Everygame.eu
Everygame Sportsbook, Online *** und Multiplayer ***Domain Summary
What is the traffic rank for Everygame.eu?
• Everygame.eu ranks #117,810 globally on HypeStat.
What percent of global Internet users visit Everygame.eu?
• 0.0005315% of global Internet users visit Everygame.eu
How many people visit Everygame.eu each day?
• Everygame.eu receives approximately 26.2K visitors and 148,339 page impressions per day.
Which countries does Everygame.eu receive most of its visitors from?
• Everygame.eu is mostly visited by people located in United States,Iceland,Russian Federation.
How much Everygame.eu can earn?
• Everygame.eu should earn about $632.74/day from advertising revenue.
What is Everygame.eu estimated value?
• Estimated value of Everygame.eu is $627,961.08.
What IP addresses does Everygame.eu resolve to?
• Everygame.eu resolves to the IP addresses 104.18.33.175.
Where are Everygame.eu servers located in?
• Everygame.eu has servers located in United States.
everygame.eu Profile
Title:Everygame Sportsbook, Online *** und Multiplayer ***
Description:Everygame ***, sports bets, *** and games give you the chance to win with fun and excitement! Enjoy the Las Vegas experience in our ***! Bet on Soccer, American Sports, Society Events and much more! Play *** with the best of the world. More than 400,000 customers trust in us - enjoy the merits of the most in Sports, ***, *** and Games with the best reputation on the net. Register now absolutely free!
Tags:
Category:Gambling / Casinos
What technologies does everygame.eu use?
These are the technologies used at everygame.eu. everygame.eu has a total of 5 technologies installed in 6 different categories.everygame.eu Traffic Analysis
Everygame.eu is ranked #117,810 in the world. This website is viewed by an estimated 26.2K visitors daily, generating a total of 148.3K pageviews. This equates to about 794K monthly visitors. Everygame.eu traffic has decreased by 3.49% compared to last month.Daily Visitors26.2K
4.49%
Monthly Visits794K
3.49%
Pages per Visit5.66
24.4%
Visit duration06:53
56.95%
Bounce Rate33.75%
1.06%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 26,205
- Monthly Visits:
- 794,012
- Pages per Visit:
- 5.66
- Daily Pageviews:
- 148,339
- Avg. visit duration:
- 06:53
- Bounce rate:
- 33.75%
- Global Reach:
- 0.0005315%
- Monthly Visits (SEMrush):
- 535,783
- Monthly Unique Visitors (SEMrush):
- 359,455
- Monthly Visits (SimilarWeb):
- 802,191
- HypeRank:
- 117,810
- SEMrush Rank:
- 45,733
- SimilarWeb Rank:
- 61,699
Traffic sources
- Direct:
- 73.31%
- Referral:
- 23.37%
- Search:
- 3.21%
- Social:
- 0.11%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 81.88%
- Mobile:
- 18.12%
Total Visits Last 3 Months
828K
MAY
822.7K
JUN
794K
JUL
Visitors by country
- Country
- Users%
- United States 81.02%
- Iceland 5.86%
- Russian Federation 5.11%
- Brazil 0.93%
- Canada 0.79%
Where do visitors go on everygame.eu?
- Reach%Pageviews%PerUser
- everygame.eu
- 36.02%16.00%1.0
- affiliate.everygame.eu
- 32.79%33.29%2.3
- sports.everygame.eu
- 21.89%14.71%1.5
- account.everygame.eu
- 17.96%11.36%1.4
- classic.everygame.eu
- 17.06%12.85%1.7
Backlinks Report ▼
Everygame.eu has a total of 128,062 backlinks from 2,736 referring domains and most of them comes from United States.- Total Backlinks:
- 128,062
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 2,736
- Referring IPs:
- 2,693
- Authority Domain Score:
- 40
Backlinks by country
- Country
- Domains
- United States 1,561
- Singapore 163
- Germany 153
- Sweden 102
- United Kingdom 67
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 1,634
- .net
- 145
- .org
- 123
- .edu
- 0
- .gov
- 0
Which sites are competitors to everygame.eu?
Websites similar to everygame.eu are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
- CompareDaily Visitors
- bovada.lv
- Compare >1.4M
- sunriseslots.com
- Compare >31.5K
- vave.com
- Compare >23.8K
- ***brango.com
- Compare >19.7K
Last update was 453 days ago
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*HypeStat.com is not promoting or affiliated with everygame.eu in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 10,100
- Bing Index:
- 2,470
Moz Data ▼
Domain Authority (DA) is a metric developed by Moz. DA is a score that predicts the ranking potential of a website on search engine result pages (SERPs). Moz calculates Domain Authority on a logarithmic scale from 1 to 100, with higher scores indicating a greater likelihood of ranking well in search results. Moz Domain Authority of everygame.eu is 49.- Domain Authority:
- 49
- Page Authority:
- 45
- MozRank:
- 5
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- everygame.eu
- Rank:
(Rank based on keywords, cost and organic traffic) - 45,733
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 1,195
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 44,644
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $225,150.00
Revenue report ▼
Google.com would generate approximately $632.7 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $19K and annual gross revenue of approximately $231K. Based on these figures, the site's net worth is estimated at around $628K.How much would everygame.eu make?
