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  2
Organic Traffic:
(Number of visitors coming from top 20 search results)
  1
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00

Revenue report

Google.com would generate approximately $0 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $0.3 and annual gross revenue of approximately $3.7. Based on these figures, the site's net worth is estimated at around $12.1.

How much would git-game.com make?

Daily Revenue:
$0.01
Monthly Revenue:
$0.30
Yearly Revenue:
$3.65
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United Kingdom 5$0.01

Daily revenue loss by country

 
CountryBlockedLost Money
 
United Kingdom 1$0.00

How much is git-game.com worth?

Website Value:
$12.1

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
git-game.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
git-game.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
git-game.com
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is git-game.com hosted?

Git-game.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
69.16.230.165
ASN:
AS32244 
ISP:
Liquid Web, L.L.C 
Server Location:

United States, US
 

Other sites hosted on 69.16.230.165

How fast does git-game.com load?

The average loading time of git-game.com is 771 ms. The Desktop speed index is 99 and mobile speed index is 94.
Average Load Time:
771 ms

Page Speed (Google PageSpeed Insights) - Desktop

99
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
First Contentful Paint 0.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint 0.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Legacy JavaScript  
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Time to Interactive 0.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining

Page Speed (Google PageSpeed Insights) - Mobile

94
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s)Largest Contentful Paint (LCP) 0%

Lab Data

Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
First Contentful Paint 2.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 2.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Legacy JavaScript  
Polyfills and transforms enable older browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support older browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Largest Contentful Paint 2.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size

Does git-game.com use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on git-game.com are reduced by 64%.
git-game.com use gzip compression.
Original size: 16.63 KB
Compressed size: 5.98 KB
File reduced by: 10.65 KB (64%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. git-game.com has 79 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  79
Safety Confidence:
  8

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. git-game.com supports HTTPS.
 git-game.com supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: git-game.com
Organization:
Location:
Issuer: R11
Valid from: Apr 11 09:57:52 2025 GMT
Valid until: Jul 10 09:57:51 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: R11
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 git-game.com does not support HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Thu, 12 Jun 2025 13:48:22 GMT
content-type: text/html
content-length: 0
location: http://ww12.git-game.com/?usid=20&utid=16296815223
cache-control: no-cache
pragma: no-cache
access-control-allow-origin: *

HTTP/1.1 200 OK
Accept-Ch: viewport-width
Accept-Ch: dpr
Accept-Ch: device-memory
Accept-Ch: rtt
Accept-Ch: downlink
Accept-Ch: ect
Accept-Ch: ua
Accept-Ch: ua-full-version
Accept-Ch: ua-platform
Accept-Ch: ua-platform-version
Accept-Ch: ua-arch
Accept-Ch: ua-model
Accept-Ch: ua-mobile
Accept-Ch-Lifetime: 30
Content-Encoding: gzip
Content-Type: text/html; charset=UTF-8
Date: Thu, 12 Jun 2025 13:48:23 GMT
Server: Caddy
Server: nginx
Vary: Accept-Encoding
Via: 0.0 Caddy
X-Adblock-Key: MFwwDQYJKoZIhvcNAQEBBQADSwAwSAJBALquDFETXRn0Hr05fUP7EJT77xYnPmRbpMy4vk8KYiHnkNpednjOANJcaXDXcKQJN0nXKZJL7TciJD8AoHXK158CAwEAAQ==_KzYfI0k16Pya6DNHs+YUvDgofofwOk2FK7wbsyW+RLPOTvTocB5WFYR95yGccPuVofkKRqPVl8Nk7fVOsPsKMg==
X-Buckets: bucket003
X-Domain: git-game.com
X-Language: german
X-Pcrew-Blocked-Reason: hosting network
X-Pcrew-Ip-Organization: Hetzner Online
X-Subdomain: ww12
X-Template: tpl_CleanPeppermintBlack_twoclick
Transfer-Encoding: chunked

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 28, 2016 and will expire on February 28, 2026 if not renewed. This website is now assigned through the registrar GoDaddy.com, LLC. The WHOIS data for this website's domain was last updated on February 26, 2025.
Domain Created:
2016-02-28
Domain Expires:
2026-02-28
Domain Updated:
2025-02-26
Domain Age:
9 years 3 months 14 days
Domain Registrar:
GoDaddy.com, LLC
WhoIs:
 

   Domain Name: GIT-GAME.COM
   Registry Domain ID: 2007199217_DOMAIN_COM-VRSN
   Registrar WHOIS Server: whois.godaddy.com
   Registrar URL: http://www.godaddy.com
   Updated Date: 2025-02-26T14:42:35Z
   Creation Date: 2016-02-28T03:27:03Z
   Registry Expiry Date: 2026-02-28T03:27:03Z
   Registrar: GoDaddy.com, LLC
   Registrar IANA ID: 146
   Registrar Abuse Contact Email: email
   Registrar Abuse Contact Phone: 480-624-2505
   Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited
   Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited
   Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
   Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
   Name Server: NS1.PARKLOGIC.COM
   Name Server: NS2.PARKLOGIC.COM
   Name Server: NS3.PARKLOGIC.COM
   DNSSEC: unsigned
   URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2025-06-12T13:48:44Z