Nanogames.io
Nanogames: Crypto *** Games & *** Slot Games - Crypto ***
Domain Summary
What is the traffic rank for Nanogames.io?
• Nanogames.io ranks #1,011,003 globally on HypeStat.
What percent of global Internet users visit Nanogames.io?
• 5.26E-5% of global Internet users visit Nanogames.io
How many people visit Nanogames.io each day?
• Nanogames.io receives approximately 2.6K visitors and 16,968 page impressions per day.
Which countries does Nanogames.io receive most of its visitors from?
• Nanogames.io is mostly visited by people located in Netherlands,United States,Australia.
How much Nanogames.io can earn?
• Nanogames.io should earn about $53.86/day from advertising revenue.
What is Nanogames.io estimated value?
• Estimated value of Nanogames.io is $55,656.96.
What IP addresses does Nanogames.io resolve to?
• Nanogames.io resolves to the IP addresses 104.18.21.123.
Where are Nanogames.io servers located in?
• Nanogames.io has servers located in United States.
nanogames.io Profile
Title:Nanogames: Crypto *** Games & *** Slot Games - Crypto ***
Description:Crypto *** Games & *** Slot Games. Online Live dealer and over 10000 slot games & provably fair *** supports fast withdrawals and many crypto currencies like BTC, BTC-LN, ETH, etc
Tags:
Category:Finance / Other Finance What technologies does nanogames.io use?
These are the technologies used at nanogames.io. nanogames.io has a total of 7 technologies installed in 4 different categories.nanogames.io Traffic Analysis
Nanogames.io is ranked #1,011,003 in the world. This website is viewed by an estimated 2.6K visitors daily, generating a total of 17K pageviews. This equates to about 78.6K monthly visitors. Nanogames.io traffic has decreased by 10.39% compared to last month.Daily Visitors2.6K
14.55%
Monthly Visits78.6K
10.39%
Pages per Visit6.54
3.23%
Visit duration05:31
5.93%
Bounce Rate33.12%
82.99%
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 2,593
- Monthly Visits:
- 78,568
- Pages per Visit:
- 6.54
- Daily Pageviews:
- 16,968
- Avg. visit duration:
- 05:31
- Bounce rate:
- 33.12%
- Global Reach:
- 5.26E-5%
- Monthly Visits (SEMrush):
- 718,315
- Monthly Unique Visitors (SEMrush):
- 80,023
- Monthly Visits (SimilarWeb):
- 77,034
- HypeRank:
- 1,011,003
- SEMrush Rank:
- 622,615
- SimilarWeb Rank:
- 309,945
Traffic sources
- Direct:
- 94.09%
- Referral:
- 4.21%
- Search:
- 1.44%
- Social:
- 0.26%
- Paid:
- 0%
Desktop vs Mobile
- Desktop:
- 20.10%
- Mobile:
- 79.90%
Total Visits Last 3 Months
157.6K
JUN
87.7K
JUL
78.6K
AUG
Visitors by country
- Country
- Users%
- Netherlands 27.24%
- United States 22.03%
- Australia 11.88%
- India 9.67%
- Greece 5.63%
Where do visitors go on nanogames.io?
- Reach%Pageviews%PerUser
- nanogames.io
- 100.00%100.00%1.6
Backlinks Report ▼
Nanogames.io has a total of 16,804 backlinks from 1,124 referring domains and most of them comes from United States.- Total Backlinks:
- 16,804
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 1,124
- Referring IPs:
- 931
- Authority Domain Score:
- 24
Backlinks by country
- Country
- Domains
- United States 259
- Singapore 209
- France 19
- United Kingdom 14
- Germany 14
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 538
- .online
- 217
- .in
- 65
- .edu
- 0
- .gov
- 0
Which sites are competitors to nanogames.io?
Websites similar to nanogames.io are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.- Domain
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- Compare >44.2K
- firefaucet.win
- Compare >42.8K
- teaserfast.ru
- Compare >33.4K
- free-litecoin.com
- Compare >27K
- faucetcrypto.com
- Compare >26.7K
- gate.io
- Compare >11.5K
- stakecube.net
- Compare >6.1K
- coinjournal.net
- Compare >3.1K
Last update was 105 days ago
This can take up to 60 seconds. Please wait...
