player.one Player.one

   
Player.One | Gaming News, Game Reviews, Guides, Features, Videos

Domain Summary

What is the traffic rank for Player.one?

• Player.one ranks #1,722,727 globally on HypeStat.

What percent of global Internet users visit Player.one?

4.42E-5% of global Internet users visit Player.one

How many people visit Player.one each day?

• Player.one receives approximately 2.2K visitors and 3,337 page impressions per day.

Which countries does Player.one receive most of its visitors from?

• Player.one is mostly visited by people located in United States,Russian Federation,United Kingdom.

How much Player.one can earn?

• Player.one should earn about $12.05/day from advertising revenue.

What is Player.one estimated value?

• Estimated value of Player.one is $11,967.53.

What IP addresses does Player.one resolve to?

• Player.one resolves to the IP addresses 54.237.216.192.

Where are Player.one servers located in?

• Player.one has servers located in Ashburn, Virginia, 20149, United States.

player.one Profile

Title:Player.One | Gaming News, Game Reviews, Guides, Features, Videos
Tags:
Category:Games / Video Games Consoles and Accessories
About: Player.One is the ultimate gaming news resource written exclusively by gamers for gamers. It provides in-depth coverage of the gaming world and gamer culture. Edit Site Info

What technologies does player.one use?

These are the technologies used at player.one. player.one has a total of 6 technologies installed in 4 different categories.

player.one Traffic Analysis

Player.one is ranked #1,722,727 in the world. This website is viewed by an estimated 2.2K visitors daily, generating a total of 3.3K pageviews. This equates to about 66.1K monthly visitors. Player.one traffic has decreased by 62.07% compared to last month.
Daily Visitors2.2K
41.49%
Monthly Visits66.1K
62.07%
Pages per Visit1.53
113.91%
Visit duration00:25
92.01%
Bounce Rate44.38%
51.85%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
2,181
Monthly Visits:
66,084
Pages per Visit:
1.53
Daily Pageviews:
3,337
Avg. visit duration:
00:25
Bounce rate:
44.38%
Global Reach:
4.42E-5%
Monthly Visits (SEMrush):
53,012
Monthly Unique Visitors (SEMrush):
49,827
Monthly Visits (SimilarWeb):
64,789
HypeRank:
1,722,727
SEMrush Rank:
1,863,336
SimilarWeb Rank:
618,584
*All traffic values are estimates only.

Traffic sources

Direct:
27.48%
Referral:
0.29%
Search:
67.59%
Social:
4.64%
Paid:
0%

Desktop vs Mobile

Desktop:
36.72%
Mobile:
63.28%

Total Visits Last 3 Months

80.6K
JAN
174.2K
FEB
66.1K
MAR

Visitors by country

Country
Users%
 
United States 14.36%
 
Russian Federation 6.93%
 
United Kingdom 4.22%
 
Germany 4.12%
 
Mexico 4.03%

Where do visitors go on player.one?

 
Reach%Pageviews%PerUser
player.one
97.96%98.02%1.0
OTHER
0%1.98%0

Which sites are competitors to player.one?

Websites similar to player.one are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 5 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with player.one in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
32,400
Bing Index:
2,230
Baidu Index:
10,400

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  player.one
Rank:
(Rank based on keywords, cost and organic traffic)
  1,863,336
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  29,527
Organic Traffic:
(Number of visitors coming from top 20 search results)
  384
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $251.00

Revenue report

Google.com would generate approximately $12.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $361.5 and annual gross revenue of approximately $4.4K. Based on these figures, the site's net worth is estimated at around $12K.

How much would player.one make?

Daily Revenue:
$12.05
Monthly Revenue:
$361.50
Yearly Revenue:
$4,398.25
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
United States 479$2.31
 
United Kingdom 141$0.38
 
Germany 138$0.19
 
Russian Federation 231$0.09
 
Mexico 134$0.04

Loss of money due to Adblock?

Daily Revenue Loss:
$0.54
Monthly Revenue Loss:
$16.26
Yearly Revenue Loss:
$197.78
Daily Pageviews Blocked:
175
Monthly Pageviews Blocked:
5,239
Yearly Pageviews Blocked:
63,744

Daily revenue loss by country

 
CountryBlockedLost Money
 
United States 86$0.42
 
United Kingdom 23$0.06
 
Germany 40$0.06
 
Russian Federation 14$0.01
 
Mexico 12$0.00

How much is player.one worth?

Website Value:
$12K

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
player.one
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Desktop summary

Root domain:
player.one
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Not reviewed

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
player.one
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Not reviewed

Where is player.one hosted?

Player.one may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
54.237.216.192
ASN:
AS14618 
ISP:
Amazon.com, Inc. 
Server Location:
Ashburn
Virginia, VA
20149
United States, US
 

Other sites hosted on 54.237.216.192

There are no other sites hosted on this IP

How fast does player.one load?

