gameofwar-fireage.com Gameofwar-fireage.com

   
Game of War

Domain Summary

What is the traffic rank for Gameofwar-fireage.com?

• Gameofwar-fireage.com ranks #334,137 globally on HypeStat.

What percent of global Internet users visit Gameofwar-fireage.com?

8.78E-5% of global Internet users visit Gameofwar-fireage.com

How many people visit Gameofwar-fireage.com each day?

• Gameofwar-fireage.com receives approximately 4.3K visitors and 8,691 page impressions per day.

Which countries does Gameofwar-fireage.com receive most of its visitors from?

• Gameofwar-fireage.com is mostly visited by people located in Turkey,United States,United Kingdom.

How much Gameofwar-fireage.com can earn?

• Gameofwar-fireage.com should earn about $16.40/day from advertising revenue.

What is Gameofwar-fireage.com estimated value?

• Estimated value of Gameofwar-fireage.com is $15,345.74.

What IP addresses does Gameofwar-fireage.com resolve to?

• Gameofwar-fireage.com resolves to the IP addresses 35.247.87.11.

Where are Gameofwar-fireage.com servers located in?

• Gameofwar-fireage.com has servers located in The Dalles, Oregon, 97058, United States.

gameofwar-fireage.com Profile

Title:Game of War

What technologies does gameofwar-fireage.com use?

These are the technologies used at gameofwar-fireage.com. gameofwar-fireage.com has a total of 3 technologies installed in 4 different categories.

gameofwar-fireage.com Traffic Analysis

Gameofwar-fireage.com is ranked #334,137 in the world. This website is viewed by an estimated 4.3K visitors daily, generating a total of 8.7K pageviews. This equates to about 131.1K monthly visitors. Gameofwar-fireage.com traffic has decreased by 57.91% compared to last month.
Daily Visitors4.3K
51.49%
Monthly Visits131.1K
57.91%
Pages per Visit2.01
30.72%
Visit duration01:15
223.71%
Bounce Rate63.84%
37.72%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
4,327
Monthly Visits:
131,108
Pages per Visit:
2.01
Daily Pageviews:
8,691
Avg. visit duration:
01:15
Bounce rate:
63.84%
Global Reach:
8.78E-5%
Monthly Visits (SEMrush):
67,447
Monthly Unique Visitors (SEMrush):
5,119
Monthly Visits (SimilarWeb):
127,267
HypeRank:
334,137
SEMrush Rank:
3,837,493
SimilarWeb Rank:
334,137
*All traffic values are estimates only.

Traffic sources

Direct:
100.00%
Referral:
0%
Search:
0%
Social:
0%
Paid:
0%

Desktop vs Mobile

Desktop:
1.12%
Mobile:
98.88%

Total Visits Last 3 Months

70.5K
DEC
311.5K
JAN
131.1K
FEB

Visitors by country

Country
Users%
 
Turkey 61.18%
 
United States 34.00%
 
United Kingdom 4.82%
Last update was 201 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with gameofwar-fireage.com in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
260

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  gameofwar-fireage.com
Rank:
(Rank based on keywords, cost and organic traffic)
  3,837,493
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  53
Organic Traffic:
(Number of visitors coming from top 20 search results)
  86
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $1,116.00

Revenue report

Google.com would generate approximately $16.4 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $492 and annual gross revenue of approximately $6K. Based on these figures, the site's net worth is estimated at around $15.3K.

How much would gameofwar-fireage.com make?

Daily Revenue:
$16.40
Monthly Revenue:
$492.00
Yearly Revenue:
$5,986.00
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 2,955$14.27
 
United Kingdom 418$1.12
 
Turkey 5,317$1.01

Loss of money due to Adblock?

Daily Revenue Loss:
$2.82
Monthly Revenue Loss:
$84.58
Yearly Revenue Loss:
$1,029.04
Daily Pageviews Blocked:
971
Monthly Pageviews Blocked:
29,133
Yearly Pageviews Blocked:
354,447

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 532$2.57
 
United Kingdom 67$0.18
 
Turkey 372$0.07

How much is gameofwar-fireage.com worth?

Website Value:
$15.3K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
gameofwar-fireage.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
gameofwar-fireage.com
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
gameofwar-fireage.com
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is gameofwar-fireage.com hosted?

Gameofwar-fireage.com may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
35.247.87.11
ASN:
AS396982 
ISP:
Google LLC 
Server Location:
The Dalles
Oregon, OR
97058
United States, US
 

Other sites hosted on 35.247.87.11

How fast does gameofwar-fireage.com load?

