gameware.dk Gameware.dk

   
Gameware

Domain Summary

What percent of global Internet users visit Gameware.dk?

5.0E-7% of global Internet users visit Gameware.dk

How many people visit Gameware.dk each day?

• Gameware.dk receives approximately 27 visitors and 28 page impressions per day.

Which countries does Gameware.dk receive most of its visitors from?

• Gameware.dk is mostly visited by people located in Denmark.

How much Gameware.dk can earn?

• Gameware.dk should earn about $0.04/day from advertising revenue.

What is Gameware.dk estimated value?

• Estimated value of Gameware.dk is $44.75.

What IP addresses does Gameware.dk resolve to?

• Gameware.dk resolves to the IP addresses 46.183.138.100.

Where are Gameware.dk servers located in?

• Gameware.dk has servers located in Denmark.

gameware.dk Profile

Title:Gameware

What technologies does gameware.dk use?

These are the technologies used at gameware.dk. gameware.dk has a total of 2 technologies installed in 2 different categories.

gameware.dk Traffic Analysis

This website is viewed by an estimated 27 visitors daily, generating a total of 28 pageviews. This equates to about 818.1 monthly visitors.
Daily Visitors27
Monthly Visits818.1
Pages per Visit1.02
Visit duration n/a
Bounce Rate41.55%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
27
Monthly Visits:
818
Pages per Visit:
1.02
Daily Pageviews:
28
Avg. visit duration:
n/a
Bounce rate:
41.55%
Global Reach:
5.0E-7%
Monthly Visits (SimilarWeb):
821
HypeRank:
n/a
SEMrush Rank:
22,930,461
SimilarWeb Rank:
7,283,639
*All traffic values are estimates only.

Total Visits Last 3 Months

1.4K
JAN
818.1
FEB
818.1
MAR

Visitors by country

Country
Users%
 
Denmark 100.00%
Last update was 196 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with gameware.dk in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
218

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  gameware.dk
Rank:
(Rank based on keywords, cost and organic traffic)
  22,930,461
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  3
Organic Traffic:
(Number of visitors coming from top 20 search results)
  0
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $0.00

Revenue report

Google.com would generate approximately $0 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $1.2 and annual gross revenue of approximately $14.6. Based on these figures, the site's net worth is estimated at around $44.8.

How much would gameware.dk make?

Daily Revenue:
$0.04
Monthly Revenue:
$1.20
Yearly Revenue:
$14.60
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
Denmark 28$0.04

Loss of money due to Adblock?

Daily Revenue Loss:
$0.01
Monthly Revenue Loss:
$0.32
Yearly Revenue Loss:
$3.83
Daily Pageviews Blocked:
7
Monthly Pageviews Blocked:
210
Yearly Pageviews Blocked:
2,555

Daily revenue loss by country

 
CountryBlockedLost Money
 
Denmark 7$0.01

How much is gameware.dk worth?

Website Value:
$44.8

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
gameware.dk
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
gameware.dk
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
gameware.dk
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is gameware.dk hosted?

Gameware.dk may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
46.183.138.100
ASN:
AS16245 
ISP:
Netgroup A/S 
Server Location:

Denmark, DK
 

Other sites hosted on 46.183.138.100

How fast does gameware.dk load?

The average loading time of gameware.dk is 315 ms. The Desktop speed index is 100 and mobile speed index is 98.
Average Load Time:
315 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

3rd parties  
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
Time to Interactive 0.3 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Speed Index 0.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
First Contentful Paint 0.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Legacy JavaScript  
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Largest Contentful Paint 0.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric

Page Speed (Google PageSpeed Insights) - Mobile

98
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s)Largest Contentful Paint (LCP) 0%