The average loading time of player.one is 180 ms. The Desktop speed index is 97 and mobile speed index is 85.
Average Load Time:
180 ms

Page Speed (Google PageSpeed Insights) - Desktop

97
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)3ms 84% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 84% 6% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 6% 9% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 9%
Time To First Byte (TTFB)951ms 67% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 67% 30% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 30% 2% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 2%
First Contentful Paint (FCP)1.4s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 7% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 7% 2% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 2%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)43ms 93% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 93% 3% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 3% 2% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 2%
Largest Contentful Paint (LCP)1.7s 92% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 92% 4% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 4% 2% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 2%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)3ms 84% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 84% 6% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 6% 9% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 9%
Time To First Byte (TTFB)951ms 67% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 67% 30% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 30% 2% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 2%
First Contentful Paint (FCP)1.4s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 89% 7% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 7% 2% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 2%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)43ms 93% of loads for this page have a fast (<200ms) Interaction To Next Paint (INP) 93% 3% of loads for this page have an average (200ms ~ 500ms) Interaction To Next Paint (INP) 3% 2% of loads for this page have a slow (>500ms) Interaction To Next Paint (INP) 2%
Largest Contentful Paint (LCP)1.7s 92% of loads for this page have a fast (<2500ms) Largest Contentful Paint (LCP) 92% 4% of loads for this page have an average (2500ms ~ 4000ms) Largest Contentful Paint (LCP) 4% 2% of loads for this page have a slow (>4000ms) Largest Contentful Paint (LCP) 2%

Lab Data

Time to Interactive 1.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
Speed Index 0.8 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Largest Contentful Paint 1.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric

Page Speed (Google PageSpeed Insights) - Mobile

85
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a AVERAGE speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)2ms 84% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 81% 6% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 6% 11% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 11%
Time To First Byte (TTFB)1.1s 67% of loads for this page have a fast (<800s) Time To First Byte (TTFB) 61% 32% of loads for this page have an average (800s ~ 1800s) Time To First Byte (TTFB) 32% 6% of loads for this page have a slow (>1800s) Time To First Byte (TTFB) 6%
First Contentful Paint (FCP)1.6s 89% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 82% 13% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 13% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)136ms 93% of loads for this page have a fast (<200s) Interactive To Next Paint (INP) 83% 10% of loads for this page have an average (200s ~ 500s) Interactive To Next Paint (INP) 10% 6% of loads for this page have a slow (>500s) Interactive To Next Paint (INP) 6%
Largest Contentful Paint (LCP)1.9s 92% of loads for this page have a fast (<2500s) Largest Contentful Paint (LCP) 88% 7% of loads for this page have an average (2500s ~ 4000s) Largest Contentful Paint (LCP) 7% 4% of loads for this page have a slow (>4000s) Largest Contentful Paint (LCP) 4%

Origin Data

All pages served from this origin have an AVERAGE speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)2ms 81% of loads for this page have a fast (<0.01s) Cumulative Layout Shift (CLS) 81% 6% of loads for this page have an average (0.01s ~ 0.025s) Cumulative Layout Shift (CLS) 6% 11% of loads for this page have a slow (>0.025s) Cumulative Layout Shift (CLS) 11%
Time To First Byte (TTFB)1.1s 61% of loads for this page have a fast (<0.8s) Time To First Byte (TTFB) 61% 32% of loads for this page have an average (0.8s ~ 1.8s) Time To First Byte (TTFB) 32% 6% of loads for this page have a slow (>1.8s) Time To First Byte (TTFB) 6%
First Contentful Paint (FCP)1.6s 82% of loads for this page have a fast (<1.8s) First Contentful Paint (FCP) 82% 13% of loads for this page have an average (1.8s ~ 3s) First Contentful Paint (FCP) 13% 4% of loads for this page have a slow (>3s) First Contentful Paint (FCP) 4%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)136ms 83% of loads for this page have a fast (<0.2s) Interactive To Next Paint (INP) 83% 10% of loads for this page have an average (0.2s ~ 0.5s) Interactive To Next Paint (INP) 10% 6% of loads for this page have a slow (>0.5s) Interactive To Next Paint (INP) 6%
Largest Contentful Paint (LCP)1.9s 88% of loads for this page have a fast (<2.5s)Largest Contentful Paint (LCP) 88% 7% of loads for this page have an average (2.5s ~ 4s)Largest Contentful Paint (LCP) 7% 4% of loads for this page have a slow (>4s)Largest Contentful Paint (LCP) 4%

Lab Data

Speed Index 2.6 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Render blocking requests  
Requests are blocking the page's initial render, which may delay LCP. can move these network requests out of the critical path. Deferring or inlining
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Preconnect to required origins  
Consider adding `preconnect` or `dns-prefetch` resource hints to establish early connections to important third-party origins. Learn how to preconnect to required origins
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
Largest Contentful Paint 3.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Time to Interactive 6.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Total Blocking Time 40 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric

Does player.one use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on player.one are reduced by 78%.
player.one use gzip compression.
Original size: 178.42 KB
Compressed size: 37.8 KB
File reduced by: 140.62 KB (78%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites.
Status:
  SAFE