The average loading time of gameofwar-fireage.com is 770 ms. The Desktop speed index is 42 and mobile speed index is 63.
Average Load Time:
770 ms

Page Speed (Google PageSpeed Insights) - Desktop

42
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Largest Contentful Paint 2.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Time to Interactive 2.9 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 290 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Max Potential First Input Delay 270 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric

Page Speed (Google PageSpeed Insights) - Mobile

63
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)47ms 0% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 13% 2% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 2% 84% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 84%
Time To First Byte (TTFB)1.6s 0% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 21% 60% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 60% 17% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 17%
First Contentful Paint (FCP)3.3s 0% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 31% 36% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 36% 31% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 31%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)194ms 0% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 75% 20% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 20% 3% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 3%
Largest Contentful Paint (LCP)3.8s 0% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 44% 33% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 33% 21% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 21%

Origin Data

All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)15ms 56% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 56% 33% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 33% 10% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 10%
Time To First Byte (TTFB)1.4s 27% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 27% 62% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 62% 10% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 10%
First Contentful Paint (FCP)3.3s 28% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 28% 41% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 41% 30% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 30%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)208ms 73% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 73% 22% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 22% 3% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 3%
Largest Contentful Paint (LCP)3.4s 50% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 50% 32% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 32% 17% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 17%

Lab Data

Speed Index 7.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Largest Contentful Paint 10.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Total Blocking Time 200 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Optimize DOM size  
A large DOM can increase the duration of style calculations and layout reflows, impacting page responsiveness. A large DOM will also increase memory usage. Learn how to avoid an excessive DOM size
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Max Potential First Input Delay 280 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Time to Interactive 13.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric

Does gameofwar-fireage.com use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on gameofwar-fireage.com are reduced by 76%.
gameofwar-fireage.com use gzip compression.
Original size: 122.55 KB
Compressed size: 28.83 KB
File reduced by: 93.71 KB (76%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SUSPICIOUS

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. gameofwar-fireage.com supports HTTPS.
 gameofwar-fireage.com supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.gameofwar-fireage.com
Organization: "Machine Zone, Inc."
Location: Palo Alto, California, US
Issuer: DigiCert Global G2 TLS RSA SHA256 2020 CA1
Valid from: Oct 19 00:00:00 2024 GMT
Valid until: Oct 24 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: DigiCert Global G2 TLS RSA SHA256 2020 CA1
Organization: DigiCert Inc
Location: US
Issuer: DigiCert Global Root G2
Valid from: Mar 30 00:00:00 2021 GMT
Valid until: Mar 29 23:59:59 2031 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 gameofwar-fireage.com supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Thu, 20 Mar 2025 18:58:22 GMT
content-type: text/html
content-length: 162
location: https://www.gameofwar-fireage.com/

HTTP/2 307 
date: Thu, 20 Mar 2025 18:58:22 GMT
location: /en-us
strict-transport-security: max-age=15724800; includeSubDomains

HTTP/2 200 
date: Thu, 20 Mar 2025 18:58:22 GMT
content-type: text/html; charset=utf-8
cache-control: private, no-cache, no-store, max-age=0, must-revalidate
etag: "11pk8kx8o6j2oog"
vary: Accept-Encoding
content-encoding: gzip
strict-transport-security: max-age=15724800; includeSubDomains

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
A 35.247.87.11 1744
NS ns2.101domain.com 172744
NS ns1.101domain.com 172744
HINFO 3789

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on May 22, 2013 and will expire on May 22, 2025 if not renewed. This website is now assigned through the registrar https://www.101domain.com/. The WHOIS data for this website's domain was last updated on December 31, 2024.
Domain Created:
2013-05-22
Domain Expires:
2025-05-22
Domain Updated:
2024-12-31
Domain Age:
12 years 4 months 17 days
Domain Registrar:
https://www.101domain.com/
Domain Owner:
Japanese Company
WhoIs:
 

Domain Name: GAMEOFWAR-FIREAGE.COM
Registrar WHOIS Server: whois.101domain.com
Registrar URL: https://www.101domain.com/
Updated Date: 2024-12-31T08:05:26Z
Creation Date: 2013-05-22T23:49:12Z
Registrar Registration Expiration Date: 2025-05-22T23:49:12Z
Registrar: https://www.101domain.com/
Registrar IANA ID: 1011
Registrar Abuse Contact Email: email
Registrar Abuse Contact Phone: +1.8582954626
Domain Status: clientTransferProhibited http://www.icann.org/epp#clientTransferProhibited
Registrant Organization: Japanese Company
Registrant Street: 2225 E. Bayshore Rd.
Registrant Street: Suite 200
Registrant City: Palo Alto
Registrant State/Province: CA
Registrant Postal Code: 94301
Registrant Country: US
Registrant Phone: +1.6509801800
Registrant Phone Ext: 
Registrant Fax: 
Registrant Fax Ext: 
TO CONTACT REGISTRANT, COMPLETE THIS FORM: https://my.101domain.com/contact-registrant/GAMEOFWAR-FIREAGE.COM.html
Name Server: NS1.101DOMAIN.COM
Name Server: NS2.101DOMAIN.COM
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net
For more information on Whois status codes, please visit https://www.icann.org/resources/pages/epp-status-codes-2014-06-16-en.
>>> Last update of WHOIS database: 2025-03-20T18:59:17Z