- Daily Revenue:
- $632.74
- Monthly Revenue:
- $18,982.20
- Yearly Revenue:
- $230,950.10
Daily earning by country
- CountryPageviewsEarning
- United States 120,185$580.49
- Canada 1,167$7.05
- Russian Federation 7,587$3.11
- Iceland 8,690$2.17
- Brazil 1,374$1.83
Loss of money due to Adblock?
- Daily Revenue Loss:
- $107.13
- Monthly Revenue Loss:
- $3,214.02
- Yearly Revenue Loss:
- $39,103.87
- Daily Pageviews Blocked:
- 24,809
- Monthly Pageviews Blocked:
- 744,268
- Yearly Pageviews Blocked:
- 9,055,263
Daily revenue loss by country
- CountryBlockedLost Money
- United States 21,633$104.49
- Canada 292$1.76
- Iceland 2,346$0.59
- Russian Federation 455$0.19
- Brazil 82$0.11
How much is everygame.eu worth?
- Website Value:
- $628K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- everygame.eu
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- everygame.eu
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- everygame.eu
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is everygame.eu hosted? ▼
Everygame.eu may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 104.18.33.175
- ASN:
- AS13335
- ISP:
- Cloudflare Inc
- Server Location:
United States, US
Other sites hosted on 104.18.33.175
There are no other sites hosted on this IPHow fast does everygame.eu load? ▼
The average loading time of everygame.eu is 535 ms. The Desktop speed index is 98 and mobile speed index is 51.- Average Load Time:
- 535 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)1.6s
First Contentful Paint (FCP)2.3s
First Input Delay (FID)3ms
Interaction To Next Paint (INP)129ms
Largest Contentful Paint (LCP)4.2s
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)1.6s
First Contentful Paint (FCP)2.3s
First Input Delay (FID)3ms
Interaction To Next Paint (INP)131ms
Largest Contentful Paint (LCP)4.1s
Lab Data
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Contentful Paint 0.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Largest Contentful Paint 1.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)1.7s
First Contentful Paint (FCP)2.2s
First Input Delay (FID)14ms
Interactive To Next Paint (INP)225ms
Largest Contentful Paint (LCP)4.0s
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)1ms
Time To First Byte (TTFB)1.7s
First Contentful Paint (FCP)2.2s
First Input Delay (FID)14ms
Interactive To Next Paint (INP)226ms
Largest Contentful Paint (LCP)4.0s
Lab Data
First Contentful Paint 1.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Time to Interactive 4.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Max Potential First Input Delay 420 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
Largest Contentful Paint 4.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 5.1 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Total Blocking Time 1,900 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Does everygame.eu use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on everygame.eu are reduced by 79%.
everygame.eu use gzip compression.
Original size: 39.88 KB
Compressed size: 8.13 KB
File reduced by: 31.75 KB (79%)
Compressed size: 8.13 KB
File reduced by: 31.75 KB (79%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. everygame.eu has 80 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 80
- Safety Confidence:
- 51
- Child Safety Reputations:
- 10
- Child Safety Confidence:
- 51
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. everygame.eu supports HTTPS. everygame.eu supports HTTPS
Verifying SSL Support. Please wait...
Common Name: sni.cloudflaressl.com
Organization: "Cloudflare, Inc."
Location: San Francisco, California, US
Issuer: Cloudflare Inc ECC CA-3
Valid from: Oct 9 00:00:00 2022 GMT
Valid until: Oct 9 23:59:59 2023 GMT
Authority: CA:FALSE
Keysize:
Organization: "Cloudflare, Inc."
Location: San Francisco, California, US
Issuer: Cloudflare Inc ECC CA-3
Valid from: Oct 9 00:00:00 2022 GMT
Valid until: Oct 9 23:59:59 2023 GMT
Authority: CA:FALSE
Keysize:
Common Name: Cloudflare Inc ECC CA-3
Organization: "Cloudflare, Inc."
Location: US
Issuer: Baltimore CyberTrust Root
Valid from: Jan 27 12:48:08 2020 GMT
Valid until: Dec 31 23:59:59 2024 GMT
Authority: CA:TRUE
Keysize:
Organization: "Cloudflare, Inc."
