atoiks-games.github.io Atoiks-games.github.io

   
Atoiks Games by Atoiks-Games

Domain Summary

What is the traffic rank for Atoiks-games.github.io?

• Atoiks-games.github.io ranks #8,707 globally on HypeStat.

What percent of global Internet users visit Atoiks-games.github.io?

0.5558% of global Internet users visit Atoiks-games.github.io

How many people visit Atoiks-games.github.io each day?

• Atoiks-games.github.io receives approximately 27.4M visitors and 59,459,150 page impressions per day.

Which countries does Atoiks-games.github.io receive most of its visitors from?

• Atoiks-games.github.io is mostly visited by people located in China,United States,Japan.

How much Atoiks-games.github.io can earn?

• Atoiks-games.github.io should earn about $104,960.26/day from advertising revenue.

What is Atoiks-games.github.io estimated value?

• Estimated value of Atoiks-games.github.io is $95,954,722.16.

What IP addresses does Atoiks-games.github.io resolve to?

• Atoiks-games.github.io resolves to the IP addresses 2606:50c0:8002::153, 185.199.111.153.

Where are Atoiks-games.github.io servers located in?

• Atoiks-games.github.io has servers located in Los Angeles, California, 90009, United States.

atoiks-games.github.io Profile

About: Web Extra Large Online Virtual Easy Cool Addictive Time-consuming Silly Games (WELOVECATS) Edit Site Info

What technologies does atoiks-games.github.io use?

These are the technologies used at atoiks-games.github.io. atoiks-games.github.io has a total of 3 technologies installed in 3 different categories.

atoiks-games.github.io Traffic Analysis

Atoiks-games.github.io is ranked #8,707 in the world. This website is viewed by an estimated 27.4M visitors daily, generating a total of 59.5M pageviews. This equates to about 830.2M monthly visitors.
Daily Visitors27.4M
Monthly Visits830.2M
Pages per Visit2.17
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
27,400,530
Monthly Visits:
830,236,059
Pages per Visit:
2.17
Daily Pageviews:
59,459,150
Avg. visit duration:
n/a
Bounce rate:
n/a
Global Reach:
0.5558%
HypeRank:
8,707
SEMrush Rank:
775
*All traffic values are estimates only.

Visitors by country

Country
Users%
 
China 20.3%
 
United States 16.5%
 
Japan 13.1%
 
India 5.2%
 
Taiwan 3.8%

Where do visitors go on atoiks-games.github.io?

 
Reach%Pageviews%PerUser
facebook.github.io
5.02%7.17%2.95
gabrielecirulli.github.io
2.84%1.38%1.01
iamchucky.github.io
2.24%1.50%1.39
webpack.github.io
1.37%1.33%2.00
blackrockdigital.github.io
1.36%1.86%2.83
Last update was 272 days ago
     
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*HypeStat.com is not promoting or affiliated with atoiks-games.github.io in any way. Only publicly available statistics data are displayed.

Moz Data

Domain Authority (DA) is a metric developed by Moz. DA is a score that predicts the ranking potential of a website on search engine result pages (SERPs). Moz calculates Domain Authority on a logarithmic scale from 1 to 100, with higher scores indicating a greater likelihood of ranking well in search results. Moz Domain Authority of atoiks-games.github.io is 93.
Domain Authority:
  93
Page Authority:
  1
MozRank:
  n/a

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  atoiks-games.github.io
Rank:
(Rank based on keywords, cost and organic traffic)
  775
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  1,187,117
Organic Traffic:
(Number of visitors coming from top 20 search results)
  2,976,203
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $5,405,917.00

Revenue report

Google.com would generate approximately $105K per day if the source of income were advertisements, which equates to an estimated monthly revenue of $3.1M and annual gross revenue of approximately $38.3M. Based on these figures, the site's net worth is estimated at around $96M.

How much would atoiks-games.github.io make?

Daily Revenue:
$104,960.26
Monthly Revenue:
$3,148,807.80
Yearly Revenue:
$38,310,494.90
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
India 2,972,958$1,129.72
 
Taiwan 1,783,775$410.27
 
Turkey 594,592$112.97
 
Russian Federation 0$0.00
 
Viet Nam 0$0.00

Loss of money due to Adblock?