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. player.one supports HTTPS.
 player.one supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: player.one
Organization:
Location:
Issuer: Amazon RSA 2048 M02
Valid from: Nov 24 00:00:00 2024 GMT
Valid until: Dec 24 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Amazon RSA 2048 M02
Organization: Amazon
Location: US
Issuer: Amazon Root CA 1
Valid from: Aug 23 22:25:30 2022 GMT
Valid until: Aug 23 22:25:30 2030 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Amazon Root CA 1
Organization: Amazon
Location: US
Issuer: Starfield Services Root Certificate Authority - G2
Valid from: May 25 12:00:00 2015 GMT
Valid until: Dec 31 01:00:00 2037 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 player.one supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
date: Wed, 16 Apr 2025 23:06:13 GMT
content-length: 0
location: https://www.player.one/
server: Varnish
x-varnish: 116236390

HTTP/2 200 
date: Wed, 16 Apr 2025 23:06:13 GMT
content-type: text/html; charset=UTF-8
content-length: 38705
cache-control: public, max-age=3600
content-encoding: gzip
x-b: V6.0.13 1st | web1
age: 25
vary: User-Agent,Accept-Encoding
x-cache: hit cached
x-cache-hits: 1
x-forwarded-for: 108.178.0.234
x-ua-device: desktop
set-cookie: X-UA-Info=country|US|state|GA|city|Marietta|latitude|33.898300|longitude|-84.589300|isp|SingleHop LLC|ip|108.178.0.234|device|desktop|time|1744844774; path=/;
x-debug: 
x-xss-protection: 1; mode=block
x-content-type-options: nosniff
x-frame-options: SAMEORIGIN
strict-transport-security: max-age=86400; includeSubDomains
accept-ranges: bytes

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
TXT _globalsign-domain-verification=SQONiBgTxRVzPPtIHjei_IUGCiAa0KxoVWFw1QfVes 600
TXT google-site-verification=mCG1FDPEWGj4hKlIJmgdQbK8WflxBUNu20a4HhIF6qQ 600
TXT v=spf1 include:_spf.google.com ~all 600
TXT facebook-domain-verification=5rikb6kslegb6m0ikkvao840cnyuj8 600
MX alt1.aspmx.l.google.com 3600
MX alt2.aspmx.l.google.com 3600
MX aspmx2.googlemail.com 3600
MX aspmx3.googlemail.com 3600
MX aspmx.l.google.com 3600
SOA 900
Mname ns-389.awsdns-48.com
Rname awsdns-hostmaster.amazon.com
Serial Number 1
Refresh 7200
Retry 900
Expire 1209600
Minimum TTL 86400
A 54.237.216.192 60
A 44.198.120.180 60
NS ns-1200.awsdns-22.org 3532
NS ns-1939.awsdns-50.co.uk 3532
NS ns-389.awsdns-48.com 3532
NS ns-935.awsdns-52.net 3532

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on February 27, 2016 and will expire on February 27, 2026 if not renewed. This website is now assigned through the registrar MarkMonitor, Inc.. The WHOIS data for this website's domain was last updated on January 31, 2025.
Domain Created:
2016-02-27
Domain Expires:
2026-02-27
Domain Updated:
2025-01-31
Domain Age:
9 years 1 months 24 days
Domain Registrar:
MarkMonitor, Inc.
Domain Owner:
IBT Media Inc.
WhoIs:
 

Domain Name: player.one
Registry Domain ID: D79C03035BD85462EBFC8C70285186117-ARI
Registrar WHOIS Server: whois.markmonitor.com
Registrar URL: http://www.markmonitor.com
Updated Date: 2025-01-26T10:44:26+0000
Creation Date: 2016-02-27T01:53:28+0000
Registrar Registration Expiration Date: 2026-02-27T00:00:00+0000
Registrar: MarkMonitor, Inc.
Registrar IANA ID: 292
Registrar Abuse Contact Email: email
Registrar Abuse Contact Phone: +1.2086851750
Domain Status: clientUpdateProhibited (https://www.icann.org/epp#clientUpdateProhibited)
Domain Status: clientTransferProhibited (https://www.icann.org/epp#clientTransferProhibited)
Domain Status: clientDeleteProhibited (https://www.icann.org/epp#clientDeleteProhibited)
Registrant Organization: IBT Media Inc.
Registrant State/Province: NY
Registrant Country: US
Registrant Email: Select Request Email Form at https://domains.markmonitor.com/whois/player.one
Admin Organization: IBT Media Inc.
Admin State/Province: NY
Admin Country: US
Admin Email: Select Request Email Form at https://domains.markmonitor.com/whois/player.one
Tech Organization: IBT Media Inc.
Tech State/Province: NY
Tech Country: US
Tech Email: Select Request Email Form at https://domains.markmonitor.com/whois/player.one
Name Server: ns-1200.awsdns-22.org
Name Server: ns-1939.awsdns-50.co.uk
Name Server: ns-389.awsdns-48.com
Name Server: ns-935.awsdns-52.net
DNSSEC: unsigned
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
>>> Last update of WHOIS database: 2025-04-16T23:07:21+0000