Location: US
Issuer: Baltimore CyberTrust Root
Valid from: Jan 27 12:48:08 2020 GMT
Valid until: Dec 31 23:59:59 2024 GMT
Authority: CA:TRUE
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. everygame.eu supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Sat, 19 Aug 2023 15:18:51 GMT
content-type: text/html; charset=utf-8
cache-control: private
vary: Accept-Encoding
x-aff-track: true
set-cookie: lan=en; path=/; secure; HttpOnly; SameSite=None
x-aspnetmvc-version: 5.2
x-frame-options: SAMEORIGIN
x-frame-options: SAMEORIGIN
x-aspnet-version: 4.0.30319
content-security-policy: frame-ancestors 'self' everygame.eu www.everygame.eu sblp.everygame.eu sports.everygame.eu poker.everygame.eu casino.everygame.eu classic.everygame.eu lobby.everygame.eu:2072 account.everygame.eu client.horizonpokernetwork.eu
x-content-security-policy: frame-ancestors 'self' everygame.eu www.everygame.eu sblp.everygame.eu sports.everygame.eu poker.everygame.eu casino.everygame.eu classic.everygame.eu lobby.everygame.eu:2072 account.everygame.eu client.horizonpokernetwork.eu
srv: 01
cf-cache-status: DYNAMIC
set-cookie: ASP.NET_lp_SessionId=ijetwbxxfc2x2vnuumhcjofv; path=/; secure; HttpOnly; SameSite=None
set-cookie: itcktrk=5155407312390; domain=.everygame.eu; expires=Wed, 04-Feb-2026 15:18:51 GMT; path=/; secure; HttpOnly; SameSite=None
set-cookie: sessionCookiesAllowed=1; path=/; secure; HttpOnly; SameSite=None
set-cookie: lan=en; path=/; secure; HttpOnly; SameSite=None
set-cookie: ASP.NET_lp_SessionId=ijetwbxxfc2x2vnuumhcjofv; path=/; secure; HttpOnly; SameSite=None
set-cookie: itcktrk=5155407312390; domain=.everygame.eu; expires=Wed, 04-Feb-2026 15:18:51 GMT; path=/; secure; HttpOnly; SameSite=None
set-cookie: sessionCookiesAllowed=1; path=/; secure; HttpOnly; SameSite=None
set-cookie: __RequestVerificationToken=J8__oGR_tfimhUWbok7i6vbpKDJnonr4-GDrVVV8vHBHWfw2zm-sSSSBhmAv5LNCqZqi5y5XzP8en6ujRMNbMD12_nw1; path=/; secure; HttpOnly; SameSite=None
set-cookie: __cf_bm=M2lAyzVfE4ovz8QA5TUnvoWz86BFRZ3KiNIftUfew_w-1692458331-0-ASxdH90sPbtfp1DUNNKua0FHrgXtlGMbOKrZMeJPfuBaYtTKKqWcQq+neZhBYuYuyu6JKQoZ8/xTZfp/VbF+JxA=; path=/; expires=Sat, 19-Aug-23 15:48:51 GMT; domain=.everygame.eu; HttpOnly; Secure; SameSite=None
server: cloudflare
cf-ray: 7f935f16decbf246-ORD
content-encoding: gzip
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
NS | 3600 | ||
NS | 3600 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.- Domain Registrar:
- Safenames Ltd
- Domain Owner:
- NOT DISCLOSED!
- WhoIs:
% The WHOIS service offered by EURid and the access to the records % in the EURid WHOIS database are provided for information purposes % only. It allows persons to check whether a specific domain name % is still available or not and to obtain information related to % the registration records of existing domain names. % % EURid cannot, under any circumstances, be held liable in case the % stored information would prove to be wrong, incomplete or not % accurate in any sense. % % By submitting a query you agree not to use the information made % available to: % % - allow, enable or otherwise support the transmission of unsolicited, % commercial advertising or other solicitations whether via email or % otherwise; % - target advertising in any possible way; % % - to cause nuisance in any possible way to the registrants by sending % (whether by automated, electronic processes capable of enabling % high volumes or other possible means) messages to them. % % Without prejudice to the above, it is explicitly forbidden to extract, % copy and/or use or re-utilise in any form and by any means % (electronically or not) the whole or a quantitatively or qualitatively % substantial part of the contents of the WHOIS database without prior % and explicit permission by EURid, nor in any attempt hereof, to apply % automated, electronic processes to EURid (or its systems). % % You agree that any reproduction and/or transmission of data for % commercial purposes will always be considered as the extraction of a % substantial part of the content of the WHOIS database. % % By submitting the query you agree to abide by this policy and accept % that EURid can take measures to limit the use of its WHOIS services % in order to protect the privacy of its registrants or the integrity % of the database. % % The EURid WHOIS service on port 43 (textual whois) never % discloses any information concerning the registrant. % Registrant and on-site contact information can be obtained through use of the % webbased WHOIS service available from the EURid website www.eurid.eu % % WHOIS everygame.eu Domain: everygame.eu Script: LATIN Registrant: NOT DISCLOSED! Visit www.eurid.eu for webbased WHOIS. Technical: Organisation: Safenames Ltd Language: en Email: Registrar: Name: Safenames Ltd Website: safenames.net Name servers: lady.ns.cloudflare.com dane.ns.cloudflare.com Please visit www.eurid.eu for more info.