This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with nanogames.io in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 43
- Bing Index:
- 12
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- nanogames.io
- Rank:
(Rank based on keywords, cost and organic traffic) - 622,615
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 96
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 2,144
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $10,262.00
Revenue report ▼
Google.com would generate approximately $53.9 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $1.6K and annual gross revenue of approximately $19.7K. Based on these figures, the site's net worth is estimated at around $55.7K.How much would nanogames.io make?
- Daily Revenue:
- $53.86
- Monthly Revenue:
- $1,615.80
- Yearly Revenue:
- $19,658.90
Daily earning by country
- CountryPageviewsEarning
- United States 3,738$18.05
- Australia 2,017$9.72
- Netherlands 4,622$8.83
- India 1,641$0.62
- Greece 955$0.33
Loss of money due to Adblock?
- Daily Revenue Loss:
- $7.00
- Monthly Revenue Loss:
- $209.99
- Yearly Revenue Loss:
- $2,554.84
- Daily Pageviews Blocked:
- 2,694
- Monthly Pageviews Blocked:
- 80,810
- Yearly Pageviews Blocked:
- 983,185
Daily revenue loss by country
- CountryBlockedLost Money
- United States 673$3.25
- Australia 403$1.94
- Netherlands 786$1.50
- India 459$0.17
- Greece 372$0.13
How much is nanogames.io worth?
- Website Value:
- $55.7K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- nanogames.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- nanogames.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- nanogames.io
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is nanogames.io hosted? ▼
Nanogames.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 104.18.21.123
- ASN:
- AS13335
- ISP:
- Cloudflare Inc
- Server Location:
United States, US
Other sites hosted on 104.18.21.123
There are no other sites hosted on this IPHow fast does nanogames.io load? ▼
The average loading time of nanogames.io is 313 ms. The Desktop speed index is 60 and mobile speed index is 100.- Average Load Time:
- 313 ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)4.9s
First Input Delay (FID)879ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)4.0s
First Input Delay (FID)409ms
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
First Meaningful Paint 1.5 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Learn more
Time to Interactive 3.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Total Blocking Time 50 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy. Learn more
Speed Index 2.9 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
First CPU Idle 1.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. . Learn more
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a SLOW speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)10ms
Time To First Byte (TTFB)480ms
First Contentful Paint (FCP)1.2s
First Input Delay (FID)0
Interactive To Next Paint (INP)522ms
Largest Contentful Paint (LCP)3.8s
Origin Data
All pages served from this origin have an SLOW speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)15ms
Time To First Byte (TTFB)420ms
First Contentful Paint (FCP)1.1s
First Input Delay (FID)0
Interactive To Next Paint (INP)510ms
Largest Contentful Paint (LCP)3.3s
Lab Data
LCP request discovery
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Time to Interactive 0.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
INP breakdown
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Start investigating with the longest subpart. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Largest Contentful Paint 0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
First Meaningful Paint
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Does nanogames.io use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on nanogames.io are reduced by 65%.
nanogames.io use br compression.
Original size: 6.63 KB
Compressed size: 2.3 KB
File reduced by: 4.33 KB (65%)
Compressed size: 2.3 KB
File reduced by: 4.33 KB (65%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious
MyWot.com Reputation Ratings
MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. nanogames.io has 77 Safety Reputations.- Status:
- SAFE
- Safety Reputations:
- 77
- Safety Confidence:
- 7
SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. nanogames.io supports HTTPS. nanogames.io supports HTTPS
Verifying SSL Support. Please wait...