Lab Data

Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Speed Index 2.0 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Duplicated JavaScript  
Remove large, duplicate JavaScript modules from bundles to reduce unnecessary bytes consumed by network activity.
Legacy JavaScript  
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. Consider modifying your JavaScript build process to not transpile features, unless you know you must support legacy browsers. Baseline Learn why most sites can deploy ES6+ code without transpiling
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
3rd parties  
3rd party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of 3rd party code
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 1.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric

Does gameware.dk use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gameware.dk are reduced by 80%.
gameware.dk use gzip compression.
Original size: 2.65 KB
Compressed size: 532 B
File reduced by: 2.13 KB (80%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gameware.dk supports HTTPS.
 gameware.dk supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: gameware.dk
Organization:
Location:
Issuer: E5
Valid from: Mar 8 03:14:09 2025 GMT
Valid until: Jun 6 03:14:08 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: E5
Organization: Let's Encrypt
Location: US
Issuer: ISRG Root X1
Valid from: Mar 13 00:00:00 2024 GMT
Valid until: Mar 12 23:59:59 2027 GMT
Authority: CA:TRUE
Keysize:

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 gameware.dk supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
accept-ranges: bytes
alt-svc: h3=":443"; ma=2592000
content-encoding: gzip
content-type: text/html; charset=ISO-8859-1
date: Sat, 03 May 2025 03:18:22 GMT
etag: "a99-5edace8f5a521-gzip"
last-modified: Thu, 17 Nov 2022 16:16:22 GMT
server: Caddy
server: Apache
vary: Accept-Encoding
x-gigahost-proxy: App Router 3
content-length: 532

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
SOA 3600
Mname ns1.gigahost.dk
Rname hostmaster.gameware.dk
Serial Number 2025050101
Refresh 10800
Retry 3600
Expire 604800
Minimum TTL 3600
TXT v=spf1 mx include:spf.gigahost.dk -all 3600
TXT spf2.0/pra 3600
MX mx1.gigahost.dk 3600
MX mx3.gigahost.dk 3600
MX mx2.gigahost.dk 3600
A 46.183.138.100 3550
NS ns3.gigahost.dk 3600
NS ns1.gigahost.dk 3600
NS ns5.gigahost.dk 3600
NS ns2.gigahost.dk 3600
NS ns4.gigahost.dk 3600

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on November 14, 2003 and will expire on November 30, 2025 if not renewed. This website is now assigned through the registrar GIGAHOST ApS. The WHOIS data for this website's domain was last updated on November 16, 2025.
Domain Created:
2003-11-14
Domain Expires:
2025-11-30
Domain Age:
22 years 2 days
Domain Registrar:
GIGAHOST ApS
Domain Owner:
Lasse Egebjerg Pilgren
WhoIs:
 

# Hello 108.178.0.234. Your session has been logged.
#
# Copyright (c) 2002 - 2025 by Punktum dk A/S
#
# Version: 5.4.0
#
# The data in the DK Whois database is provided by Punktum dk A/S
# for information purposes only, and to assist persons in obtaining
# information about or related to a domain name registration record.
# We do not guarantee its accuracy. We will reserve the right to remove
# access for entities abusing the data, without notice.
#
# Any use of this material to target advertising or similar activities
# are explicitly forbidden and will be prosecuted. Punktum dk A/S
# requests to be notified of any such activities or suspicions thereof.

Domain:               gameware.dk
DNS:                  gameware.dk
Registered:           2003-11-14
Expires:              2025-11-30
Registrar:            GIGAHOST ApS
Registration period:  1 year
VID:                  no
DNSSEC:               Unsigned delegation
Status:               Active

Registrant
Handle:               ***N/A***
Name:                 Lasse Egebjerg Pilgren
Address:              Nordtoftevej 16
Postalcode:           3520
City:                 Farum
Country:              DK

Nameservers
Hostname:             ns1.gigahost.dk
Hostname:             ns2.gigahost.dk
Hostname:             ns3.gigahost.dk
Hostname:             ns4.gigahost.dk
Hostname:             ns5.gigahost.dk