Daily Revenue Loss:
$10,396.14
Monthly Revenue Loss:
$311,884.05
Yearly Revenue Loss:
$3,794,589.30
Daily Pageviews Blocked:
6,213,481
Monthly Pageviews Blocked:
186,404,435
Yearly Pageviews Blocked:
2,267,920,629

Daily revenue loss by country

 
CountryBlockedLost Money
 
India 832,428$316.32
 
Taiwan 285,404$65.64
 
Turkey 41,621$7.91
 
Russian Federation 0$0.00
 
Viet Nam 0$0.00

How much is atoiks-games.github.io worth?

Website Value:
$96M

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
atoiks-games.github.io
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
atoiks-games.github.io
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
atoiks-games.github.io
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is atoiks-games.github.io hosted?

Atoiks-games.github.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
2606:50c0:8002::153, 185.199.111.153
ASN:
AS54113 
ISP:
Fastly 
Server Location:
Los Angeles
California, CA
90009
United States, US
 

Other sites hosted on 185.199.111.153

How fast does atoiks-games.github.io load?

The average loading time of atoiks-games.github.io is 110 ms. The Desktop speed index is 100 and mobile speed index is 100.
Average Load Time:
110 ms

Page Speed (Google PageSpeed Insights) - Desktop

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Lab Data

Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Speed Index 0.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets

Page Speed (Google PageSpeed Insights) - Mobile

100
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%

Lab Data

Time to Interactive 1.4 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 1.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Meaningful Paint 1.4 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Performance budget  
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more about performance budgets
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Speed Index 1.4 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Timing budget  
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more about performance budgets
First Contentful Paint 1.4 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Has a `<meta name="viewport">` tag with `width` or `initial-scale`  
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more about using the viewport meta tag

Does atoiks-games.github.io use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on atoiks-games.github.io are reduced by 63%.
atoiks-games.github.io use gzip compression.
Original size: 5.76 KB
Compressed size: 2.1 KB
File reduced by: 3.67 KB (63%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. atoiks-games.github.io supports HTTPS.
 atoiks-games.github.io supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.github.io
Organization: "GitHub, Inc."
Location: San Francisco, California, US
Issuer: DigiCert TLS RSA SHA256 2020 CA1
Valid from: Feb 21 00:00:00 2023 GMT
Valid until: Mar 20 23:59:59 2024 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: DigiCert TLS RSA SHA256 2020 CA1
Organization: DigiCert Inc
Location: US
Issuer: DigiCert Global Root CA
Valid from: Apr 14 00:00:00 2021 GMT
Valid until: Apr 13 23:59:59 2031 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 atoiks-games.github.io supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
server: GitHub.com
content-type: text/html; charset=utf-8
permissions-policy: interest-cohort=()
last-modified: Mon, 03 Oct 2022 12:42:59 GMT
access-control-allow-origin: *
etag: W/"633ad8d3-170d"
expires: Sat, 29 Jul 2023 07:21:41 GMT
cache-control: max-age=600
content-encoding: gzip
x-proxy-cache: MISS
x-github-request-id: 311C:1221:1A7885:26BD46:64C4BBAD
accept-ranges: bytes
date: Sat, 29 Jul 2023 07:11:41 GMT
via: 1.1 varnish
age: 0
x-served-by: cache-chi-kigq8000038-CHI
x-cache: MISS
x-cache-hits: 0
x-timer: S1690614701.326248,VS0,VE90
vary: Accept-Encoding
x-fastly-request-id: dede1967141934cbe805aa4d56ed71a164a9d052
content-length: 2148

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
AAAA 2606:50c0:8003::153 3565
AAAA 2606:50c0:8001::153 3565
AAAA 2606:50c0:8000::153 3565
AAAA 2606:50c0:8002::153 3565
A 185.199.108.153 3565
A 185.199.110.153 3565
A 185.199.109.153 3565
A 185.199.111.153 3565

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information.
WhoIs:
 

Malformed request.
>>> Last update of WHOIS database: 2023-07-29T07:12:16Z