Common Name: nanogames.io
Organization:
Location:
Issuer: WE1
Valid from: Aug 16 01:22:33 2025 GMT
Valid until: Nov 14 02:22:19 2025 GMT
Authority: CA:FALSE
Keysize:
Organization:
Location:
Issuer: WE1
Valid from: Aug 16 01:22:33 2025 GMT
Valid until: Nov 14 02:22:19 2025 GMT
Authority: CA:FALSE
Keysize:
Common Name: WE1
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Organization: Google Trust Services
Location: US
Issuer: GTS Root R4
Valid from: Dec 13 09:00:00 2023 GMT
Valid until: Feb 20 14:00:00 2029 GMT
Authority: CA:TRUE
Keysize:
Common Name: GTS Root R4
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:
Organization: Google Trust Services LLC
Location: US
Issuer: GlobalSign Root CA
Valid from: Nov 15 03:43:21 2023 GMT
Valid until: Jan 28 00:00:42 2028 GMT
Authority: CA:TRUE
Keysize:
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. nanogames.io supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Mon, 15 Sep 2025 11:00:51 GMT
content-type: text/html
content-encoding: br
last-modified: Tue, 17 Dec 2024 08:57:34 GMT
vary: Accept-Encoding
x-frame-options: SAMEORIGIN
content-security-policy: frame-ancestors 'self'
cf-cache-status: DYNAMIC
set-cookie: __cf_bm=R9IP7_tM_JTYPksZvXQeryVJOXZDErtwiUbqL7pDLHk-1757934051-1.0.1.1-z.oyyXnzC2MxUyu3d_UrsBUKvk4Mc5ubDVtV874mPNEWq7YlDmZARJ.1CaOkne_tue2FLm12GZnY3Hwj252j4hlyKNAztJ.uL2VoTu.1JSc; path=/; expires=Mon, 15-Sep-25 11:30:51 GMT; domain=.nanogames.io; HttpOnly; Secure; SameSite=None
server: cloudflare
cf-ray: 97f79f6da813d290-FRA
alt-svc: h3=":443"; ma=86400
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.| Type | Ip | Target/Txt | TTL |
| HINFO | 3600 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on December 26, 2017 and will expire on December 26, 2026 if not renewed. This website is now assigned through the registrar NAMECHEAP INC. The WHOIS data for this website's domain was last updated on March 27, 2023.- Domain Created:
- 2017-12-26
- Domain Expires:
- 2026-12-26
- Domain Updated:
- 2023-03-27
- Domain Age:
- 8 years 3 days
- Domain Registrar:
- NAMECHEAP INC
- Domain Owner:
- Privacy service provided by Withheld for Privacy e
- WhoIs:
Domain name: nanogames.io Registry Domain ID: 1a1ccbb387a449de9f4b86467502c498-DONUTS Registrar WHOIS Server: whois.namecheap.com Registrar URL: http://www.namecheap.com Updated Date: 2023-03-27T17:15:16.49Z Creation Date: 2017-12-26T21:15:19.02Z Registrar Registration Expiration Date: 2026-12-26T21:15:19.02Z Registrar: NAMECHEAP INC Registrar IANA ID: 1068 Registrar Abuse Contact Email:Registrar Abuse Contact Phone: +1.9854014545 Reseller: NAMECHEAP INC Domain Status: ok https://icann.org/epp#ok Registry Registrant ID: Registrant Name: Redacted for Privacy Registrant Organization: Privacy service provided by Withheld for Privacy ehf Registrant Street: Kalkofnsvegur 2 Registrant City: Reykjavik Registrant State/Province: Capital Region Registrant Postal Code: 101 Registrant Country: IS Registrant Phone: +354.4212434 Registrant Phone Ext: Registrant Fax: Registrant Fax Ext: Registrant Email:
Registry Admin ID: Admin Name: Redacted for Privacy Admin Organization: Privacy service provided by Withheld for Privacy ehf Admin Street: Kalkofnsvegur 2 Admin City: Reykjavik Admin State/Province: Capital Region Admin Postal Code: 101 Admin Country: IS Admin Phone: +354.4212434 Admin Phone Ext: Admin Fax: Admin Fax Ext: Admin Email:
Registry Tech ID: Tech Name: Redacted for Privacy Tech Organization: Privacy service provided by Withheld for Privacy ehf Tech Street: Kalkofnsvegur 2 Tech City: Reykjavik Tech State/Province: Capital Region Tech Postal Code: 101 Tech Country: IS Tech Phone: +354.4212434 Tech Phone Ext: Tech Fax: Tech Fax Ext: Tech Email:
Name Server: damian.ns.cloudflare.com Name Server: gabriella.ns.cloudflare.com DNSSEC: unsigned URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/ >>> Last update of WHOIS database: 2023-07-02T18:01:17.88Z